Player Matchup

Ymir
Ymir
Akstrike55
Ymir
Level 60
God Stats
45W - 42L
1,551 SR
Queue Stats
98W - 90L
1,515 Elo+
Party 1
Ah Puch
Ah Puch
Foxryder906
Ah Puch
Level 89
God Stats
13W - 6L
1,679 SR
Queue Stats
32W - 26L
1,586 Elo+
Party 1
Charybdis
Charybdis
LbotomzdMky0
Charybdis
Level 28
God Stats
6W - 6L
1,490 SR
Queue Stats
79W - 53L
1,577 Elo+
Party 1
Amaterasu
Amaterasu
Moveablesplash
Amaterasu
Level 135
God Stats
8W - 7L
1,629 SR
Queue Stats
52W - 42L
1,552 Elo+
Party 1
Artio
Artio
WardenoFlanders
Artio
Level 144
God Stats
1W - 3L
1,545 SR
Queue Stats
39W - 39L
1,564 Elo+
Party 1
Team Averages
Level 91
1,579 SR
1,559 Elo+

VS

Team Averages
Level 30
1,563 SR
1,641 Elo+
Izanami
Izanami
 
Izanami
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
AlmostComp
Ganesha
Level 27
God Stats
5W - 3L
1,749 SR
Queue Stats
15W - 12L
1,572 Elo+
Party 2
Thor
Thor
CompLayup
Thor
Level 28
God Stats
0W - 1L
1,568 SR
Queue Stats
9W - 4L
1,739 Elo+
Party 2
Chaac
Chaac
ElSaposmurf
Chaac
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 4L
1,800 Elo+
Party 2
Kukulkan
Kukulkan
GTD Zeref
Kukulkan
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 15L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 6
9,508
500
3,140
14,518
11,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
Foxryder906
Ah Puch
15
3 / 2 / 1
9,911
522
6,661
6,274
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
LbotomzdMky0
Charybdis
19
6 / 1 / 2
11,861
624
11,074
10,615
3,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Moveablesplash
Amaterasu
19
5 / 0 / 3
11,561
608
9,233
14,639
7,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 1 / 2
10,466
551
13,339
17,852
23,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
1 / 3 / 0
6,430
338
2,859
4,322
640
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ganesha
AlmostComp
Ganesha
11
0 / 5 / 1
6,987
368
3,000
14,474
10,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
18
4 / 1 / 0
10,492
552
6,972
14,302
4,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 2 / 0
8,216
432
11,671
17,351
14,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
GTD Zeref
Kukulkan
13
0 / 5 / 1
8,136
428
5,932
11,133
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
16
Kills
5
5
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
0
0.33
W
0
1
6
3
L
Ganesha
AlmostComp
Ganesha
0
5
1
0.1
L
Thor
4
1
0
4
L
0
2
0
0
W
Ah Puch
Foxryder906
Ah Puch
3
2
1
1.75
L
Kukulkan
GTD Zeref
Kukulkan
0
5
1
0.1
W
Charybdis
LbotomzdMky0
Charybdis
6
1
2
7
W
Amaterasu
Moveablesplash
Amaterasu
5
0
3
6.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,447
Damage
30,434
63,898
Taken
61,582
49,129
Mitigated
34,419
24,851
Healing
19,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,859
2,014
0
589
4,322
640
0
233
4,089
0
30,549
W
3,140
244
0
3,343
14,518
11,641
156
3,562
10,502
24,977
0
L
Ganesha
AlmostComp
Ganesha
3,000
192
187
2,138
14,474
10,948
0
3,656
10,770
16,519
0
L
Thor
6,972
1,816
0
4,800
14,302
4,896
0
3,760
10,290
0
75,625
L
11,671
1,320
9
9,927
17,351
14,523
0
10,268
5,900
0
55,028
W
Ah Puch
Foxryder906
Ah Puch
6,661
0
0
2,681
6,274
2,384
384
1,285
4,922
58,771
0
L
Kukulkan
GTD Zeref
Kukulkan
5,932
395
336
1,990
11,133
3,412
0
3,883
7,154
50,600
0
W
Charybdis
LbotomzdMky0
Charybdis
11,074
4,474
0
5,100
10,615
3,668
5,498
1,848
8,719
0
104,160
W
Amaterasu
Moveablesplash
Amaterasu
9,233
5,053
0
4,467
14,639
7,619
0
838
13,720
0
102,807
W
13,339
513
288
8,972
17,852
23,817
90
1,165
15,548
65,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,307
Gold Earned
40,261
591
Minions Killed
473
0
Camps Cleared
0
1,871,291
Distance Traveled
1,617,535
32
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,430
338
76
4
0
157,765
3
W
Ymir
9,508
500
36
2
0
391,513
6
L
Ganesha
6,987
368
8
0
0
374,110
4
L
Thor
10,492
552
151
8
0
381,071
4
L
Chaac
8,216
432
113
6
0
394,710
3
W
Ah Puch
9,911
522
109
6
0
361,557
11
L
Kukulkan
8,136
428
125
7
0
309,879
3
W
Charybdis
11,861
624
170
9
0
339,569
7
W
Amaterasu
11,561
608
147
8
0
414,772
5
W
Artio
10,466
551
129
7
0
363,880
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role