Player Matchup

Tiamat
Tiamat
Dynaz72267
Tiamat
Level 98
God Stats
29W - 21L
1,530 SR
Queue Stats
116W - 117L
1,468 Elo+
Party 1
Tyr
Tyr
NORMAGLAS
Tyr
Level 69
God Stats
16W - 27L
1,455 SR
Queue Stats
314W - 333L
1,586 Elo+
Solo
Atlas
Atlas
Réddo
Atlas
Level 128
God Stats
1W - 3L
1,192 SR
Queue Stats
20W - 16L
1,594 Elo+
Party 1
Team Averages
Level 98
1,392 SR
1,550 Elo+

VS

Team Averages
Level 129
1,539 SR
1,519 Elo+
Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BurningRifles
Zeus
Level 147
God Stats
6W - 3L
1,676 SR
Queue Stats
276W - 337L
1,566 Elo+
Solo
Jing Wei
Jing Wei
Luvluss
Jing Wei
Level 79
God Stats
3W - 2L
1,442 SR
Queue Stats
399W - 419L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dynaz72267
Tiamat
10
3 / 4 / 0
7,204
720
5,203
6,679
3,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 2
5,910
591
3,309
10,460
5,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
Réddo
Atlas
9
0 / 6 / 3
6,294
629
6,583
9,478
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
1 / 1 / 7
7,091
709
4,018
8,079
6,041
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
2 / 0 / 11
7,429
743
11,345
6,327
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Luvluss
Jing Wei
13
11 / 2 / 3
8,492
849
8,544
5,619
2,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
14
14
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
7
4.5
W
2
0
11
7.5
L
Tiamat
Dynaz72267
Tiamat
3
4
0
0.75
W
Jing Wei
Luvluss
Jing Wei
11
2
3
6.25
L
0
4
2
0.25
L
Atlas
Réddo
Atlas
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,095
Damage
23,907
26,617
Taken
20,025
11,541
Mitigated
10,523
3,643
Healing
4,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,018
897
339
942
8,079
6,041
174
4,614
3,069
7,297
0
W
11,345
1,426
0
1,385
6,327
2,180
0
3,983
2,055
34,633
0
L
Tiamat
Dynaz72267
Tiamat
5,203
328
0
1,112
6,679
3,545
0
4,743
1,936
13,317
0
W
Jing Wei
Luvluss
Jing Wei
8,544
7,042
0
1,706
5,619
2,302
435
2,805
2,479
0
22,067
L
3,309
338
0
2,281
10,460
5,080
0
4,084
6,376
0
14,040
L
Atlas
Réddo
Atlas
6,583
2,692
0
250
9,478
2,916
0
6,738
2,740
15,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,408
Gold Earned
23,012
68
Minions Killed
100
3
Camps Cleared
4
547,709
Distance Traveled
580,577
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,091
709
6
1
0
175,466
1
W
Zeus
7,429
743
60
6
2
198,258
1
L
Tiamat
7,204
720
32
3
2
167,014
1
W
Jing Wei
8,492
849
34
3
2
206,853
2
L
Tyr
5,910
591
19
2
1
215,270
1
L
Atlas
6,294
629
17
2
0
165,425
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role