Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DJTotodile
Bellona
Level 86
God Stats
35W - 19L
1,603 SR
Queue Stats
426W - 425L
1,491 Elo+
Party 2
Sol
Sol
YaGuhYarah
Sol
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 3L
1,438 Elo+
Party 2
Team Averages
Level 75
1,535 SR
1,476 Elo+

VS

Team Averages
Level 80
1,554 SR
1,470 Elo+
Apollo
Apollo
 
Apollo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
CheddaCowboy
Persephone
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 38L
1,453 Elo+
Party 1
Fenrir
Fenrir
Niphus1
Fenrir
Level 66
God Stats
7W - 5L
1,662 SR
Queue Stats
84W - 101L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 7 / 0
5,561
556
5,409
9,205
3,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
DJTotodile
Bellona
10
0 / 3 / 0
5,753
575
2,347
7,840
6,003
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

9
0 / 5 / 0
5,517
552
2,143
6,379
1,951
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
3 / 0 / 8
7,574
757
5,512
5,700
2,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Persephone
CheddaCowboy
Persephone
12
2 / 0 / 12
8,010
801
5,688
1,913
443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Niphus1
Fenrir
13
10 / 0 / 4
8,652
865
8,659
8,013
3,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
39
0
Kills
15
15
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
7
0
0
W
Apollo
 
Apollo
3
0
8
7
W
Persephone
CheddaCowboy
Persephone
2
0
12
8
L
Bellona
DJTotodile
Bellona
0
3
0
0
W
Fenrir
Niphus1
Fenrir
10
0
4
12
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,899
Damage
19,859
23,424
Taken
15,626
11,678
Mitigated
6,695
1,909
Healing
3,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,409
1,727
0
472
9,205
3,724
0
1,669
7,352
0
24,640
W
Apollo
 
Apollo
5,512
3,360
0
1,263
5,700
2,316
1,461
889
4,811
0
30,063
W
Persephone
CheddaCowboy
Persephone
5,688
255
0
105
1,913
443
388
171
1,742
24,499
0
L
Bellona
DJTotodile
Bellona
2,347
65
165
790
7,840
6,003
0
3,089
4,636
0
7,648
W
Fenrir
Niphus1
Fenrir
8,659
2,301
0
1,732
8,013
3,936
180
1,222
6,791
0
20,316
L
2,143
697
0
482
6,379
1,951
0
1,646
4,572
9,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,831
Gold Earned
24,236
75
Minions Killed
130
3
Camps Cleared
6
486,321
Distance Traveled
564,753
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,561
556
34
3
2
154,097
4
W
Apollo
7,574
757
68
7
4
195,177
1
W
Persephone
8,010
801
41
4
0
173,636
0
L
Bellona
5,753
575
16
2
0
190,389
1
W
Fenrir
8,652
865
21
2
2
195,940
3
L
Sol
5,517
552
25
3
1
141,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role