Player Matchup

Nike
Nike
ARGrizzly
Nike
Level 154
God Stats
1W - 0L
1,645 SR
Queue Stats
57W - 49L
1,597 Elo+
Party 2
Cthulhu
Cthulhu
Cre09
Cthulhu
Level 16
God Stats
5W - 4L
1,576 SR
Queue Stats
9W - 9L
1,440 Elo+
Party 2
Sol
Sol
iwantUtoShutUP
Sol
Level 160
God Stats
1W - 0L
1,400 SR
Queue Stats
81W - 73L
1,599 Elo+
Party 2
Team Averages
Level 110
1,540 SR
1,545 Elo+

VS

Team Averages
Level 52
1,503 SR
1,474 Elo+
Bacchus
Bacchus
BigBosh9
Bacchus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 88L
1,445 Elo+
Party 1
Baron Samedi
Baron Samedi
Mad_Trapper_100
Baron Samedi
Level 56
God Stats
8W - 10L
1,499 SR
Queue Stats
277W - 271L
1,514 Elo+
Party 1
Medusa
Medusa
murryhu
Medusa
Level 74
God Stats
9W - 8L
1,510 SR
Queue Stats
356W - 355L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
10 / 0 / 5
9,270
843
10,296
12,947
9,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Cre09
Cthulhu
12
1 / 2 / 10
8,392
763
4,542
10,931
7,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 1 / 11
8,513
774
8,803
8,001
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigBosh9
Bacchus
8
0 / 5 / 2
6,360
578
3,559
11,442
8,605
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Mad_Trapper_100
Baron Samedi
10
1 / 6 / 1
6,873
625
7,130
8,117
3,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Medusa
murryhu
Medusa
11
1 / 4 / 1
6,918
629
7,801
9,582
3,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
15
Kills
2
3
Deaths
15
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nike
10
0
5
12.5
L
Bacchus
BigBosh9
Bacchus
0
5
2
0.2
W
Cthulhu
Cre09
Cthulhu
1
2
10
3
L
Baron Samedi
Mad_Trapper_100
Baron Samedi
1
6
1
0.25
W
4
1
11
9.5
L
Medusa
murryhu
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,641
Damage
18,490
31,879
Taken
29,141
19,153
Mitigated
15,194
10,296
Healing
2,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
10,296
1,635
360
3,726
12,947
9,147
327
3,683
9,264
0
33,257
L
Bacchus
BigBosh9
Bacchus
3,559
412
0
264
11,442
8,605
0
5,340
5,763
6,711
0
W
Cthulhu
Cre09
Cthulhu
4,542
349
170
3,656
10,931
7,130
554
3,427
7,504
20,174
0
L
Baron Samedi
Mad_Trapper_100
Baron Samedi
7,130
158
843
1,071
8,117
3,169
0
4,037
3,663
20,209
0
W
8,803
2,415
0
2,384
8,001
2,876
1,953
4,805
3,196
28,451
0
L
Medusa
murryhu
Medusa
7,801
2,827
0
310
9,582
3,420
0
3,404
5,572
0
35,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,175
Gold Earned
20,151
120
Minions Killed
90
8
Camps Cleared
0
630,500
Distance Traveled
519,762
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,270
843
42
4
4
222,260
1
L
Bacchus
6,360
578
6
1
0
176,888
0
W
Cthulhu
8,392
763
39
4
2
211,001
0
L
Baron Samedi
6,873
625
29
3
0
167,349
0
W
Sol
8,513
774
39
4
2
197,239
1
L
Medusa
6,918
629
55
5
0
175,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role