Player Matchup

King Arthur
King Arthur
AntiHiroe
King Arthur
Level 69
God Stats
2W - 0L
1,636 SR
Queue Stats
42W - 30L
1,544 Elo+
Party 2
Terra
Terra
Leviathenz
Terra
Level 143
God Stats
1W - 1L
1,354 SR
Queue Stats
75W - 82L
1,520 Elo+
Party 3
Vulcan
Vulcan
OGKyro
Vulcan
Level 81
God Stats
1W - 0L
1,391 SR
Queue Stats
42W - 31L
1,476 Elo+
Party 2
He Bo
He Bo
OniRaiser
He Bo
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 22L
1,539 Elo+
Party 2
Fenrir
Fenrir
ScruffyStoner
Fenrir
Level 120
God Stats
2W - 3L
1,496 SR
Queue Stats
41W - 57L
1,461 Elo+
Party 3
Team Averages
Level 96
1,475 SR
1,508 Elo+

VS

Team Averages
Level 126
1,532 SR
1,538 Elo+
Ullr
Ullr
BunzORbiscuits
Ullr
Level 144
God Stats
1W - 3L
1,455 SR
Queue Stats
57W - 57L
1,570 Elo+
Party 1
Da Ji
Da Ji
FranOrdorica
Da Ji
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,549 Elo+
Solo
Merlin
Merlin
MambaWrld
Merlin
Level 129
God Stats
19W - 17L
1,551 SR
Queue Stats
411W - 432L
1,542 Elo+
Solo
Geb
Geb
NeverPxllOut
Geb
Level 126
God Stats
3W - 4L
1,550 SR
Queue Stats
151W - 154L
1,483 Elo+
Party 1
Chang'e
Chang'e
freddysauron
Chang'e
Level 140
God Stats
2W - 3L
1,602 SR
Queue Stats
147W - 158L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AntiHiroe
King Arthur
18
4 / 3 / 15
10,586
756
14,701
20,614
22,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Terra
18
1 / 1 / 18
10,378
741
8,536
16,484
14,401
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
OGKyro
Vulcan
19
5 / 2 / 14
11,514
822
18,723
8,574
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
OniRaiser
He Bo
17
4 / 5 / 13
10,530
752
9,967
11,526
3,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 5 / 11
10,639
760
8,873
15,268
9,247
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 5
11,811
844
17,343
13,221
7,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 6 / 6
9,442
674
6,594
11,497
4,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
MambaWrld
Merlin
18
4 / 4 / 10
10,923
780
17,071
12,076
5,611
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 5 / 7
9,448
675
8,667
18,430
16,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
freddysauron
Chang'e
17
1 / 4 / 10
10,088
721
10,381
15,447
7,149
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
54
22
Kills
16
16
Deaths
22
71
Assists
38
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AntiHiroe
King Arthur
4
3
15
3.83
L
8
3
5
3.5
L
3
6
6
1
W
Terra
1
1
18
10
L
Merlin
MambaWrld
Merlin
4
4
10
2.25
L
0
5
7
0.7
W
Vulcan
OGKyro
Vulcan
5
2
14
6
W
He Bo
OniRaiser
He Bo
4
5
13
2.1
W
8
5
11
2.7
L
Chang'e
freddysauron
Chang'e
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,800
Damage
60,056
72,466
Taken
70,671
53,157
Mitigated
41,248
24,016
Healing
30,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AntiHiroe
King Arthur
14,701
1,357
2,821
4,121
20,614
22,381
52
7,315
12,866
2,719
31,301
L
17,343
5,973
1,141
4,033
13,221
7,306
2,638
8,256
4,680
0
38,830
L
6,594
800
791
528
11,497
4,868
741
4,884
6,540
0
9,883
W
Terra
8,536
409
3,342
3,310
16,484
14,401
0
8,882
7,047
19,073
0
L
Merlin
MambaWrld
Merlin
17,071
1,186
1,328
622
12,076
5,611
1,301
6,651
5,139
38,336
0
L
8,667
340
3,907
3,833
18,430
16,314
460
10,848
7,226
12,782
0
W
Vulcan
OGKyro
Vulcan
18,723
5,197
3,008
1,017
8,574
3,402
1,583
4,309
4,037
47,420
0
W
He Bo
OniRaiser
He Bo
9,967
295
1,151
1,190
11,526
3,726
1,044
7,562
3,764
20,848
0
W
8,873
2,142
1,923
2,133
15,268
9,247
1,545
8,051
7,008
0
15,828
L
Chang'e
freddysauron
Chang'e
10,381
710
8,618
5,639
15,447
7,149
526
7,314
7,907
26,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,647
Gold Earned
51,712
155
Minions Killed
157
0
Camps Cleared
0
1,421,500
Distance Traveled
1,142,592
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,586
756
21
2
0
295,473
1
L
Ullr
11,811
844
67
5
0
244,042
0
L
Da Ji
9,442
674
6
0
0
224,736
0
W
Terra
10,378
741
19
1
0
310,584
1
L
Merlin
10,923
780
50
4
0
243,838
1
L
Geb
9,448
675
5
0
0
214,830
0
W
Vulcan
11,514
822
96
7
0
286,496
1
W
He Bo
10,530
752
13
1
0
269,222
0
W
Fenrir
10,639
760
6
0
0
259,725
0
L
Chang'e
10,088
721
29
2
0
215,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role