Player Matchup

Tiamat
Tiamat
Conseqq6575
Tiamat
Level 23
God Stats
1W - 3L
1,327 SR
Queue Stats
2W - 8L
1,132 Elo+
Party 1
Izanami
Izanami
iGotAshyLips
Izanami
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,259 Elo+
Party 1
Tyr
Tyr
xSiiNxGajeel
Tyr
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,225 Elo+
Party 1
Team Averages
Level 46
1,442 SR
1,205 Elo+

VS

Team Averages
Level 67
1,381 SR
1,284 Elo+
Ra
Ra
INVICTUS_TSN
Ra
Level 22
God Stats
2W - 2L
1,389 SR
Queue Stats
11W - 18L
1,259 Elo+
Party 2
Thor
Thor
LatinSquire
Thor
Level 97
God Stats
59W - 54L
1,511 SR
Queue Stats
290W - 375L
1,347 Elo+
Solo
Ymir
Ymir
Maicra_07
Ymir
Level 81
God Stats
1W - 0L
1,241 SR
Queue Stats
15W - 27L
1,245 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 5 / 3
6,727
561
5,032
12,270
8,027
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
iGotAshyLips
Izanami
11
2 / 7 / 1
7,623
635
6,402
10,944
3,603
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 3 / 2
7,077
590
5,394
10,367
7,856
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 8
8,238
687
11,730
5,995
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
12 / 0 / 3
9,827
819
10,507
9,963
6,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
12
1 / 1 / 11
8,615
718
5,911
12,469
13,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
3
Kills
15
15
Deaths
3
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
5
3
0.3
W
2
2
8
3
W
12
0
3
13.5
W
Ymir
1
1
11
6.5
L
Izanami
iGotAshyLips
Izanami
2
7
1
0.36
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,828
Damage
28,148
33,581
Taken
28,427
19,486
Mitigated
21,466
3,780
Healing
6,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
5,032
642
72
1,926
12,270
8,027
0
4,770
7,196
15,803
0
W
11,730
349
921
1,985
5,995
2,249
489
1,410
4,585
30,384
0
W
10,507
2,354
559
1,312
9,963
6,047
1,594
1,324
8,367
0
28,518
W
Ymir
5,911
944
0
2,092
12,469
13,170
108
2,875
9,594
17,931
0
L
Izanami
iGotAshyLips
Izanami
6,402
4,165
0
1,409
10,944
3,603
0
5,937
4,553
0
28,519
L
5,394
1,577
0
373
10,367
7,856
42
5,887
4,064
0
13,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,427
Gold Earned
26,680
86
Minions Killed
119
2
Camps Cleared
7
606,745
Distance Traveled
660,819
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,727
561
19
2
0
197,838
1
W
Ra
8,238
687
62
5
0
221,895
0
W
Thor
9,827
819
34
3
5
226,092
0
W
Ymir
8,615
718
23
2
2
212,832
1
L
Izanami
7,623
635
52
4
1
175,795
0
L
Tyr
7,077
590
15
1
1
233,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role