Player Matchup

He Bo
He Bo
AestheticBish
He Bo
Level 63
God Stats
5W - 3L
1,521 SR
Queue Stats
108W - 107L
1,395 Elo+
Solo
Gilgamesh
Gilgamesh
Darth_Osmis
Gilgamesh
Level 92
God Stats
8W - 9L
1,409 SR
Queue Stats
251W - 279L
1,364 Elo+
Solo
Cabrakan
Cabrakan
Fossbite
Cabrakan
Level 85
God Stats
3W - 2L
1,418 SR
Queue Stats
56W - 60L
1,463 Elo+
Solo
Fenrir
Fenrir
Ruslan7820
Fenrir
Level 119
God Stats
26W - 20L
1,612 SR
Queue Stats
305W - 326L
1,344 Elo+
Solo
Hachiman
Hachiman
scorched1_
Hachiman
Level 88
God Stats
1W - 0L
1,275 SR
Queue Stats
110W - 151L
1,307 Elo+
Solo
Team Averages
Level 89
1,447 SR
1,375 Elo+

VS

Team Averages
Level 91
1,401 SR
1,341 Elo+
Chaac
Chaac
BigBadPoops
Chaac
Level 127
God Stats
25W - 29L
1,385 SR
Queue Stats
424W - 493L
1,325 Elo+
Solo
Hera
Hera
Koogallar
Hera
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 80L
1,406 Elo+
Solo
Thanatos
Thanatos
Zomboy2286
Thanatos
Level 65
God Stats
5W - 8L
1,374 SR
Queue Stats
89W - 125L
1,323 Elo+
Party 1
Bacchus
Bacchus
blobzillatag
Bacchus
Level 27
God Stats
3W - 5L
1,347 SR
Queue Stats
38W - 63L
1,280 Elo+
Party 1
Skadi
Skadi
ciknus12
Skadi
Level 128
God Stats
8W - 13L
1,398 SR
Queue Stats
145W - 149L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,019
547
3,234
5,663
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Darth_Osmis
Gilgamesh
11
8 / 0 / 4
7,390
672
7,508
6,265
5,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
Fossbite
Cabrakan
9
2 / 2 / 7
5,702
518
2,227
7,171
6,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Ruslan7820
Fenrir
11
5 / 1 / 7
6,727
612
4,014
8,275
2,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
scorched1_
Hachiman
11
2 / 0 / 6
6,248
568
4,137
4,531
1,274
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,563
506
1,635
6,639
3,743
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hera
11
1 / 3 / 3
6,396
581
3,258
6,502
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Zomboy2286
Thanatos
11
4 / 5 / 0
6,526
593
3,458
7,224
2,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
blobzillatag
Bacchus
7
1 / 3 / 0
5,126
466
2,545
7,287
5,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
ciknus12
Skadi
8
0 / 3 / 2
5,231
476
3,490
4,669
1,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
18
Kills
6
7
Deaths
18
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
4
2
0.5
L
0
4
1
0.13
W
Gilgamesh
Darth_Osmis
Gilgamesh
8
0
4
10
W
Cabrakan
Fossbite
Cabrakan
2
2
7
2.75
L
Hera
1
3
3
0.83
W
Fenrir
Ruslan7820
Fenrir
5
1
7
8.5
L
Thanatos
Zomboy2286
Thanatos
4
5
0
0.8
L
Bacchus
blobzillatag
Bacchus
1
3
0
0.33
L
Skadi
ciknus12
Skadi
0
3
2
0.33
W
Hachiman
scorched1_
Hachiman
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,120
Damage
14,386
31,905
Taken
32,321
17,509
Mitigated
15,789
11,363
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,234
175
0
519
5,663
1,663
820
1,719
3,776
30,763
0
L
1,635
80
0
711
6,639
3,743
0
388
5,970
3,329
21,306
W
Gilgamesh
Darth_Osmis
Gilgamesh
7,508
1,674
0
2,327
6,265
5,663
0
594
5,631
7,922
23,170
W
Cabrakan
Fossbite
Cabrakan
2,227
663
0
1,366
7,171
6,167
158
1,782
5,322
6,809
0
L
Hera
3,258
678
0
674
6,502
2,081
40
2,281
3,925
38,430
0
W
Fenrir
Ruslan7820
Fenrir
4,014
999
598
4,679
8,275
2,742
160
1,288
6,947
0
25,388
L
Thanatos
Zomboy2286
Thanatos
3,458
950
0
4,518
7,224
2,693
0
1,296
5,795
0
34,600
L
Bacchus
blobzillatag
Bacchus
2,545
123
0
1,528
7,287
5,870
0
2,339
4,856
6,716
0
L
Skadi
ciknus12
Skadi
3,490
1,497
0
520
4,669
1,402
0
382
4,248
0
29,291
W
Hachiman
scorched1_
Hachiman
4,137
1,626
0
1,874
4,531
1,274
184
414
4,117
0
37,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,086
Gold Earned
28,842
273
Minions Killed
285
0
Camps Cleared
0
1,076,170
Distance Traveled
1,051,369
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,019
547
68
6
0
208,992
0
L
Chaac
5,563
506
60
5
0
186,893
3
W
Gilgamesh
7,390
672
67
6
0
223,257
1
W
Cabrakan
5,702
518
15
1
0
193,667
1
L
Hera
6,396
581
87
8
0
220,342
2
W
Fenrir
6,727
612
52
5
0
239,418
0
L
Thanatos
6,526
593
67
6
0
224,582
1
L
Bacchus
5,126
466
17
2
0
221,994
4
L
Skadi
5,231
476
54
5
0
197,558
5
W
Hachiman
6,248
568
71
6
0
210,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role