Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Chapliin-BR
Medusa
Level 43
God Stats
4W - 3L
1,500 SR
Queue Stats
52W - 45L
1,525 Elo+
Party 1
Loki
Loki
NRG_obito_
Loki
Level 63
God Stats
45W - 39L
1,533 SR
Queue Stats
218W - 270L
1,428 Elo+
Party 1
Baron Samedi
Baron Samedi
OFernandes
Baron Samedi
Level 142
God Stats
8W - 3L
1,750 SR
Queue Stats
172W - 165L
1,429 Elo+
Solo
Erlang Shen
Erlang Shen
arthurgenarogg
Erlang Shen
Level 155
God Stats
7W - 0L
2,085 SR
Queue Stats
318W - 262L
1,541 Elo+
Party 1
Team Averages
Level 100
1,674 SR
1,485 Elo+

VS

Team Averages
Level 72
1,500 SR
1,447 Elo+
Sol
Sol
 
Sol
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Artemis0305
Izanami
Level 33
God Stats
30W - 32L
1,451 SR
Queue Stats
84W - 104L
1,364 Elo+
Party 2
Bellona
Bellona
KPA007
Bellona
Level 60
God Stats
28W - 41L
1,401 SR
Queue Stats
179W - 193L
1,362 Elo+
Party 3
Susano
Susano
KillerBloodthirs
Susano
Level 48
God Stats
6W - 5L
1,649 SR
Queue Stats
148W - 119L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
2 / 0 / 1
6,027
603
2,781
3,401
867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
10
4 / 1 / 0
5,904
590
3,517
4,071
1,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 1 / 1
6,193
619
2,684
5,871
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
OFernandes
Baron Samedi
11
2 / 1 / 2
6,406
641
4,667
3,793
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
arthurgenarogg
Erlang Shen
9
0 / 1 / 4
5,668
567
3,677
7,428
3,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 3 / 2
5,754
575
3,577
6,142
1,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
 
Fenrir
7
0 / 3 / 2
4,640
464
1,323
6,698
2,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Artemis0305
Izanami
8
1 / 2 / 0
4,768
477
1,459
3,611
484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
KPA007
Bellona
9
0 / 3 / 0
5,123
512
1,305
4,521
2,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 1 / 1
5,426
543
3,647
6,334
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
12
Kills
4
4
Deaths
12
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
1
2.5
L
Sol
 
Sol
1
3
2
0.67
L
Fenrir
 
Fenrir
0
3
2
0.33
L
Izanami
Artemis0305
Izanami
1
2
0
0.5
W
Medusa
4
1
0
4
L
Bellona
KPA007
Bellona
0
3
0
0
L
2
1
1
2.5
W
4
1
1
4.5
W
Baron Samedi
OFernandes
Baron Samedi
2
1
2
3
W
Erlang Shen
arthurgenarogg
Erlang Shen
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,326
Damage
11,311
24,564
Taken
27,306
8,644
Mitigated
8,746
10,821
Healing
7,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,781
270
89
2,620
3,401
867
12
15
3,386
27,868
0
L
Sol
 
Sol
3,577
1,367
0
2,040
6,142
1,836
0
2,429
3,569
36,025
0
L
Fenrir
 
Fenrir
1,323
427
0
903
6,698
2,199
0
1,414
5,173
0
7,954
L
Izanami
Artemis0305
Izanami
1,459
1,134
0
1,042
3,611
484
815
0
3,611
0
27,654
W
Medusa
3,517
1,827
0
0
4,071
1,071
196
0
4,071
0
31,894
L
Bellona
KPA007
Bellona
1,305
0
0
555
4,521
2,417
0
1,984
2,314
33
25,741
L
3,647
972
0
2,737
6,334
1,810
0
1,029
5,191
0
25,989
W
2,684
563
0
3,011
5,871
1,690
0
1,304
4,567
0
25,423
W
Baron Samedi
OFernandes
Baron Samedi
4,667
312
99
1,228
3,793
1,692
567
1,252
2,541
34,988
0
W
Erlang Shen
arthurgenarogg
Erlang Shen
3,677
1,331
1,152
2,622
7,428
3,324
0
1,039
6,389
0
16,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,198
Gold Earned
25,711
316
Minions Killed
279
0
Camps Cleared
0
935,065
Distance Traveled
958,903
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,027
603
65
7
0
165,654
5
L
Sol
5,754
575
79
8
0
172,226
3
L
Fenrir
4,640
464
7
1
0
196,051
3
L
Izanami
4,768
477
58
6
0
165,945
3
W
Medusa
5,904
590
71
7
0
181,644
3
L
Bellona
5,123
512
76
8
0
214,497
2
L
Susano
5,426
543
59
6
0
210,184
3
W
Loki
6,193
619
61
6
0
227,568
1
W
Baron Samedi
6,406
641
93
9
0
171,750
4
W
Erlang Shen
5,668
567
26
3
0
188,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role