Player Matchup

Mulan
Mulan
Hi_I_Am_Lucifer
Mulan
Level 160
God Stats
2W - 6L
1,453 SR
Queue Stats
436W - 480L
1,406 Elo+
Party 1
Thoth
Thoth
K_Mother_F_in_C
Thoth
Level 143
God Stats
5W - 12L
1,303 SR
Queue Stats
511W - 545L
1,421 Elo+
Party 1
Hades
Hades
armyskaterguy
Hades
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,539 Elo+
Solo
Yemoja
Yemoja
stin1456
Yemoja
Level 122
God Stats
2W - 2L
1,600 SR
Queue Stats
259W - 234L
1,539 Elo+
Party 2
Charybdis
Charybdis
ttang89
Charybdis
Level 146
God Stats
1W - 2L
1,559 SR
Queue Stats
78W - 100L
1,356 Elo+
Party 2
Team Averages
Level 142
1,483 SR
1,452 Elo+

VS

Team Averages
Level 98
1,376 SR
1,453 Elo+
Merlin
Merlin
Dikbeak
Merlin
Level 105
God Stats
1W - 2L
1,154 SR
Queue Stats
70W - 79L
1,442 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
gasps
Morgan Le Fay
Level 66
God Stats
3W - 1L
1,625 SR
Queue Stats
238W - 229L
1,454 Elo+
Solo
Hel
Hel
matthew_mdt
Hel
Level 65
God Stats
1W - 2L
1,159 SR
Queue Stats
75W - 64L
1,494 Elo+
Solo
Chaac
Chaac
midnight_love23
Chaac
Level 107
God Stats
5W - 5L
1,537 SR
Queue Stats
146W - 145L
1,397 Elo+
Solo
Cthulhu
Cthulhu
tonebone8003
Cthulhu
Level 149
God Stats
3W - 3L
1,406 SR
Queue Stats
203W - 195L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 4
9,044
754
12,070
21,271
21,483
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
6 / 6 / 4
9,503
792
24,085
13,675
5,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 7 / 8
8,599
717
7,548
19,918
17,356
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
stin1456
Yemoja
14
0 / 5 / 9
8,190
683
4,004
17,607
16,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
ttang89
Charybdis
15
1 / 6 / 8
8,663
722
9,801
13,890
5,983
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dikbeak
Merlin
15
1 / 2 / 16
9,018
752
8,756
8,848
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
gasps
Morgan Le Fay
15
3 / 2 / 17
9,835
820
16,379
12,159
4,658
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 2 / 14
9,945
829
11,249
14,182
5,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

19
13 / 4 / 14
11,711
976
27,548
21,882
18,734
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
tonebone8003
Cthulhu
18
7 / 4 / 18
11,320
943
11,830
19,559
18,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
108
12
Kills
29
29
Deaths
14
33
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Merlin
Dikbeak
Merlin
1
2
16
4.5
L
4
5
4
1.2
L
6
6
4
1.33
L
1
7
8
0.71
W
Morgan Le Fay
gasps
Morgan Le Fay
3
2
17
5.75
W
5
2
14
6
W
13
4
14
5
L
Yemoja
stin1456
Yemoja
0
5
9
0.9
W
Cthulhu
tonebone8003
Cthulhu
7
4
18
4
L
Charybdis
ttang89
Charybdis
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,508
Damage
75,762
86,361
Taken
76,630
66,601
Mitigated
50,852
36,558
Healing
40,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Dikbeak
Merlin
8,756
519
1,075
1,363
8,848
3,098
508
7,155
1,693
18,992
0
L
12,070
2,417
1,095
5,241
21,271
21,483
72
12,001
8,827
0
21,720
L
24,085
786
2,238
1,234
13,675
5,444
0
7,113
6,417
38,981
0
L
7,548
104
907
3,391
19,918
17,356
0
10,248
9,270
17,150
0
W
Morgan Le Fay
gasps
Morgan Le Fay
16,379
2,852
3,915
4,058
12,159
4,658
1,327
7,218
4,941
35,090
0
W
11,249
1,820
8,118
6,943
14,182
5,586
1,057
7,432
6,750
20,251
0
W
27,548
2,945
1,275
7,624
21,882
18,734
1,352
8,514
13,368
0
36,258
L
Yemoja
stin1456
Yemoja
4,004
1,421
13,881
5,329
17,607
16,335
0
11,118
6,326
10,099
0
W
Cthulhu
tonebone8003
Cthulhu
11,830
504
2,954
3,498
19,559
18,776
738
5,318
14,241
24,718
0
L
Charybdis
ttang89
Charybdis
9,801
3,346
1,375
1,867
13,890
5,983
481
7,734
5,899
0
24,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,999
Gold Earned
51,829
123
Minions Killed
125
0
Camps Cleared
0
966,675
Distance Traveled
1,193,819
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,018
752
20
2
0
237,051
1
L
Mulan
9,044
754
20
2
0
184,293
3
L
Thoth
9,503
792
27
2
0
206,474
0
L
Hades
8,599
717
21
2
0
188,502
0
W
Morgan Le Fay
9,835
820
38
3
0
238,511
2
W
Hel
9,945
829
20
2
0
225,787
0
W
Chaac
11,711
976
19
2
0
236,884
1
L
Yemoja
8,190
683
14
1
0
182,290
0
W
Cthulhu
11,320
943
28
2
0
255,586
3
L
Charybdis
8,663
722
41
3
0
205,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role