Player Matchup

Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Abramss
Kuzenbo
Level 43
God Stats
20W - 3L
1,891 SR
Queue Stats
96W - 39L
1,747 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PererekNinja
Tsukuyomi
Level 65
God Stats
4W - 0L
1,858 SR
Queue Stats
142W - 103L
1,575 Elo+
Party 1
Amaterasu
Amaterasu
SuNDrey
Amaterasu
Level 120
God Stats
15W - 11L
1,617 SR
Queue Stats
30W - 24L
1,571 Elo+
Party 1
Team Averages
Level 89
1,673 SR
1,578 Elo+

VS

Team Averages
Level 87
1,636 SR
1,561 Elo+
Kumbhakarna
Kumbhakarna
Bucefalos
Kumbhakarna
Level 63
God Stats
0W - 1L
1,664 SR
Queue Stats
237W - 185L
1,505 Elo+
Party 3
Chernobog
Chernobog
LightLinkk
Chernobog
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 110L
1,464 Elo+
Party 3
Ymir
Ymir
Lucαsº
Ymir
Level 29
God Stats
4W - 1L
1,787 SR
Queue Stats
38W - 23L
1,614 Elo+
Party 2
Apollo
Apollo
blimblimboy
Apollo
Level 160
God Stats
0W - 2L
1,593 SR
Queue Stats
46W - 40L
1,669 Elo+
Party 2
The Morrigan
The Morrigan
iExceedBR
The Morrigan
Level 144
God Stats
21W - 18L
1,635 SR
Queue Stats
358W - 316L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
13 / 2 / 1
8,956
689
13,006
8,985
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
 
Tiamat
13
4 / 2 / 1
7,534
580
6,857
6,424
3,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Abramss
Kuzenbo
11
1 / 0 / 8
7,077
544
4,480
5,364
4,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
PererekNinja
Tsukuyomi
12
4 / 5 / 4
7,409
570
7,388
9,510
2,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Amaterasu
SuNDrey
Amaterasu
12
2 / 3 / 4
7,123
548
3,274
8,962
5,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bucefalos
Kumbhakarna
10
0 / 6 / 3
5,905
454
2,721
11,432
5,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
LightLinkk
Chernobog
10
1 / 7 / 1
6,285
483
1,277
7,518
839
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
5 / 3 / 2
7,155
550
7,336
9,373
7,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
14
3 / 3 / 4
8,107
624
7,189
9,178
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Morrigan
iExceedBR
The Morrigan
11
3 / 5 / 1
6,795
523
3,634
7,712
2,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
24
Kills
12
12
Deaths
24
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
13
2
1
6.75
W
Tiamat
 
Tiamat
4
2
1
2.25
W
Kuzenbo
Abramss
Kuzenbo
1
0
8
5
L
Kumbhakarna
Bucefalos
Kumbhakarna
0
6
3
0.25
L
Chernobog
LightLinkk
Chernobog
1
7
1
0.21
L
Ymir
5
3
2
2
W
Tsukuyomi
PererekNinja
Tsukuyomi
4
5
4
1.2
W
Amaterasu
SuNDrey
Amaterasu
2
3
4
1.33
L
Apollo
3
3
4
1.67
L
The Morrigan
iExceedBR
The Morrigan
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,005
Damage
22,157
39,245
Taken
45,213
19,758
Mitigated
19,422
12,540
Healing
7,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,006
7,527
0
3,811
8,985
2,987
1,639
1,262
7,723
0
67,041
W
Tiamat
 
Tiamat
6,857
1,016
0
1,931
6,424
3,625
0
2,930
3,494
41,071
0
W
Kuzenbo
Abramss
Kuzenbo
4,480
1,026
198
1,601
5,364
4,622
145
1,758
3,606
28,127
0
L
Kumbhakarna
Bucefalos
Kumbhakarna
2,721
312
337
1,583
11,432
5,888
0
3,488
7,838
15,252
0
L
Chernobog
LightLinkk
Chernobog
1,277
885
0
469
7,518
839
0
516
7,002
0
25,785
L
Ymir
7,336
3,263
0
1,522
9,373
7,639
0
3,373
5,782
32,148
2,926
W
Tsukuyomi
PererekNinja
Tsukuyomi
7,388
2,476
0
2,426
9,510
2,890
408
1,774
7,736
0
42,169
W
Amaterasu
SuNDrey
Amaterasu
3,274
1,145
0
2,573
8,962
5,634
264
3,333
5,629
0
26,896
L
Apollo
7,189
3,968
0
1,876
9,178
2,933
0
1,545
7,401
0
51,635
L
The Morrigan
iExceedBR
The Morrigan
3,634
852
0
1,604
7,712
2,123
0
1,753
5,853
28,072
3,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,099
Gold Earned
34,247
369
Minions Killed
337
0
Camps Cleared
0
1,305,823
Distance Traveled
1,205,288
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,956
689
111
9
0
236,299
3
W
Tiamat
7,534
580
93
7
0
248,545
4
W
Kuzenbo
7,077
544
40
3
0
275,656
4
L
Kumbhakarna
5,905
454
19
1
0
252,018
1
L
Chernobog
6,285
483
64
5
0
225,668
2
L
Ymir
7,155
550
75
6
0
213,010
3
W
Tsukuyomi
7,409
570
70
5
0
267,477
4
W
Amaterasu
7,123
548
55
4
0
277,846
1
L
Apollo
8,107
624
121
9
0
258,984
2
L
The Morrigan
6,795
523
58
4
0
255,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role