Player Matchup

The Morrigan
The Morrigan
GracefulPanicZ
The Morrigan
Level 70
God Stats
1W - 2L
1,221 SR
Queue Stats
29W - 28L
1,607 Elo+
Party 2
Osiris
Osiris
outofmindZ
Osiris
Level 46
God Stats
3W - 3L
1,545 SR
Queue Stats
29W - 34L
1,509 Elo+
Party 2
Ares
Ares
smitegodtucker
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,485 Elo+
Party 2
Team Averages
Level 41
1,422 SR
1,534 Elo+

VS

Team Averages
Level 74
1,547 SR
1,429 Elo+
Hel
Hel
Mr Steeezzy
Hel
Level 110
God Stats
0W - 4L
1,500 SR
Queue Stats
125W - 92L
1,510 Elo+
Party 1
Jormungandr
Jormungandr
Papi Chavvy
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 36L
1,420 Elo+
Party 1
Danzaburou
Danzaburou
essDOMsei34
Danzaburou
Level 84
God Stats
0W - 1L
1,642 SR
Queue Stats
10W - 20L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
GracefulPanicZ
The Morrigan
11
2 / 0 / 9
7,259
726
8,867
4,371
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
outofmindZ
Osiris
12
8 / 1 / 3
8,180
818
7,533
7,362
6,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 0 / 7
6,650
665
1,433
6,047
4,161
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,912
591
5,743
6,525
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Papi Chavvy
Jormungandr
9
0 / 4 / 0
5,768
577
3,060
8,884
5,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
essDOMsei34
Danzaburou
9
0 / 3 / 0
5,937
594
2,534
6,859
2,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
11
Kills
1
1
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
GracefulPanicZ
The Morrigan
2
0
9
6.5
L
1
4
0
0.25
L
Jormungandr
Papi Chavvy
Jormungandr
0
4
0
0
L
Danzaburou
essDOMsei34
Danzaburou
0
3
0
0
W
Osiris
outofmindZ
Osiris
8
1
3
9.5
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,833
Damage
11,337
17,780
Taken
22,268
11,940
Mitigated
9,306
1,003
Healing
2,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
GracefulPanicZ
The Morrigan
8,867
2,428
0
622
4,371
1,656
530
2,728
1,643
21,245
2,187
L
5,743
585
893
1,542
6,525
1,959
0
1,686
4,707
18,461
0
L
Jormungandr
Papi Chavvy
Jormungandr
3,060
1,181
0
0
8,884
5,161
0
3,846
4,894
12,946
0
L
Danzaburou
essDOMsei34
Danzaburou
2,534
1,260
0
421
6,859
2,186
345
3,347
3,232
0
20,091
W
Osiris
outofmindZ
Osiris
7,533
3,163
0
381
7,362
6,123
1,171
4,085
3,277
0
25,102
W
1,433
60
0
0
6,047
4,161
505
2,120
3,832
6,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,089
Gold Earned
17,617
88
Minions Killed
100
5
Camps Cleared
4
559,797
Distance Traveled
451,925
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,259
726
38
4
1
180,499
0
L
Hel
5,912
591
38
4
0
146,718
1
L
Jormungandr
5,768
577
20
2
0
154,938
1
L
Danzaburou
5,937
594
42
4
4
150,269
3
W
Osiris
8,180
818
44
4
3
187,553
2
W
Ares
6,650
665
6
1
1
191,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role