Player Matchup

Achilles
Achilles
CodeNameSonic
Achilles
Level 104
God Stats
3W - 2L
1,461 SR
Queue Stats
101W - 108L
1,489 Elo+
Party 4
Fenrir
Fenrir
DaddyLongSchmeat
Fenrir
Level 58
God Stats
1W - 1L
1,206 SR
Queue Stats
57W - 66L
1,471 Elo+
Party 4
Khepri
Khepri
ToxicSuck4Crack
Khepri
Level 8
God Stats
1W - 1L
1,337 SR
Queue Stats
17W - 16L
1,471 Elo+
Party 4
Izanami
Izanami
ZacharyD
Izanami
Level 36
God Stats
4W - 4L
1,469 SR
Queue Stats
47W - 40L
1,486 Elo+
Party 1
Hades
Hades
Ÿmiř
Hades
Level 125
God Stats
13W - 5L
1,557 SR
Queue Stats
84W - 83L
1,443 Elo+
Party 1
Team Averages
Level 66
1,406 SR
1,472 Elo+

VS

Team Averages
Level 49
1,555 SR
1,486 Elo+
Neith
Neith
 
Neith
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
 
Chang'e
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Bambuju
Da Ji
Level 29
God Stats
3W - 2L
1,593 SR
Queue Stats
38W - 39L
1,485 Elo+
Party 3
Mulan
Mulan
Morthion
Mulan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,534 Elo+
Party 2
Terra
Terra
gentlemidget
Terra
Level 12
God Stats
1W - 2L
1,680 SR
Queue Stats
3W - 7L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CodeNameSonic
Achilles
13
7 / 1 / 3
7,743
704
4,668
7,464
4,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 2 / 6
6,805
619
4,898
8,678
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 2 / 6
6,218
565
2,206
7,734
4,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
ZacharyD
Izanami
9
1 / 2 / 3
5,951
541
5,153
6,235
1,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Ÿmiř
Hades
12
5 / 2 / 4
7,313
665
6,736
7,331
3,973
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
4 / 3 / 1
6,153
559
7,558
6,989
1,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
 
Chang'e
10
1 / 4 / 3
5,940
540
5,804
7,445
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Bambuju
Da Ji
10
3 / 5 / 1
6,231
566
5,617
9,603
3,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Morthion
Mulan
9
1 / 4 / 0
5,634
512
3,290
7,112
3,375
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 1 / 4
5,192
472
1,627
7,125
3,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
17
Kills
9
9
Deaths
17
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
3
1
1.5
L
Chang'e
 
Chang'e
1
4
3
0.63
L
Da Ji
Bambuju
Da Ji
3
5
1
0.7
W
Achilles
CodeNameSonic
Achilles
7
1
3
8.5
W
3
2
6
3
L
Mulan
Morthion
Mulan
1
4
0
0.25
W
1
2
6
2
W
Izanami
ZacharyD
Izanami
1
2
3
1.25
L
0
1
4
2
W
Hades
Ÿmiř
Hades
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,661
Damage
23,896
37,442
Taken
38,274
17,408
Mitigated
13,382
13,062
Healing
10,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,558
3,236
0
2,557
6,989
1,631
188
1,480
5,509
0
40,715
L
Chang'e
 
Chang'e
5,804
714
928
2,246
7,445
2,091
0
3,600
3,845
31,758
0
L
Da Ji
Bambuju
Da Ji
5,617
1,379
0
2,684
9,603
3,029
0
890
8,558
0
32,750
W
Achilles
CodeNameSonic
Achilles
4,668
1,352
0
1,628
7,464
4,890
358
156
7,290
1,698
29,984
W
4,898
708
0
3,838
8,678
2,940
0
2,576
5,914
0
39,042
L
Mulan
Morthion
Mulan
3,290
379
0
218
7,112
3,375
411
1,412
5,394
0
21,628
W
2,206
249
859
2,117
7,734
4,173
198
1,090
6,586
12,869
0
W
Izanami
ZacharyD
Izanami
5,153
4,257
0
1,370
6,235
1,432
2,201
466
5,769
0
37,705
L
1,627
580
294
1,236
7,125
3,256
125
1,798
5,282
3,676
0
W
Hades
Ÿmiř
Hades
6,736
469
409
2,841
7,331
3,973
1,160
2,723
4,294
38,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,030
Gold Earned
29,150
316
Minions Killed
270
0
Camps Cleared
0
1,139,323
Distance Traveled
1,045,744
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,153
559
70
6
0
209,861
0
L
Chang'e
5,940
540
74
7
0
212,360
4
L
Da Ji
6,231
566
64
6
0
213,712
2
W
Achilles
7,743
704
67
6
0
256,362
3
W
Fenrir
6,805
619
77
7
0
239,374
0
L
Mulan
5,634
512
54
5
0
184,880
0
W
Khepri
6,218
565
25
2
0
216,978
0
W
Izanami
5,951
541
66
6
0
200,316
1
L
Terra
5,192
472
8
1
0
224,931
0
W
Hades
7,313
665
81
7
0
226,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role