Player Matchup

Achilles
Achilles
 
Achilles
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
CorteRenePuente
Artemis
Level 61
God Stats
15W - 11L
1,650 SR
Queue Stats
125W - 99L
1,569 Elo+
Party 2
Janus
Janus
Karmesky
Janus
Level 23
God Stats
1W - 2L
1,814 SR
Queue Stats
64W - 47L
1,580 Elo+
Party 2
Cthulhu
Cthulhu
ReiBulow
Cthulhu
Level 38
God Stats
1W - 7L
1,283 SR
Queue Stats
13W - 21L
1,425 Elo+
Solo
Loki
Loki
ZyrreZ202
Loki
Level 113
God Stats
11W - 12L
1,652 SR
Queue Stats
154W - 121L
1,580 Elo+
Party 2
Team Averages
Level 56
1,579 SR
1,531 Elo+

VS

Team Averages
Level 54
1,466 SR
1,428 Elo+
Arachne
Arachne
Alencas
Arachne
Level 67
God Stats
4W - 4L
1,346 SR
Queue Stats
153W - 150L
1,503 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Desinstala
Tsukuyomi
Level 6
God Stats
2W - 0L
1,779 SR
Queue Stats
6W - 3L
1,592 Elo+
Party 3
Yemoja
Yemoja
NeekoNeekoLux
Yemoja
Level 45
God Stats
6W - 5L
1,434 SR
Queue Stats
107W - 135L
1,290 Elo+
Party 1
Ra
Ra
Zarckover
Ra
Level 107
God Stats
5W - 3L
1,493 SR
Queue Stats
287W - 271L
1,455 Elo+
Party 3
Chaac
Chaac
dorobaro
Chaac
Level 46
God Stats
5W - 10L
1,276 SR
Queue Stats
121W - 146L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 3 / 2
8,948
497
8,696
17,078
18,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 6 / 1
7,844
436
7,550
11,166
3,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Karmesky
Janus
12
1 / 9 / 0
7,652
425
5,583
11,098
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
ReiBulow
Cthulhu
13
1 / 6 / 3
8,242
458
7,939
15,580
11,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
14
1 / 6 / 3
8,345
464
8,948
15,413
5,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alencas
Arachne
19
16 / 1 / 2
11,960
664
14,840
16,757
6,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Desinstala
Tsukuyomi
17
6 / 0 / 5
10,667
593
7,734
12,394
4,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
1 / 2 / 10
9,306
517
2,945
11,118
8,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
4 / 0 / 11
10,931
607
13,980
7,625
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
dorobaro
Chaac
14
3 / 4 / 4
9,764
542
15,586
17,273
14,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
7
Kills
30
30
Deaths
7
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
3
2
1.67
W
Arachne
Alencas
Arachne
16
1
2
17
L
0
6
1
0.08
W
Tsukuyomi
Desinstala
Tsukuyomi
6
0
5
8.5
L
Janus
Karmesky
Janus
1
9
0
0.11
W
1
2
10
3
L
Cthulhu
ReiBulow
Cthulhu
1
6
3
0.42
W
4
0
11
9.5
L
Loki
1
6
3
0.42
W
Chaac
dorobaro
Chaac
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,716
Damage
55,085
70,335
Taken
65,167
42,077
Mitigated
37,520
10,921
Healing
26,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,696
2,496
247
2,286
17,078
18,540
0
3,614
13,464
6,455
39,474
W
Arachne
Alencas
Arachne
14,840
11,196
0
4,928
16,757
6,732
0
2,343
14,308
0
112,831
L
7,550
3,352
0
2,680
11,166
3,391
0
1,309
9,857
0
54,523
W
Tsukuyomi
Desinstala
Tsukuyomi
7,734
2,211
0
6,371
12,394
4,941
724
1,989
10,363
0
82,125
L
Janus
Karmesky
Janus
5,583
510
0
486
11,098
3,707
0
4,868
6,230
46,821
0
W
2,945
796
994
2,011
11,118
8,147
784
4,906
6,064
21,221
0
L
Cthulhu
ReiBulow
Cthulhu
7,939
1,259
866
700
15,580
11,278
23
4,341
11,239
25,405
0
W
13,980
1,171
1,618
3,676
7,625
3,231
920
2,425
5,096
82,268
0
L
Loki
8,948
2,475
0
3,656
15,413
5,161
0
3,254
12,159
0
58,793
W
Chaac
dorobaro
Chaac
15,586
5,067
119
6,779
17,273
14,469
634
3,449
13,783
461
50,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,031
Gold Earned
52,628
434
Minions Killed
533
0
Camps Cleared
0
1,736,514
Distance Traveled
1,847,348
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,948
497
85
5
0
349,420
4
W
Arachne
11,960
664
135
8
0
429,953
1
L
Artemis
7,844
436
90
5
0
345,534
2
W
Tsukuyomi
10,667
593
124
7
0
351,715
0
L
Janus
7,652
425
109
6
0
319,823
0
W
Yemoja
9,306
517
31
2
0
322,808
2
L
Cthulhu
8,242
458
42
2
0
343,789
4
W
Ra
10,931
607
152
8
0
398,886
5
L
Loki
8,345
464
108
6
0
377,948
6
W
Chaac
9,764
542
91
5
0
343,986
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role