Player Matchup

Sol
Sol
Nanoseeker
Sol
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 107L
1,658 Elo+
Party 1
Jing Wei
Jing Wei
shadowfred
Jing Wei
Level 159
God Stats
2W - 4L
1,500 SR
Queue Stats
147W - 163L
1,622 Elo+
Party 1
Sylvanus
Sylvanus
weritogamer
Sylvanus
Level 116
God Stats
0W - 1L
1,476 SR
Queue Stats
18W - 18L
1,576 Elo+
Solo
Team Averages
Level 141
1,492 SR
1,618 Elo+

VS

Team Averages
Level 143
1,580 SR
1,626 Elo+
Tiamat
Tiamat
Arkkat
Tiamat
Level 159
God Stats
16W - 11L
1,513 SR
Queue Stats
566W - 446L
1,613 Elo+
Party 2
Hercules
Hercules
Nairru
Hercules
Level 112
God Stats
15W - 14L
1,599 SR
Queue Stats
651W - 567L
1,596 Elo+
Party 2
Serqet
Serqet
SuperNovahh
Serqet
Level 158
God Stats
8W - 5L
1,628 SR
Queue Stats
404W - 291L
1,671 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 1
7,321
666
10,760
10,254
3,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
shadowfred
Jing Wei
11
1 / 3 / 1
7,293
663
8,816
8,042
2,860
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
weritogamer
Sylvanus
10
0 / 7 / 0
7,135
649
5,337
12,832
11,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Arkkat
Tiamat
13
4 / 2 / 12
8,640
785
10,311
9,027
5,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Nairru
Hercules
14
8 / 0 / 9
9,312
847
9,668
16,421
13,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Serqet
12
6 / 1 / 9
8,934
812
7,530
10,288
4,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
3
Kills
18
18
Deaths
3
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Arkkat
Tiamat
4
2
12
5
W
Hercules
Nairru
Hercules
8
0
9
12.5
L
2
8
1
0.31
W
Serqet
6
1
9
10.5
L
Jing Wei
shadowfred
Jing Wei
1
3
1
0.5
L
Sylvanus
weritogamer
Sylvanus
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,913
Damage
27,509
31,128
Taken
35,736
18,155
Mitigated
23,904
7,150
Healing
16,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Arkkat
Tiamat
10,311
755
293
4,040
9,027
5,681
703
3,806
5,221
29,078
0
W
Hercules
Nairru
Hercules
9,668
3,354
580
9,547
16,421
13,509
332
7,670
8,751
0
25,826
L
10,760
4,155
0
1,368
10,254
3,462
930
3,330
5,847
26,066
3,054
W
Serqet
7,530
408
0
2,164
10,288
4,714
771
3,602
6,686
0
19,658
L
Jing Wei
shadowfred
Jing Wei
8,816
6,850
0
1,196
8,042
2,860
434
2,537
4,744
0
31,538
L
Sylvanus
weritogamer
Sylvanus
5,337
880
1,382
3,204
12,832
11,833
0
3,783
7,698
13,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,749
Gold Earned
26,886
131
Minions Killed
130
4
Camps Cleared
7
587,622
Distance Traveled
707,215
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,640
785
40
4
7
233,134
3
W
Hercules
9,312
847
58
5
0
239,145
1
L
Sol
7,321
666
48
4
2
173,252
2
W
Serqet
8,934
812
32
3
0
234,936
5
L
Jing Wei
7,293
663
66
6
2
215,176
1
L
Sylvanus
7,135
649
17
2
0
199,194
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role