Player Matchup

Achilles
Achilles
 
Achilles
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
SmasherZX
Janus
Level 92
God Stats
2W - 10L
1,357 SR
Queue Stats
164W - 159L
1,586 Elo+
Party 2
Ymir
Ymir
TheVariantHuman
Ymir
Level 116
God Stats
9W - 3L
1,700 SR
Queue Stats
146W - 182L
1,586 Elo+
Party 2
Nemesis
Nemesis
Weascree
Nemesis
Level 124
God Stats
5W - 6L
1,447 SR
Queue Stats
354W - 365L
1,494 Elo+
Party 2
Anhur
Anhur
vMEMEDADDYv
Anhur
Level 138
God Stats
1W - 1L
1,799 SR
Queue Stats
393W - 412L
1,547 Elo+
Party 2
Team Averages
Level 117
1,561 SR
1,543 Elo+

VS

Team Averages
Level 132
1,667 SR
1,600 Elo+
Sol
Sol
D_CROSSOVER
Sol
Level 118
God Stats
6W - 1L
1,633 SR
Queue Stats
69W - 59L
1,576 Elo+
Party 3
Susano
Susano
IZ_BEASTMODE_IZ
Susano
Level 127
God Stats
7W - 0L
1,951 SR
Queue Stats
103W - 86L
1,632 Elo+
Party 1
Athena
Athena
Kralido
Athena
Level 109
God Stats
3W - 6L
1,367 SR
Queue Stats
770W - 714L
1,546 Elo+
Solo
Medusa
Medusa
QWWUPP
Medusa
Level 149
God Stats
9W - 3L
1,727 SR
Queue Stats
94W - 87L
1,589 Elo+
Party 3
Chronos
Chronos
TheJager92
Chronos
Level 156
God Stats
10W - 5L
1,659 SR
Queue Stats
495W - 464L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 1 / 0
7,041
587
4,082
10,729
8,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
SmasherZX
Janus
10
0 / 4 / 0
5,772
481
1,420
6,095
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 3 / 0
5,794
483
4,197
12,808
6,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
Weascree
Nemesis
10
1 / 2 / 1
5,949
496
4,369
8,305
2,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
0 / 1 / 1
6,328
527
5,324
7,609
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,453
621
6,756
7,206
4,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 1 / 5
6,318
527
3,977
7,568
2,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
Kralido
Athena
10
1 / 1 / 7
6,830
569
4,157
9,673
6,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
QWWUPP
Medusa
14
7 / 0 / 1
8,488
707
9,295
5,155
1,802
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
TheJager92
Chronos
11
2 / 1 / 0
6,924
577
6,763
8,091
1,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
5
Kills
11
11
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
1
0
2
W
1
2
2
1
W
0
1
5
2.5
W
Athena
Kralido
Athena
1
1
7
4.5
W
Medusa
QWWUPP
Medusa
7
0
1
7.5
L
Janus
SmasherZX
Janus
0
4
0
0
W
Chronos
TheJager92
Chronos
2
1
0
2
L
2
3
0
0.67
L
Nemesis
Weascree
Nemesis
1
2
1
0.75
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,392
Damage
30,948
45,546
Taken
37,693
21,461
Mitigated
15,998
13,797
Healing
13,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,082
497
0
4,175
10,729
8,725
0
3,663
7,066
0
41,122
W
6,756
2,441
0
2,842
7,206
4,108
1,410
176
6,487
44,797
5,713
W
3,977
375
0
3,094
7,568
2,074
0
302
7,236
0
34,580
W
Athena
Kralido
Athena
4,157
1,602
1,628
1,981
9,673
6,213
0
2,726
6,917
13,806
0
W
Medusa
QWWUPP
Medusa
9,295
2,834
0
495
5,155
1,802
576
873
4,220
0
67,870
L
Janus
SmasherZX
Janus
1,420
262
0
578
6,095
1,418
0
1,324
4,771
32,403
0
W
Chronos
TheJager92
Chronos
6,763
3,384
0
3,230
8,091
1,801
0
1,388
6,673
40,447
0
L
4,197
1,400
425
2,899
12,808
6,699
0
5,698
7,110
20,630
0
L
Nemesis
Weascree
Nemesis
4,369
1,949
0
3,018
8,305
2,661
0
2,612
5,693
0
28,762
L
5,324
3,688
0
2,702
7,609
1,958
0
3,802
3,807
0
44,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,884
Gold Earned
36,013
370
Minions Killed
383
0
Camps Cleared
0
1,185,211
Distance Traveled
1,230,091
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,041
587
101
8
0
232,791
4
W
Sol
7,453
621
101
8
0
199,079
5
W
Susano
6,318
527
63
5
0
289,518
5
W
Athena
6,830
569
13
1
0
276,991
3
W
Medusa
8,488
707
121
10
0
229,409
3
L
Janus
5,772
481
76
6
0
249,717
2
W
Chronos
6,924
577
85
7
0
235,094
2
L
Ymir
5,794
483
24
2
0
217,234
1
L
Nemesis
5,949
496
63
5
0
268,390
3
L
Anhur
6,328
527
106
9
0
217,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role