Player Matchup

Loki
Loki
Baby_three214
Loki
Level 64
God Stats
4W - 17L
1,153 SR
Queue Stats
193W - 305L
1,116 Elo+
Party 2
Hachiman
Hachiman
BrandoTheGreat0
Hachiman
Level 81
God Stats
9W - 12L
1,453 SR
Queue Stats
220W - 270L
1,290 Elo+
Solo
Nox
Nox
Call Oliver
Nox
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 169L
1,282 Elo+
Solo
Bastet
Bastet
Warsx15
Bastet
Level 68
God Stats
8W - 11L
1,372 SR
Queue Stats
183W - 234L
1,276 Elo+
Solo
Geb
Geb
lOoMOONoOl
Geb
Level 13
God Stats
3W - 11L
1,179 SR
Queue Stats
6W - 21L
1,098 Elo+
Party 2
Team Averages
Level 63
1,331 SR
1,212 Elo+

VS

Team Averages
Level 79
1,503 SR
1,326 Elo+
Medusa
Medusa
Evox1
Medusa
Level 100
God Stats
3W - 5L
1,353 SR
Queue Stats
319W - 506L
1,280 Elo+
Solo
Camazotz
Camazotz
NotForgotten77
Camazotz
Level 40
God Stats
3W - 0L
1,802 SR
Queue Stats
14W - 17L
1,372 Elo+
Party 1
Artio
Artio
Valasphere
Artio
Level 110
God Stats
131W - 108L
1,471 SR
Queue Stats
180W - 174L
1,318 Elo+
Solo
Tiamat
Tiamat
a reference
Tiamat
Level 44
God Stats
1W - 2L
1,443 SR
Queue Stats
8W - 19L
1,239 Elo+
Party 1
Mulan
Mulan
raulo19853
Mulan
Level 102
God Stats
4W - 1L
1,448 SR
Queue Stats
5W - 3L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
8,291
436
3,225
6,624
3,819
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
12
0 / 5 / 1
7,630
402
6,918
10,347
3,046
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 1 / 3
10,285
541
7,811
9,647
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Warsx15
Bastet
15
8 / 5 / 2
9,825
517
13,220
15,597
5,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 2 / 3
7,328
386
3,116
7,195
5,176
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Evox1
Medusa
15
4 / 5 / 0
9,946
523
6,034
9,286
2,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
16
2 / 3 / 4
9,767
514
6,522
16,105
5,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artio
14
3 / 2 / 3
8,802
463
5,363
14,230
9,100
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
15
2 / 4 / 1
9,738
513
5,506
8,214
4,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
18
4 / 0 / 1
10,873
572
8,299
11,050
8,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
14
Kills
15
15
Deaths
14
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Hachiman
0
5
1
0.1
L
4
1
3
5.5
W
Medusa
Evox1
Medusa
4
5
0
0.8
W
Camazotz
2
3
4
1.33
W
Artio
3
2
3
2.25
L
Bastet
Warsx15
Bastet
8
5
2
1.8
W
Tiamat
2
4
1
0.63
L
0
2
3
0.75
W
Mulan
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,290
Damage
31,724
49,410
Taken
58,885
21,611
Mitigated
29,849
11,002
Healing
19,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,225
618
0
583
6,624
3,819
559
775
5,609
0
26,369
L
Hachiman
6,918
2,973
0
1,148
10,347
3,046
2,669
1,495
8,800
0
46,570
L
7,811
590
0
3,836
9,647
3,878
537
4,620
4,537
69,532
0
W
Medusa
Evox1
Medusa
6,034
1,624
0
334
9,286
2,843
1,620
1,161
8,125
0
55,476
W
Camazotz
6,522
1,362
0
9,024
16,105
5,290
911
2,472
13,633
0
60,281
W
Artio
5,363
261
671
2,541
14,230
9,100
0
2,694
11,536
20,665
0
L
Bastet
Warsx15
Bastet
13,220
3,585
0
5,435
15,597
5,692
0
3,296
12,010
0
53,538
W
Tiamat
5,506
1,053
0
1,960
8,214
4,056
885
3,568
4,646
51,215
0
L
3,116
347
0
0
7,195
5,176
587
793
6,338
26,043
0
W
Mulan
8,299
759
0
5,288
11,050
8,560
2,133
1,032
10,018
6,184
71,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,359
Gold Earned
49,126
373
Minions Killed
552
0
Camps Cleared
0
1,725,195
Distance Traveled
1,783,453
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,291
436
43
2
0
326,885
0
L
Hachiman
7,630
402
75
4
0
343,617
0
L
Nox
10,285
541
140
7
0
351,112
4
W
Medusa
9,946
523
118
6
0
316,966
1
W
Camazotz
9,767
514
119
6
0
409,484
3
W
Artio
8,802
463
30
2
0
378,865
5
L
Bastet
9,825
517
69
4
0
373,392
0
W
Tiamat
9,738
513
122
6
0
333,830
3
L
Geb
7,328
386
46
2
0
330,189
0
W
Mulan
10,873
572
163
9
0
344,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role