Player Matchup

Achilles
Achilles
Platinum IV
 
Achilles
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chronos
Chronos
Platinum III
CharlieAkuma
Chronos
Platinum III
Level 160
God Stats
2W - 2L
1,635 SR
Queue Stats
118W - 130L
1,814 MMR
Party 3
Danzaburou
Danzaburou
Gold IV
RenatinxD
Danzaburou
Gold IV
Level 109
God Stats
51W - 46L
1,541 SR
Queue Stats
831W - 847L
1,447 MMR
Solo
Nemesis
Nemesis
Gold III
SnakeS2
Nemesis
Gold III
Level 67
God Stats
9W - 9L
1,608 SR
Queue Stats
114W - 112L
1,617 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,557 SR
1,576 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,526 SR
1,512 MMR
Thor
Thor
Platinum II
 
Thor
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zeus
Zeus
Platinum II
 
Zeus
Platinum II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
MeloDoLucas
Sobek
Gold IV
Level 155
God Stats
2W - 1L
1,476 SR
Queue Stats
354W - 369L
1,377 MMR
Party 1
Odin
Odin
Gold IV
ServaDoRayderex
Odin
Gold IV
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 32L
1,384 MMR
Party 1
Anhur
Anhur
Platinum I
Ð3С3ЯØ
Anhur
Platinum I
Level 159
God Stats
30W - 25L
1,653 SR
Queue Stats
111W - 118L
1,800 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 1 / 1
6,075
608
6,113
6,794
4,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
 
Fenrir
9
2 / 1 / 4
5,828
583
2,545
8,582
4,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chronos
CharlieAkuma
Chronos
5
2 / 1 / 0
4,835
484
663
2,431
637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
RenatinxD
Danzaburou
10
2 / 4 / 1
6,350
635
4,909
8,377
1,610
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
SnakeS2
Nemesis
11
2 / 3 / 5
6,322
632
4,452
7,905
2,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
AthenaCamazotz

VS

Bans
GilgameshGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
5 / 1 / 2
6,712
671
3,992
5,866
1,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
 
Zeus
10
1 / 4 / 2
5,709
571
5,314
4,878
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 4
5,742
574
2,976
6,653
3,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 2 / 0
5,755
576
3,671
9,542
4,543
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
10
2 / 2 / 2
6,004
600
5,725
6,425
1,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
10
Kills
10
10
Deaths
11
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
1
1
2.5
L
Fenrir
 
Fenrir
2
1
4
4
W
Thor
 
Thor
5
1
2
6
W
Zeus
 
Zeus
1
4
2
0.5
L
Chronos
CharlieAkuma
Chronos
2
1
0
2
W
1
2
4
1.5
L
Danzaburou
RenatinxD
Danzaburou
2
4
1
0.63
W
1
2
0
0.5
L
Nemesis
SnakeS2
Nemesis
2
3
5
1.5
W
Anhur
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,682
Damage
21,678
34,089
Taken
33,364
14,115
Mitigated
12,195
7,245
Healing
9,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,113
1,838
0
1,830
6,794
4,707
0
496
6,298
0
31,519
L
Fenrir
 
Fenrir
2,545
603
278
2,219
8,582
4,683
0
3,595
4,987
0
14,679
W
Thor
 
Thor
3,992
786
0
645
5,866
1,680
0
0
5,866
0
35,225
W
Zeus
 
Zeus
5,314
947
0
566
4,878
1,184
240
663
4,215
32,191
0
L
Chronos
CharlieAkuma
Chronos
663
134
0
448
2,431
637
0
1,122
1,309
10,816
0
W
2,976
638
0
2,491
6,653
3,642
0
0
6,578
12,735
0
L
Danzaburou
RenatinxD
Danzaburou
4,909
1,598
0
1,810
8,377
1,610
1,182
485
7,892
0
36,221
W
3,671
1,949
0
3,570
9,542
4,543
0
0
8,830
0
27,584
L
Nemesis
SnakeS2
Nemesis
4,452
1,802
0
660
7,905
2,478
0
2,592
5,313
0
38,325
W
Anhur
5,725
2,339
0
2,281
6,425
1,146
896
0
6,425
0
29,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,410
Gold Earned
29,922
251
Minions Killed
282
0
Camps Cleared
0
932,244
Distance Traveled
1,005,889
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,075
608
59
6
0
214,696
2
L
Fenrir
5,828
583
26
3
0
230,121
1
W
Thor
6,712
671
71
7
0
220,443
3
W
Zeus
5,709
571
62
6
0
198,281
5
L
Chronos
4,835
484
25
3
0
88,205
1
W
Sobek
5,742
574
20
2
0
200,987
1
L
Danzaburou
6,350
635
69
7
0
166,759
2
W
Odin
5,755
576
61
6
0
197,146
5
L
Nemesis
6,322
632
72
7
0
232,463
4
W
Anhur
6,004
600
68
7
0
189,032
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role