Player Matchup

Nu Wa
Nu Wa
ADBM666
Nu Wa
Level 137
God Stats
0W - 1L
1,794 SR
Queue Stats
97W - 93L
1,473 Elo+
Solo
Ullr
Ullr
Ghost bucht
Ullr
Level 109
God Stats
11W - 9L
1,625 SR
Queue Stats
205W - 204L
1,458 Elo+
Party 1
Fafnir
Fafnir
Malkinedy42
Fafnir
Level 78
God Stats
1W - 2L
1,505 SR
Queue Stats
53W - 66L
1,386 Elo+
Party 1
Bellona
Bellona
Tracteursamy
Bellona
Level 45
God Stats
4W - 5L
1,592 SR
Queue Stats
95W - 124L
1,388 Elo+
Party 1
Susano
Susano
itzz ZolTan
Susano
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 36L
1,274 Elo+
Party 1
Team Averages
Level 80
1,603 SR
1,396 Elo+

VS

Team Averages
Level 82
1,378 SR
1,430 Elo+
Bacchus
Bacchus
 
Bacchus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
HammahJay
Medusa
Level 83
God Stats
1W - 3L
1,163 SR
Queue Stats
198W - 206L
1,431 Elo+
Party 3
Vulcan
Vulcan
ITrashHadesMainI
Vulcan
Level 28
God Stats
9W - 7L
1,092 SR
Queue Stats
47W - 53L
1,373 Elo+
Party 2
Artio
Artio
JDC-gt
Artio
Level 102
God Stats
2W - 4L
1,587 SR
Queue Stats
263W - 255L
1,435 Elo+
Solo
Loki
Loki
Sikezz
Loki
Level 58
God Stats
18W - 9L
1,549 SR
Queue Stats
138W - 154L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ADBM666
Nu Wa
10
2 / 7 / 0
6,860
490
7,733
9,978
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 5 / 0
7,104
507
4,175
10,442
3,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fafnir
9
0 / 4 / 4
6,425
459
4,136
12,054
11,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Tracteursamy
Bellona
11
1 / 0 / 0
6,265
448
4,015
8,792
5,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
9
0 / 9 / 3
6,115
437
2,837
12,245
3,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
3 / 1 / 9
7,711
551
7,328
11,481
13,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
HammahJay
Medusa
13
7 / 2 / 4
7,555
540
9,659
9,120
3,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
7 / 1 / 4
8,430
602
8,403
7,025
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
JDC-gt
Artio
12
0 / 1 / 0
7,427
531
5,154
9,809
7,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
Sikezz
Loki
14
8 / 0 / 9
8,569
612
9,307
8,917
3,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
5
Kills
25
25
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
9
7.5
L
Nu Wa
ADBM666
Nu Wa
2
7
0
0.29
L
2
5
0
0.4
W
Medusa
HammahJay
Medusa
7
2
4
4.5
W
7
1
4
9
W
Artio
JDC-gt
Artio
0
1
0
0
L
Fafnir
0
4
4
0.5
W
Loki
Sikezz
Loki
8
0
9
12.5
L
Bellona
Tracteursamy
Bellona
1
0
0
1
L
Susano
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,896
Damage
39,851
53,511
Taken
46,352
26,425
Mitigated
31,173
11,035
Healing
15,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,328
1,438
0
3,315
11,481
13,735
186
2,906
8,439
23,380
0
L
Nu Wa
ADBM666
Nu Wa
7,733
1,665
0
1,019
9,978
2,648
0
4,625
5,059
31,911
0
L
4,175
2,186
0
2,453
10,442
3,054
0
4,727
5,659
0
34,210
W
Medusa
HammahJay
Medusa
9,659
4,771
0
2,227
9,120
3,937
1,683
2,388
6,640
0
51,946
W
8,403
1,311
0
839
7,025
2,373
258
3,222
3,525
45,549
0
W
Artio
JDC-gt
Artio
5,154
482
112
5,431
9,809
7,992
104
1,718
7,969
37,374
0
L
Fafnir
4,136
1,272
561
2,010
12,054
11,752
0
2,373
9,665
14,644
0
W
Loki
Sikezz
Loki
9,307
2,979
0
3,156
8,917
3,136
68
2,078
6,661
0
40,797
L
Bellona
Tracteursamy
Bellona
4,015
560
0
2,268
8,792
5,667
0
4,885
3,295
4,925
22,420
L
Susano
2,837
485
342
2,382
12,245
3,304
0
3,113
8,948
0
26,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,769
Gold Earned
39,692
268
Minions Killed
346
0
Camps Cleared
0
1,269,826
Distance Traveled
1,353,704
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,711
551
37
3
0
256,150
8
L
Nu Wa
6,860
490
57
4
0
227,357
2
L
Ullr
7,104
507
68
5
0
219,425
5
W
Medusa
7,555
540
85
6
0
240,843
4
W
Vulcan
8,430
602
82
6
0
274,464
1
W
Artio
7,427
531
69
5
0
276,098
2
L
Fafnir
6,425
459
22
2
0
257,882
0
W
Loki
8,569
612
73
5
0
306,149
3
L
Bellona
6,265
448
59
4
0
280,964
0
L
Susano
6,115
437
62
4
0
284,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role