Player Matchup

Artemis
Artemis
Edward_Ironside
Artemis
Level 114
God Stats
2W - 5L
1,439 SR
Queue Stats
265W - 255L
1,424 Elo+
Party 2
Odin
Odin
WcAkira
Odin
Level 87
God Stats
4W - 3L
1,196 SR
Queue Stats
431W - 503L
1,432 Elo+
Party 3
Ravana
Ravana
WinnerAtLosing
Ravana
Level 46
God Stats
2W - 3L
1,481 SR
Queue Stats
8W - 10L
1,363 Elo+
Solo
Scylla
Scylla
liovi
Scylla
Level 100
God Stats
6W - 6L
1,512 SR
Queue Stats
241W - 230L
1,458 Elo+
Party 3
Ymir
Ymir
sapopara
Ymir
Level 4
God Stats
2W - 2L
1,274 SR
Queue Stats
32W - 30L
1,187 Elo+
Party 2
Team Averages
Level 70
1,380 SR
1,373 Elo+

VS

Team Averages
Level 87
1,570 SR
1,413 Elo+
Fafnir
Fafnir
Asbestus
Fafnir
Level 121
God Stats
11W - 3L
1,746 SR
Queue Stats
387W - 429L
1,441 Elo+
Solo
Sol
Sol
Bionic1515
Sol
Level 44
God Stats
10W - 11L
1,573 SR
Queue Stats
92W - 101L
1,435 Elo+
Solo
Nox
Nox
Escanor087
Nox
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 36L
1,419 Elo+
Party 1
Bellona
Bellona
Kumbacha_Sama
Bellona
Level 126
God Stats
4W - 2L
1,516 SR
Queue Stats
302W - 339L
1,394 Elo+
Party 1
Skadi
Skadi
Naldo_0305
Skadi
Level 78
God Stats
19W - 12L
1,515 SR
Queue Stats
225W - 230L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 1
3,307
661
2,523
2,890
496
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
WcAkira
Odin
7
0 / 0 / 0
3,650
730
362
2,326
916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
1 / 1 / 0
3,866
773
765
2,344
680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Scylla
liovi
Scylla
1
0 / 0 / 0
2,526
505
0
0
0
Ymir
5
1 / 1 / 0
3,483
697
1,186
3,061
1,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Asbestus
Fafnir
5
0 / 0 / 2
3,737
747
952
2,532
1,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 0
4,007
801
1,446
1,147
299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
1 / 1 / 0
3,947
789
673
1,997
584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
6
2 / 1 / 1
4,061
812
1,415
2,699
1,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Skadi
5
0 / 1 / 1
3,256
651
1,299
3,611
677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
3
Kills
3
3
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Asbestus
Fafnir
0
0
2
1
W
0
0
0
0
L
1
1
1
1.5
W
1
1
0
1
W
Bellona
2
1
1
2.5
W
Skadi
0
1
1
0.5
L
Odin
WcAkira
Odin
0
0
0
0
L
1
1
0
1
L
Scylla
liovi
Scylla
0
0
0
0
L
Ymir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,836
Damage
5,785
10,621
Taken
11,986
3,287
Mitigated
4,453
3,366
Healing
4,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Asbestus
Fafnir
952
326
0
1,568
2,532
1,527
0
361
2,171
3,635
0
W
1,446
839
0
668
1,147
299
368
0
1,086
13,818
2,750
L
2,523
1,222
0
630
2,890
496
0
465
2,425
0
11,343
W
673
86
0
250
1,997
584
728
0
1,997
14,702
0
W
Bellona
1,415
550
0
885
2,699
1,366
0
0
2,699
0
16,446
W
Skadi
1,299
310
0
1,582
3,611
677
0
825
2,786
0
12,438
L
Odin
WcAkira
Odin
362
0
0
1,034
2,326
916
0
1,108
1,218
0
12,493
L
765
68
0
1,092
2,344
680
0
673
1,671
0
13,129
L
Scylla
liovi
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
1,186
431
0
610
3,061
1,195
0
487
2,574
5,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,832
Gold Earned
19,008
103
Minions Killed
136
0
Camps Cleared
0
434,691
Distance Traveled
470,474
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
3,737
747
10
2
0
90,248
1
W
Sol
4,007
801
38
8
0
94,960
0
L
Artemis
3,307
661
19
4
0
106,669
1
W
Nox
3,947
789
30
6
0
95,817
0
W
Bellona
4,061
812
36
7
0
105,015
1
W
Skadi
3,256
651
22
4
0
84,434
3
L
Odin
3,650
730
42
8
0
112,864
1
L
Ravana
3,866
773
36
7
0
108,675
4
L
Scylla
2,526
505
0
0
0
0
0
L
Ymir
3,483
697
6
1
0
106,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role