Player Matchup

Serqet
Serqet
ElbowDeepInU
Serqet
Level 148
God Stats
9W - 3L
1,929 SR
Queue Stats
488W - 522L
1,534 Elo+
Party 1
Neith
Neith
TheMilkman5917
Neith
Level 23
God Stats
2W - 4L
1,500 SR
Queue Stats
77W - 63L
1,583 Elo+
Party 1
Tyr
Tyr
Ticherich
Tyr
Level 117
God Stats
3W - 2L
1,929 SR
Queue Stats
363W - 338L
1,646 Elo+
Party 1
Zeus
Zeus
TyrWrecks
Zeus
Level 111
God Stats
9W - 7L
1,616 SR
Queue Stats
534W - 542L
1,556 Elo+
Party 1
Kali
Kali
brewkat
Kali
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
215W - 187L
1,606 Elo+
Party 1
Team Averages
Level 104
1,695 SR
1,585 Elo+

VS

Team Averages
Level 49
1,617 SR
1,557 Elo+
Izanami
Izanami
Barbie_tingz808
Izanami
Level 113
God Stats
5W - 5L
1,549 SR
Queue Stats
169W - 146L
1,578 Elo+
Party 2
Sol
Sol
Bardock1588
Sol
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 33L
1,523 Elo+
Party 3
Nemesis
Nemesis
Oscark2240
Nemesis
Level 40
God Stats
1W - 1L
1,962 SR
Queue Stats
88W - 65L
1,545 Elo+
Party 3
Ymir
Ymir
Sushi_Chef0
Ymir
Level 43
God Stats
6W - 10L
1,450 SR
Queue Stats
92W - 95L
1,473 Elo+
Solo
Agni
Agni
Waves720__
Agni
Level 27
God Stats
1W - 2L
1,621 SR
Queue Stats
42W - 28L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
4 / 4 / 16
9,214
614
4,604
13,447
10,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 3 / 9
9,773
652
12,297
9,882
4,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 1 / 6
8,865
591
7,807
13,304
7,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
15
7 / 5 / 8
9,588
639
12,824
8,070
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kali
brewkat
Kali
15
9 / 2 / 3
9,671
645
6,721
14,497
5,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
7,459
497
5,686
8,775
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 5 / 2
7,328
489
7,445
9,642
3,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
Oscark2240
Nemesis
12
4 / 8 / 1
7,848
523
6,456
14,022
6,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 9 / 6
7,872
525
4,324
13,998
8,040
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

13
6 / 4 / 2
8,119
541
10,165
9,315
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
30
30
Kills
15
15
Deaths
30
42
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
1
5
2
0.4
W
Serqet
4
4
16
3
L
Nemesis
Oscark2240
Nemesis
4
8
1
0.56
L
3
9
6
0.67
W
6
3
9
3.5
W
4
1
6
7
W
Zeus
7
5
8
2.2
L
6
4
2
1.75
W
Kali
brewkat
Kali
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,253
Damage
34,076
59,200
Taken
55,752
30,545
Mitigated
22,559
17,309
Healing
8,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,686
3,233
0
1,342
8,775
2,628
0
4,043
4,512
0
44,649
L
7,445
2,275
0
2,955
9,642
3,056
122
1,394
7,706
34,163
4,150
W
Serqet
4,604
1,355
1,043
3,073
13,447
10,439
635
5,816
7,631
0
16,809
L
Nemesis
Oscark2240
Nemesis
6,456
2,630
0
3,186
14,022
6,611
0
1,114
12,702
0
42,617
L
4,324
1,077
0
500
13,998
8,040
0
3,553
9,498
20,461
0
W
12,297
4,478
0
3,027
9,882
4,544
2,709
4,590
5,292
0
75,539
W
7,807
959
0
5,684
13,304
7,866
785
5,539
7,765
0
42,998
W
Zeus
12,824
2,177
0
922
8,070
2,427
915
3,075
4,995
54,443
0
L
10,165
400
0
607
9,315
2,224
0
2,141
7,022
38,352
0
W
Kali
brewkat
Kali
6,721
2,721
0
3,560
14,497
5,269
534
2,223
12,274
0
49,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,111
Gold Earned
38,626
410
Minions Killed
331
0
Camps Cleared
0
1,524,844
Distance Traveled
1,326,001
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,459
497
91
6
0
259,435
2
L
Sol
7,328
489
68
5
0
204,482
2
W
Serqet
9,214
614
23
2
0
311,346
4
L
Nemesis
7,848
523
77
5
0
291,946
4
L
Ymir
7,872
525
26
2
0
263,980
2
W
Neith
9,773
652
120
8
0
268,643
1
W
Tyr
8,865
591
89
6
0
319,160
1
W
Zeus
9,588
639
97
6
0
276,173
1
L
Agni
8,119
541
69
5
0
306,158
9
W
Kali
9,671
645
81
5
0
349,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role