Player Matchup

Cthulhu
Cthulhu
DiegoMm_04
Cthulhu
Level 49
God Stats
0W - 2L
1,423 SR
Queue Stats
0W - 2L
1,094 Elo+
Party 2
Mulan
Mulan
Joseobando19
Mulan
Level 56
God Stats
0W - 1L
1,404 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
arigatito26
Neith
Level 109
God Stats
0W - 1L
1,524 SR
Queue Stats
0W - 4L
1,102 Elo+
Party 2
Agni
Agni
sugarbabysaurio
Agni
Level 96
God Stats
0W - 1L
1,391 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 78
1,436 SR
1,299 Elo+

VS

Team Averages
Level 117
1,471 SR
1,436 Elo+
Chaac
Chaac
Astral_Lodestar
Chaac
Level 128
God Stats
5W - 6L
1,420 SR
Queue Stats
120W - 141L
1,492 Elo+
Party 3
Atlas
Atlas
Galleto3
Atlas
Level 127
God Stats
1W - 1L
1,626 SR
Queue Stats
36W - 55L
1,412 Elo+
Party 1
Zeus
Zeus
Hero__The
Zeus
Level 143
God Stats
5W - 5L
1,616 SR
Queue Stats
91W - 111L
1,476 Elo+
Party 3
Rama
Rama
mif87
Rama
Level 69
God Stats
1W - 0L
1,221 SR
Queue Stats
8W - 16L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DiegoMm_04
Cthulhu
12
0 / 3 / 1
6,783
678
6,472
9,157
7,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 4 / 0
6,812
681
1,850
7,563
3,928
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 3 / 0
7,304
730
4,157
8,656
3,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 1 / 0
7,069
707
3,306
5,212
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 2
8,206
821
5,695
6,581
4,093
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Atlas
Galleto3
Atlas
13
2 / 1 / 4
8,012
801
7,454
7,721
5,142
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
14
2 / 0 / 2
8,573
857
5,003
3,212
1,281
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
mif87
Rama
14
3 / 0 / 3
8,485
849
7,299
7,261
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
11
11
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
Cthulhu
DiegoMm_04
Cthulhu
0
3
1
0.17
W
Atlas
Galleto3
Atlas
2
1
4
4
W
Zeus
2
0
2
3
L
0
4
0
0
L
1
3
0
0.33
W
Rama
mif87
Rama
3
0
3
4.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,785
Damage
25,451
30,588
Taken
24,775
16,855
Mitigated
12,793
8,677
Healing
8,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,695
916
0
2,817
6,581
4,093
991
1,758
4,392
0
24,646
L
Cthulhu
DiegoMm_04
Cthulhu
6,472
351
602
2,718
9,157
7,923
0
3,768
5,389
17,353
0
W
Atlas
Galleto3
Atlas
7,454
2,730
0
2,969
7,721
5,142
111
2,314
5,177
19,808
0
W
Zeus
5,003
37
75
144
3,212
1,281
1,228
1,576
1,476
33,386
0
L
1,850
469
0
1,066
7,563
3,928
40
3,300
4,263
560
14,845
L
4,157
1,318
0
2,651
8,656
3,415
0
3,964
4,692
0
31,605
W
Rama
mif87
Rama
7,299
5,552
0
2,390
7,261
2,277
1,344
3,399
3,378
0
43,495
L
3,306
33
0
1,640
5,212
1,589
0
1,804
3,408
26,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,968
Gold Earned
33,276
183
Minions Killed
210
9
Camps Cleared
12
705,942
Distance Traveled
780,051
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,206
821
42
4
2
208,528
1
L
Cthulhu
6,783
678
25
3
1
183,387
2
W
Atlas
8,012
801
27
3
2
200,891
0
W
Zeus
8,573
857
65
7
4
196,135
4
L
Mulan
6,812
681
39
4
1
167,932
1
L
Neith
7,304
730
69
7
2
164,987
3
W
Rama
8,485
849
76
8
4
174,497
0
L
Agni
7,069
707
50
5
5
189,636
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role