Player Matchup

Baron Samedi
Baron Samedi
Ayye Its Daddy
Baron Samedi
Level 119
God Stats
3W - 4L
1,562 SR
Queue Stats
11W - 13L
1,461 Elo+
Party 3
Ra
Ra
Clearlobbies
Ra
Level 20
God Stats
1W - 0L
1,827 SR
Queue Stats
6W - 4L
1,477 Elo+
Party 3
Osiris
Osiris
MrMCFeeLY70
Osiris
Level 112
God Stats
3W - 0L
1,596 SR
Queue Stats
16W - 24L
1,479 Elo+
Party 3
Artemis
Artemis
TheManOfThighs
Artemis
Level 147
God Stats
1W - 0L
1,866 SR
Queue Stats
52W - 48L
1,559 Elo+
Party 3
Mercury
Mercury
Valì
Mercury
Level 129
God Stats
14W - 8L
1,626 SR
Queue Stats
49W - 44L
1,583 Elo+
Party 3
Team Averages
Level 105
1,695 SR
1,512 Elo+

VS

Team Averages
Level 77
1,609 SR
1,467 Elo+
Bellona
Bellona
Inuubi
Bellona
Level 140
God Stats
2W - 4L
1,628 SR
Queue Stats
77W - 77L
1,504 Elo+
Party 1
Mercury
Mercury
Lavish_Ambitionz
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,254 Elo+
Party 2
Loki
Loki
Morta1s_Ukn0wn
Loki
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,515 Elo+
Party 2
Geb
Geb
TheOppurtunist
Geb
Level 27
God Stats
10W - 11L
1,663 SR
Queue Stats
17W - 16L
1,535 Elo+
Party 1
Zhong Kui
Zhong Kui
Tokai Z
Zhong Kui
Level 149
God Stats
2W - 3L
1,753 SR
Queue Stats
109W - 103L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ayye Its Daddy
Baron Samedi
13
3 / 5 / 2
8,466
529
7,214
8,292
3,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 4 / 8
9,851
616
6,406
13,023
4,726
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
12
4 / 3 / 2
8,241
515
7,354
9,648
8,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
2 / 4 / 6
8,622
539
7,312
11,318
3,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Valì
Mercury
16
6 / 4 / 7
10,223
639
10,235
15,232
5,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Inuubi
Bellona
14
3 / 3 / 3
7,994
500
5,729
10,493
6,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
1 / 5 / 1
6,919
432
2,485
8,491
2,297
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 6 / 3
7,978
499
4,901
12,136
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 2 / 3
7,552
472
3,514
9,690
7,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
Tokai Z
Zhong Kui
15
10 / 5 / 4
9,707
607
17,355
13,794
9,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
34
20
Kills
20
20
Deaths
21
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Ayye Its Daddy
Baron Samedi
3
5
2
0.8
W
5
4
8
2.25
L
Bellona
Inuubi
Bellona
3
3
3
1.5
L
1
5
1
0.3
L
5
6
3
1.08
W
Osiris
4
3
2
1.67
W
2
4
6
1.25
L
1
2
3
1.25
L
Zhong Kui
Tokai Z
Zhong Kui
10
5
4
2.4
W
Mercury
Valì
Mercury
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,521
Damage
33,984
57,513
Taken
54,604
26,563
Mitigated
29,334
18,505
Healing
9,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Ayye Its Daddy
Baron Samedi
7,214
311
799
1,454
8,292
3,906
0
6,095
2,197
42,933
0
W
6,406
921
1,711
5,152
13,023
4,726
1,526
3,459
9,564
49,185
0
L
Bellona
Inuubi
Bellona
5,729
1,461
0
2,319
10,493
6,736
0
1,739
8,679
0
67,721
L
2,485
727
0
586
8,491
2,297
0
923
7,186
0
22,209
L
4,901
1,417
52
1,597
12,136
3,490
198
2,416
9,595
0
37,503
W
Osiris
7,354
1,907
0
2,151
9,648
8,331
582
2,341
7,307
0
32,056
W
7,312
2,813
0
2,779
11,318
3,905
557
4,753
6,565
0
54,857
L
3,514
402
40
1,540
9,690
7,660
516
2,058
7,544
20,914
0
L
Zhong Kui
Tokai Z
Zhong Kui
17,355
839
0
3,854
13,794
9,151
0
6,484
7,234
69,157
0
W
Mercury
Valì
Mercury
10,235
4,695
0
4,459
15,232
5,695
0
4,544
10,688
0
66,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,403
Gold Earned
40,150
403
Minions Killed
368
0
Camps Cleared
0
1,591,730
Distance Traveled
1,523,920
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,466
529
69
4
0
301,321
2
W
Ra
9,851
616
82
5
0
307,561
0
L
Bellona
7,994
500
112
7
0
317,512
1
L
Mercury
6,919
432
48
3
0
288,330
0
L
Loki
7,978
499
58
4
0
323,499
2
W
Osiris
8,241
515
54
3
0
324,565
2
W
Artemis
8,622
539
95
6
0
296,557
6
L
Geb
7,552
472
28
2
0
311,287
0
L
Zhong Kui
9,707
607
122
8
0
283,292
2
W
Mercury
10,223
639
103
6
0
361,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role