Player Matchup

Gilgamesh
Gilgamesh
HouseDude
Gilgamesh
Level 68
God Stats
9W - 9L
1,692 SR
Queue Stats
153W - 119L
1,587 Elo+
Party 2
King Arthur
King Arthur
House_Dude
King Arthur
Level 104
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Illidyar
Heimdallr
Level 87
God Stats
4W - 3L
1,574 SR
Queue Stats
127W - 131L
1,552 Elo+
Solo
Olorun
Olorun
ItsBigShane
Olorun
Level 59
God Stats
30W - 11L
1,683 SR
Queue Stats
143W - 127L
1,559 Elo+
Party 2
Kuzenbo
Kuzenbo
gargargar
Kuzenbo
Level 113
God Stats
3W - 4L
1,500 SR
Queue Stats
28W - 35L
1,504 Elo+
Solo
Team Averages
Level 86
1,547 SR
1,540 Elo+

VS

Team Averages
Level 112
1,518 SR
1,519 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
BdoggBryan
Cliodhna
Level 160
God Stats
60W - 37L
1,581 SR
Queue Stats
147W - 136L
1,558 Elo+
Solo
Sol
Sol
DeprexWasTaken
Sol
Level 82
God Stats
7W - 5L
1,513 SR
Queue Stats
274W - 253L
1,543 Elo+
Party 1
Osiris
Osiris
ForSureRightOnDL
Osiris
Level 68
God Stats
8W - 10L
1,507 SR
Queue Stats
229W - 251L
1,550 Elo+
Party 1
Thoth
Thoth
hi its rik
Thoth
Level 129
God Stats
13W - 13L
1,488 SR
Queue Stats
152W - 161L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HouseDude
Gilgamesh
10
4 / 3 / 0
6,079
608
3,818
7,189
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
House_Dude
King Arthur
6
0 / 7 / 0
4,144
414
2,506
7,189
3,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
Illidyar
Heimdallr
7
0 / 3 / 0
4,367
437
2,601
6,691
1,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Olorun
9
0 / 4 / 3
5,175
518
1,289
5,612
1,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
gargargar
Kuzenbo
7
0 / 2 / 0
4,516
452
1,528
5,161
3,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 0 / 6
5,767
577
2,516
5,858
3,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
BdoggBryan
Cliodhna
11
6 / 1 / 1
6,453
645
5,628
5,796
1,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 0 / 1
6,459
646
6,098
5,298
1,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

11
6 / 1 / 2
6,978
698
6,135
6,103
3,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
10
1 / 2 / 2
5,778
578
3,104
3,051
672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
19
19
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
6
4
W
Cliodhna
BdoggBryan
Cliodhna
6
1
1
6.5
W
5
0
1
5.5
W
6
1
2
7
L
Gilgamesh
HouseDude
Gilgamesh
4
3
0
1.33
L
King Arthur
House_Dude
King Arthur
0
7
0
0
L
Heimdallr
Illidyar
Heimdallr
0
3
0
0
L
Olorun
0
4
3
0.38
L
Kuzenbo
gargargar
Kuzenbo
0
2
0
0
W
Thoth
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,742
Damage
23,481
31,842
Taken
26,106
13,663
Mitigated
10,535
7,164
Healing
12,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,516
1,150
436
1,672
5,858
3,329
303
648
5,210
20,308
8,104
W
Cliodhna
BdoggBryan
Cliodhna
5,628
795
0
2,985
5,796
1,807
57
1,217
4,579
0
36,549
W
6,098
3,407
0
3,628
5,298
1,186
583
579
4,719
32,860
0
W
6,135
2,650
41
2,463
6,103
3,541
108
213
5,537
0
35,005
L
Gilgamesh
HouseDude
Gilgamesh
3,818
1,451
0
1,901
7,189
2,542
0
2,550
4,493
0
28,243
L
King Arthur
House_Dude
King Arthur
2,506
480
0
314
7,189
3,859
0
816
5,966
3,146
8,456
L
Heimdallr
Illidyar
Heimdallr
2,601
1,617
0
2,467
6,691
1,622
0
3,989
2,702
0
25,268
L
Olorun
1,289
660
0
1,246
5,612
1,843
0
1,351
4,261
22,195
2,837
L
Kuzenbo
gargargar
Kuzenbo
1,528
605
0
1,236
5,161
3,797
0
2,487
2,674
6,803
0
W
Thoth
3,104
44
0
860
3,051
672
501
363
2,655
28,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,281
Gold Earned
31,435
189
Minions Killed
328
0
Camps Cleared
0
920,621
Distance Traveled
995,006
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,767
577
51
5
0
205,558
2
W
Cliodhna
6,453
645
71
7
0
206,098
4
W
Sol
6,459
646
74
7
0
189,465
2
W
Osiris
6,978
698
72
7
0
213,180
3
L
Gilgamesh
6,079
608
64
6
0
200,661
2
L
King Arthur
4,144
414
19
2
0
181,956
0
L
Heimdallr
4,367
437
51
5
0
173,241
2
L
Olorun
5,175
518
44
4
0
167,232
0
L
Kuzenbo
4,516
452
11
1
0
197,531
1
W
Thoth
5,778
578
60
6
0
180,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role