Player Matchup

Sylvanus
Sylvanus
Dankburr
Sylvanus
Level 103
God Stats
2W - 1L
1,749 SR
Queue Stats
165W - 244L
1,459 Elo+
Party 1
Sol
Sol
FONDERFLIPER
Sol
Level 115
God Stats
16W - 19L
1,550 SR
Queue Stats
278W - 355L
1,457 Elo+
Party 1
He Bo
He Bo
Geoform187
He Bo
Level 105
God Stats
1W - 3L
1,226 SR
Queue Stats
331W - 413L
1,454 Elo+
Party 1
Bastet
Bastet
TheeArmyGuy
Bastet
Level 105
God Stats
20W - 20L
1,600 SR
Queue Stats
108W - 141L
1,482 Elo+
Party 1
Sun Wukong
Sun Wukong
TheeAsianSpice
Sun Wukong
Level 121
God Stats
19W - 21L
1,511 SR
Queue Stats
173W - 236L
1,415 Elo+
Party 1
Team Averages
Level 110
1,527 SR
1,454 Elo+

VS

Team Averages
Level 96
1,607 SR
1,472 Elo+
Sylvanus
Sylvanus
BangBadaBoomPow
Sylvanus
Level 104
God Stats
2W - 2L
1,722 SR
Queue Stats
81W - 68L
1,537 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Healer Main9131
Ah Muzen Cab
Level 136
God Stats
7W - 1L
1,729 SR
Queue Stats
627W - 639L
1,486 Elo+
Party 3
Chang'e
Chang'e
PastelRainbo
Chang'e
Level 75
God Stats
13W - 7L
1,486 SR
Queue Stats
63W - 57L
1,467 Elo+
Party 3
Vamana
Vamana
SaltyBanditMain
Vamana
Level 64
God Stats
7W - 15L
1,518 SR
Queue Stats
263W - 267L
1,463 Elo+
Party 2
Poseidon
Poseidon
thesaltylegend
Poseidon
Level 101
God Stats
3W - 1L
1,582 SR
Queue Stats
218W - 238L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dankburr
Sylvanus
19
2 / 2 / 10
11,281
403
9,934
20,237
25,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 2 / 5
13,040
466
27,991
19,707
13,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

He Bo
19
5 / 5 / 5
12,729
455
19,249
18,323
7,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
20
7 / 2 / 8
13,416
479
24,044
23,293
9,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
TheeAsianSpice
Sun Wukong
20
5 / 5 / 5
14,068
502
24,293
33,595
30,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
1 / 7 / 8
11,269
402
13,267
36,811
37,391
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Muzen Cab
Healer Main9131
Ah Muzen Cab
20
6 / 1 / 4
14,558
520
21,078
19,831
7,505
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chang'e
PastelRainbo
Chang'e
18
3 / 5 / 4
13,155
470
10,695
21,760
6,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 6 / 8
14,575
521
18,160
40,994
44,991
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
20
3 / 6 / 7
14,768
527
19,887
27,282
11,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
47
25
Kills
16
16
Deaths
25
33
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
1
7
8
0.71
L
Sylvanus
Dankburr
Sylvanus
2
2
10
3.5
L
6
2
5
4.25
L
He Bo
5
5
5
1.5
W
Ah Muzen Cab
Healer Main9131
Ah Muzen Cab
6
1
4
8
W
Chang'e
PastelRainbo
Chang'e
3
5
4
1
W
3
6
8
1.17
L
Bastet
7
2
8
5.5
L
Sun Wukong
TheeAsianSpice
Sun Wukong
5
5
5
1.5
W
Poseidon
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,511
Damage
83,087
115,155
Taken
146,678
86,139
Mitigated
108,184
48,994
Healing
65,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
13,267
4,065
5,073
12,903
36,811
37,391
400
19,994
16,373
38,614
0
L
Sylvanus
Dankburr
Sylvanus
9,934
2,929
6,506
6,209
20,237
25,509
162
6,185
14,052
40,949
11,675
L
27,991
9,572
0
8,274
19,707
13,053
1,202
5,574
14,133
117,214
12,466
L
He Bo
19,249
958
106
3,330
18,323
7,402
0
8,846
9,477
99,647
0
W
Ah Muzen Cab
Healer Main9131
Ah Muzen Cab
21,078
5,981
0
6,104
19,831
7,505
2,122
9,381
10,241
0
127,030
W
Chang'e
PastelRainbo
Chang'e
10,695
550
6,561
9,205
21,760
6,936
2,355
10,942
10,472
69,319
0
W
18,160
7,977
1,799
11,377
40,994
44,991
991
10,874
28,414
2,841
77,452
L
Bastet
24,044
5,665
0
9,207
23,293
9,873
1,359
10,325
12,968
0
92,109
L
Sun Wukong
TheeAsianSpice
Sun Wukong
24,293
3,293
0
15,362
33,595
30,302
1,065
13,278
20,317
9,905
84,856
W
Poseidon
19,887
4,758
820
11,797
27,282
11,361
5,492
3,930
22,880
148,307
14,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,534
Gold Earned
68,325
734
Minions Killed
702
0
Camps Cleared
0
2,581,537
Distance Traveled
2,502,904
38
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,269
402
55
2
0
456,226
3
L
Sylvanus
11,281
403
104
4
0
477,543
7
L
Sol
13,040
466
200
7
0
485,422
8
L
He Bo
12,729
455
144
5
0
501,168
4
W
Ah Muzen Cab
14,558
520
196
7
0
545,954
1
W
Chang'e
13,155
470
122
4
0
493,412
1
W
Vamana
14,575
521
137
5
0
512,161
6
L
Bastet
13,416
479
115
4
0
607,668
16
L
Sun Wukong
14,068
502
171
6
0
509,736
3
W
Poseidon
14,768
527
192
7
0
495,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role