Player Matchup

Janus
Janus
 
Janus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
InVerseRuiN
Fenrir
Level 105
God Stats
5W - 10L
1,484 SR
Queue Stats
176W - 181L
1,546 Elo+
Party 1
Hel
Hel
Wiicked3uphoria
Hel
Level 88
God Stats
7W - 4L
1,816 SR
Queue Stats
341W - 322L
1,557 Elo+
Party 3
Anhur
Anhur
iAmThe1ManArmy
Anhur
Level 159
God Stats
18W - 15L
1,615 SR
Queue Stats
362W - 354L
1,578 Elo+
Party 3
Nike
Nike
lazydude01
Nike
Level 131
God Stats
4W - 3L
1,408 SR
Queue Stats
665W - 629L
1,590 Elo+
Party 1
Team Averages
Level 127
1,565 SR
1,554 Elo+

VS

Team Averages
Level 127
1,572 SR
1,537 Elo+
Ra
Ra
 
Ra
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Djsantiball
Bastet
Level 159
God Stats
3W - 0L
1,558 SR
Queue Stats
149W - 136L
1,566 Elo+
Party 2
Heimdallr
Heimdallr
GWILL704
Heimdallr
Level 105
God Stats
4W - 1L
1,598 SR
Queue Stats
295W - 268L
1,619 Elo+
Solo
Thor
Thor
TheKlaüs
Thor
Level 69
God Stats
1W - 0L
1,705 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 2 / 0
5,894
589
2,054
3,672
857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
8
1 / 6 / 0
4,960
496
1,862
8,526
2,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

7
0 / 5 / 0
4,324
432
1,854
6,603
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 2 / 2
5,800
580
4,689
6,453
1,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 0
5,211
521
6,202
6,845
4,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
4 / 1 / 2
6,629
663
3,238
3,868
1,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
 
Fenrir
9
1 / 1 / 5
5,791
579
4,411
8,994
3,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
12
9 / 0 / 2
7,051
705
8,078
5,637
1,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
GWILL704
Heimdallr
10
1 / 2 / 1
5,698
570
1,653
5,360
1,024
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
11
1 / 0 / 2
6,278
628
4,384
8,397
4,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
16
16
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
0
1
W
Ra
 
Ra
4
1
2
5
W
Fenrir
 
Fenrir
1
1
5
3.5
W
Bastet
9
0
2
10
W
Heimdallr
GWILL704
Heimdallr
1
2
1
0.75
L
Fenrir
1
6
0
0.17
W
Thor
1
0
2
2
L
0
5
0
0
L
1
2
2
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,661
Damage
21,764
32,099
Taken
32,256
10,470
Mitigated
11,570
9,043
Healing
13,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,054
106
0
929
3,672
857
0
633
3,009
30,089
0
W
Ra
 
Ra
3,238
310
151
1,160
3,868
1,100
240
818
3,050
39,835
0
W
Fenrir
 
Fenrir
4,411
1,528
903
2,782
8,994
3,467
932
1,621
7,259
0
19,119
W
Bastet
8,078
1,950
0
3,564
5,637
1,391
0
430
5,167
0
34,974
W
Heimdallr
GWILL704
Heimdallr
1,653
999
0
1,008
5,360
1,024
0
907
4,343
0
29,517
L
Fenrir
1,862
723
0
2,109
8,526
2,393
0
637
7,849
0
21,419
W
Thor
4,384
1,200
34
3,444
8,397
4,588
52
1,162
7,195
0
38,041
L
1,854
556
503
797
6,603
1,437
0
874
5,701
11,242
0
L
4,689
1,894
0
2,245
6,453
1,394
0
933
5,457
0
34,496
L
6,202
1,337
0
2,460
6,845
4,389
0
0
6,238
3,594
25,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,189
Gold Earned
31,447
277
Minions Killed
342
0
Camps Cleared
0
950,708
Distance Traveled
1,065,822
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,894
589
62
6
0
230,887
3
W
Ra
6,629
663
85
9
0
208,750
3
W
Fenrir
5,791
579
40
4
0
212,147
5
W
Bastet
7,051
705
61
6
0
255,334
2
W
Heimdallr
5,698
570
67
7
0
182,601
1
L
Fenrir
4,960
496
50
5
0
185,941
2
W
Thor
6,278
628
89
9
0
206,990
0
L
Hel
4,324
432
31
3
0
155,811
1
L
Anhur
5,800
580
72
7
0
175,599
3
L
Nike
5,211
521
62
6
0
202,470
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role