Player Matchup

Merlin
Merlin
Albatrossle
Merlin
Level 78
God Stats
8W - 7L
1,518 SR
Queue Stats
28W - 36L
1,438 Elo+
Party 1
Cernunnos
Cernunnos
AnErectDinosaur
Cernunnos
Level 48
God Stats
4W - 3L
1,716 SR
Queue Stats
40W - 57L
1,416 Elo+
Party 1
Geb
Geb
THEMICHAELWAVE
Geb
Level 160
God Stats
7W - 3L
1,500 SR
Queue Stats
71W - 80L
1,361 Elo+
Party 2
Da Ji
Da Ji
WarriorRiu
Da Ji
Level 108
God Stats
10W - 11L
1,548 SR
Queue Stats
112W - 128L
1,424 Elo+
Party 1
Awilix
Awilix
sweek420
Awilix
Level 160
God Stats
0W - 4L
1,372 SR
Queue Stats
112W - 155L
1,361 Elo+
Party 2
Team Averages
Level 111
1,531 SR
1,400 Elo+

VS

Team Averages
Level 69
1,609 SR
1,479 Elo+
Ah Puch
Ah Puch
BryantG92
Ah Puch
Level 84
God Stats
2W - 0L
1,665 SR
Queue Stats
34W - 41L
1,412 Elo+
Party 3
Da Ji
Da Ji
Cancelthatok
Da Ji
Level 18
God Stats
3W - 0L
1,684 SR
Queue Stats
58W - 48L
1,539 Elo+
Party 3
Ymir
Ymir
Dakiddfrumdr
Ymir
Level 27
God Stats
4W - 2L
1,626 SR
Queue Stats
12W - 12L
1,450 Elo+
Party 3
Bellona
Bellona
Pates Evolution
Bellona
Level 67
God Stats
6W - 8L
1,528 SR
Queue Stats
33W - 30L
1,546 Elo+
Party 3
Chiron
Chiron
Wyzpr
Chiron
Level 147
God Stats
32W - 25L
1,541 SR
Queue Stats
163W - 167L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
0 / 6 / 4
9,029
602
8,280
8,861
3,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
AnErectDinosaur
Cernunnos
17
2 / 10 / 4
10,186
679
11,833
15,582
5,738
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 3 / 9
10,406
694
11,488
17,687
17,015
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Da Ji
17
9 / 8 / 1
12,361
824
16,437
16,426
9,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
sweek420
Awilix
16
3 / 10 / 5
10,431
695
12,030
18,120
6,606
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BryantG92
Ah Puch
17
6 / 5 / 14
11,739
783
13,524
15,860
6,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
7 / 6 / 12
12,469
831
15,568
14,302
7,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
7 / 1 / 16
13,548
903
10,001
22,126
25,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
9 / 3 / 14
13,099
873
11,664
18,450
22,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chiron
Wyzpr
Chiron
20
8 / 1 / 16
13,329
889
15,505
12,552
6,017
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
109
16
Kills
37
37
Deaths
16
23
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
6
4
0.33
L
Cernunnos
AnErectDinosaur
Cernunnos
2
10
4
0.4
W
Ah Puch
BryantG92
Ah Puch
6
5
14
2.6
W
7
6
12
2.17
W
7
1
16
15
W
9
3
14
5.33
L
2
3
9
2.17
L
Da Ji
9
8
1
1.19
W
Chiron
Wyzpr
Chiron
8
1
16
16
L
Awilix
sweek420
Awilix
3
10
5
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,068
Damage
66,262
76,676
Taken
83,290
41,551
Mitigated
67,518
3,001
Healing
17,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
8,280
239
76
257
8,861
3,052
0
2,760
6,002
31,288
0
L
Cernunnos
AnErectDinosaur
Cernunnos
11,833
5,113
0
1,136
15,582
5,738
1,533
3,665
11,605
0
37,583
W
Ah Puch
BryantG92
Ah Puch
13,524
986
0
5,449
15,860
6,381
484
4,122
11,564
33,644
0
W
15,568
3,984
0
382
14,302
7,121
1
1,373
12,855
0
37,848
W
10,001
1,456
0
4,324
22,126
25,659
410
6,181
15,625
27,649
0
W
11,664
2,106
0
1,864
18,450
22,340
1,796
4,772
13,370
1,595
36,759
L
11,488
467
0
1,200
17,687
17,015
2
7,374
10,053
32,275
0
L
Da Ji
16,437
4,025
0
272
16,426
9,140
0
4,280
11,954
0
23,440
W
Chiron
Wyzpr
Chiron
15,505
6,599
1,391
4,518
12,552
6,017
5,203
2,788
9,638
0
56,191
L
Awilix
sweek420
Awilix
12,030
4,907
0
60
18,120
6,606
0
5,803
12,086
0
29,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,413
Gold Earned
64,184
243
Minions Killed
305
4
Camps Cleared
11
1,238,301
Distance Traveled
1,353,106
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,029
602
74
5
0
245,479
3
L
Cernunnos
10,186
679
59
4
3
236,059
3
W
Ah Puch
11,739
783
60
4
2
242,929
0
W
Da Ji
12,469
831
56
4
4
284,348
3
W
Ymir
13,548
903
26
2
1
256,901
0
W
Bellona
13,099
873
51
3
3
294,876
0
L
Geb
10,406
694
37
2
0
288,244
1
L
Da Ji
12,361
824
23
2
1
235,366
2
W
Chiron
13,329
889
112
7
1
274,052
4
L
Awilix
10,431
695
50
3
0
233,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role