Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
IckyLime1549
Scylla
Level 99
God Stats
5W - 7L
1,373 SR
Queue Stats
97W - 109L
1,470 Elo+
Solo
King Arthur
King Arthur
Marsot99
King Arthur
Level 86
God Stats
1W - 3L
1,443 SR
Queue Stats
148W - 185L
1,468 Elo+
Party 1
Nox
Nox
lumiaxD321
Nox
Level 7
God Stats
2W - 1L
1,701 SR
Queue Stats
2W - 5L
1,210 Elo+
Party 1
Hercules
Hercules
neutrabow123
Hercules
Level 88
God Stats
1W - 4L
1,285 SR
Queue Stats
89W - 110L
1,301 Elo+
Party 1
Team Averages
Level 73
1,460 SR
1,390 Elo+

VS

Team Averages
Level 77
1,484 SR
1,462 Elo+
Medusa
Medusa
 
Medusa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Bokey34
Baron Samedi
Level 108
God Stats
11W - 5L
1,780 SR
Queue Stats
537W - 594L
1,443 Elo+
Solo
Ymir
Ymir
Halgier
Ymir
Level 67
God Stats
1W - 1L
1,267 SR
Queue Stats
46W - 58L
1,412 Elo+
Solo
Nu Wa
Nu Wa
TheKidIcarus
Nu Wa
Level 40
God Stats
1W - 2L
1,269 SR
Queue Stats
42W - 54L
1,416 Elo+
Party 2
Sol
Sol
WelchsSlurper
Sol
Level 67
God Stats
16W - 9L
1,603 SR
Queue Stats
101W - 95L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
5 / 7 / 1
8,753
547
7,709
15,331
9,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
10
0 / 6 / 2
6,638
415
2,672
7,624
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Marsot99
King Arthur
12
1 / 5 / 0
7,521
470
3,647
14,518
9,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 9 / 2
6,110
382
2,048
8,090
2,586
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
neutrabow123
Hercules
9
0 / 7 / 3
6,513
407
3,366
16,323
14,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
15 / 2 / 7
10,306
644
16,046
10,139
3,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
Bokey34
Baron Samedi
16
7 / 2 / 6
10,193
637
8,495
8,831
4,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Halgier
Ymir
13
4 / 1 / 13
8,982
561
5,470
14,824
12,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 2 / 7
8,219
514
6,904
5,716
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
6 / 1 / 5
9,761
610
9,299
8,210
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
71
6
Kills
33
34
Deaths
8
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
5
7
1
0.79
W
Medusa
 
Medusa
15
2
7
9.25
W
Baron Samedi
Bokey34
Baron Samedi
7
2
6
5
W
Ymir
Halgier
Ymir
4
1
13
10.5
L
Scylla
0
6
2
0.17
L
King Arthur
Marsot99
King Arthur
1
5
0
0.2
W
1
2
7
2.25
W
6
1
5
8.5
L
0
9
2
0.11
L
Hercules
neutrabow123
Hercules
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,442
Damage
46,214
61,886
Taken
47,720
37,649
Mitigated
25,995
12,767
Healing
18,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
7,709
1,980
0
3,801
15,331
9,522
0
5,714
9,469
43,931
0
W
Medusa
 
Medusa
16,046
6,983
0
2,392
10,139
3,790
1,322
2,032
7,907
0
59,745
W
Baron Samedi
Bokey34
Baron Samedi
8,495
1,376
2,233
3,958
8,831
4,058
2,539
3,079
5,572
63,419
0
W
Ymir
Halgier
Ymir
5,470
540
0
2,842
14,824
12,915
550
4,130
10,606
31,458
0
L
Scylla
2,672
252
0
1,152
7,624
2,393
0
4,560
2,958
28,030
0
L
King Arthur
Marsot99
King Arthur
3,647
705
0
3,007
14,518
9,019
121
4,857
9,261
0
42,064
W
6,904
1,546
557
1,161
5,716
2,150
1,552
1,338
4,215
37,641
0
W
9,299
2,196
0
5,683
8,210
3,082
3,662
1,796
6,414
67,383
0
L
2,048
581
0
0
8,090
2,586
0
5,109
2,915
19,475
0
L
Hercules
neutrabow123
Hercules
3,366
1,076
622
4,185
16,323
14,129
0
9,397
6,828
0
17,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,535
Gold Earned
47,461
293
Minions Killed
455
0
Camps Cleared
0
1,321,617
Distance Traveled
1,431,391
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,753
547
69
4
0
295,605
4
W
Medusa
10,306
644
82
5
0
307,027
0
W
Baron Samedi
10,193
637
135
8
0
264,404
1
W
Ymir
8,982
561
39
2
0
313,875
14
L
Scylla
6,638
415
58
4
0
186,321
6
L
King Arthur
7,521
470
102
6
0
291,922
0
W
Nu Wa
8,219
514
66
4
0
251,740
1
W
Sol
9,761
610
133
8
0
294,345
0
L
Nox
6,110
382
32
2
0
262,083
2
L
Hercules
6,513
407
32
2
0
285,686
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role