Player Matchup

Gilgamesh
Gilgamesh
Barntboy9
Gilgamesh
Level 128
God Stats
0W - 1L
1,692 SR
Queue Stats
29W - 32L
1,493 Elo+
Party 1
Vulcan
Vulcan
Blacksniper1245
Vulcan
Level 62
God Stats
1W - 1L
1,355 SR
Queue Stats
2W - 1L
1,815 Elo+
Party 1
Da Ji
Da Ji
SKOP320
Da Ji
Level 148
God Stats
0W - 1L
1,401 SR
Queue Stats
49W - 40L
1,594 Elo+
Party 1
Cernunnos
Cernunnos
Sherman482
Cernunnos
Level 123
God Stats
1W - 1L
1,599 SR
Queue Stats
24W - 18L
1,601 Elo+
Party 1
Atlas
Atlas
TaZoMasari
Atlas
Level 115
God Stats
2W - 2L
1,636 SR
Queue Stats
77W - 68L
1,553 Elo+
Party 1
Team Averages
Level 115
1,536 SR
1,611 Elo+

VS

Team Averages
Level 109
1,686 SR
1,547 Elo+
Bacchus
Bacchus
Dracolich16
Bacchus
Level 82
God Stats
16W - 12L
1,571 SR
Queue Stats
432W - 435L
1,527 Elo+
Solo
Tiamat
Tiamat
Estebajvr20
Tiamat
Level 87
God Stats
1W - 1L
1,800 SR
Queue Stats
194W - 175L
1,556 Elo+
Solo
Hou Yi
Hou Yi
I_Am_JHam
Hou Yi
Level 124
God Stats
16W - 4L
1,796 SR
Queue Stats
275W - 234L
1,583 Elo+
Solo
Ratatoskr
Ratatoskr
MilesHighest
Ratatoskr
Level 126
God Stats
29W - 26L
1,593 SR
Queue Stats
240W - 212L
1,526 Elo+
Solo
Fenrir
Fenrir
dawapa
Fenrir
Level 124
God Stats
7W - 1L
1,670 SR
Queue Stats
216W - 194L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Barntboy9
Gilgamesh
14
2 / 9 / 1
9,711
405
11,314
25,765
19,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
0 / 9 / 1
9,832
410
7,065
13,872
4,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
SKOP320
Da Ji
20
10 / 13 / 3
13,931
580
17,833
25,776
13,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
Sherman482
Cernunnos
17
2 / 9 / 3
11,335
472
6,881
18,583
5,540
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
14
2 / 8 / 6
9,644
402
12,766
25,126
28,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dracolich16
Bacchus
18
2 / 2 / 26
13,431
560
10,820
24,514
41,252
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
20
5 / 4 / 18
14,041
585
9,243
14,365
12,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
I_Am_JHam
Hou Yi
20
10 / 4 / 6
14,724
614
12,665
16,634
5,714
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ratatoskr
MilesHighest
Ratatoskr
20
8 / 4 / 10
14,777
616
19,495
27,106
29,554
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
dawapa
Fenrir
20
23 / 2 / 7
15,939
664
32,073
22,330
10,634
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
115
16
Kills
48
48
Deaths
16
14
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Barntboy9
Gilgamesh
2
9
1
0.28
L
0
9
1
0.06
W
Bacchus
Dracolich16
Bacchus
2
2
26
7.5
W
Tiamat
5
4
18
3.5
W
Hou Yi
I_Am_JHam
Hou Yi
10
4
6
3.25
W
Ratatoskr
MilesHighest
Ratatoskr
8
4
10
3.25
L
Da Ji
SKOP320
Da Ji
10
13
3
0.88
L
Cernunnos
Sherman482
Cernunnos
2
9
3
0.39
L
Atlas
2
8
6
0.63
W
Fenrir
dawapa
Fenrir
23
2
7
13.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,859
Damage
84,296
109,122
Taken
104,949
71,655
Mitigated
99,975
10,494
Healing
53,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Barntboy9
Gilgamesh
11,314
2,053
0
2,559
25,765
19,973
952
3,888
20,556
3,500
44,623
L
7,065
1,402
0
731
13,872
4,308
308
3,349
10,134
57,329
0
W
Bacchus
Dracolich16
Bacchus
10,820
1,416
1,038
9,512
24,514
41,252
1,850
5,723
18,123
40,610
0
W
Tiamat
9,243
378
126
6,358
14,365
12,821
2,579
4,037
9,958
70,800
0
W
Hou Yi
I_Am_JHam
Hou Yi
12,665
7,669
0
7,406
16,634
5,714
6,286
2,612
13,875
0
121,427
W
Ratatoskr
MilesHighest
Ratatoskr
19,495
4,933
344
14,826
27,106
29,554
1,502
5,740
19,762
390
99,690
L
Da Ji
SKOP320
Da Ji
17,833
4,213
0
1,266
25,776
13,058
0
3,173
22,228
0
87,457
L
Cernunnos
Sherman482
Cernunnos
6,881
2,920
0
2,570
18,583
5,540
4,924
3,211
15,271
0
74,138
L
Atlas
12,766
4,263
829
2,539
25,126
28,776
32
5,558
19,052
30,765
0
W
Fenrir
dawapa
Fenrir
32,073
10,060
0
13,459
22,330
10,634
2,717
6,177
14,840
0
114,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,453
Gold Earned
72,912
511
Minions Killed
641
0
Camps Cleared
0
1,933,302
Distance Traveled
2,302,524
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,711
405
92
4
0
384,880
3
L
Vulcan
9,832
410
100
4
0
423,320
7
W
Bacchus
13,431
560
37
2
0
461,861
6
W
Tiamat
14,041
585
129
5
0
458,488
1
W
Hou Yi
14,724
614
179
7
0
413,414
7
W
Ratatoskr
14,777
616
160
7
0
455,376
2
L
Da Ji
13,931
580
127
5
0
396,130
0
L
Cernunnos
11,335
472
157
7
0
347,292
0
L
Atlas
9,644
402
35
1
0
381,680
3
W
Fenrir
15,939
664
136
6
0
513,385
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role