Player Matchup

Scylla
Scylla
AbyssDraak
Scylla
Level 129
God Stats
9W - 4L
1,691 SR
Queue Stats
59W - 29L
1,860 Elo+
Party 1
Atlas
Atlas
NinjaKiwi64
Atlas
Level 130
God Stats
4W - 1L
1,651 SR
Queue Stats
78W - 49L
1,818 Elo+
Party 1
Izanami
Izanami
jetfireftw
Izanami
Level 109
God Stats
3W - 1L
1,796 SR
Queue Stats
52W - 15L
1,870 Elo+
Party 1
Team Averages
Level 123
1,713 SR
1,850 Elo+

VS

Team Averages
Level 113
1,472 SR
1,489 Elo+
Xing Tian
Xing Tian
DaHydroPonic
Xing Tian
Level 35
God Stats
0W - 2L
1,248 SR
Queue Stats
1W - 4L
1,344 Elo+
Solo
Zeus
Zeus
KiromaGB
Zeus
Level 146
God Stats
2W - 1L
1,682 SR
Queue Stats
205W - 198L
1,526 Elo+
Party 2
Bakasura
Bakasura
SnezhnyyMishka
Bakasura
Level 158
God Stats
1W - 2L
1,487 SR
Queue Stats
271W - 235L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AbyssDraak
Scylla
12
3 / 2 / 7
8,051
732
5,902
5,583
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 8
8,788
799
4,788
8,451
7,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
jetfireftw
Izanami
12
6 / 1 / 4
8,396
763
6,375
6,379
2,253
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DaHydroPonic
Xing Tian
11
1 / 3 / 2
7,560
687
1,337
6,890
4,451
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
11
1 / 3 / 1
7,252
659
7,418
6,042
1,433
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
12
2 / 5 / 1
8,019
729
2,071
11,703
4,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
4
4
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
AbyssDraak
Scylla
3
2
7
3.25
L
Xing Tian
DaHydroPonic
Xing Tian
1
3
2
0.67
L
Zeus
1
3
1
0.5
W
2
1
8
6
L
Bakasura
2
5
1
0.5
W
Izanami
jetfireftw
Izanami
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,065
Damage
10,826
20,413
Taken
24,635
11,363
Mitigated
10,118
4,508
Healing
3,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AbyssDraak
Scylla
5,902
268
0
975
5,583
1,905
841
3,279
2,254
23,596
0
L
Xing Tian
DaHydroPonic
Xing Tian
1,337
144
0
982
6,890
4,451
0
3,561
3,121
5,833
0
L
Zeus
7,418
508
0
395
6,042
1,433
0
2,539
3,463
31,452
0
W
4,788
1,368
576
1,180
8,451
7,205
339
3,199
3,681
15,306
0
L
Bakasura
2,071
1,543
0
2,217
11,703
4,234
0
4,619
6,846
0
18,320
W
Izanami
jetfireftw
Izanami
6,375
3,598
0
1,777
6,379
2,253
1,971
2,481
3,683
0
36,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,235
Gold Earned
22,831
131
Minions Killed
124
5
Camps Cleared
4
617,865
Distance Traveled
565,002
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,051
732
43
4
2
213,970
2
L
Xing Tian
7,560
687
7
1
0
178,490
4
L
Zeus
7,252
659
60
5
1
172,124
6
W
Atlas
8,788
799
13
1
0
210,603
4
L
Bakasura
8,019
729
57
5
3
214,388
2
W
Izanami
8,396
763
75
7
3
193,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role