Player Matchup

Izanami
Izanami
JahCrispyBrah
Izanami
Level 13
God Stats
0W - 4L
1,108 SR
Queue Stats
4W - 11L
1,449 Elo+
Party 2
Yemoja
Yemoja
Sgtdopie
Yemoja
Level 87
God Stats
11W - 9L
1,492 SR
Queue Stats
254W - 227L
1,573 Elo+
Party 2
Guan Yu
Guan Yu
YourRealDad523
Guan Yu
Level 82
God Stats
0W - 5L
1,302 SR
Queue Stats
288W - 299L
1,430 Elo+
Party 2
Zeus
Zeus
Yutolio_theGreat
Zeus
Level 38
God Stats
2W - 3L
1,448 SR
Queue Stats
127W - 128L
1,448 Elo+
Party 2
Mulan
Mulan
f0xyybr0wn21
Mulan
Level 115
God Stats
4W - 7L
1,495 SR
Queue Stats
322W - 299L
1,505 Elo+
Party 2
Team Averages
Level 67
1,369 SR
1,481 Elo+

VS

Team Averages
Level 29
1,587 SR
1,589 Elo+
Nike
Nike
GlizzyGoblino
Nike
Level 16
God Stats
1W - 0L
1,770 SR
Queue Stats
7W - 0L
1,616 Elo+
Party 1
Sol
Sol
Lewpina
Sol
Level 12
God Stats
2W - 0L
1,327 SR
Queue Stats
7W - 0L
1,616 Elo+
Party 1
Athena
Athena
SigmaBasedGod
Athena
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,616 Elo+
Party 1
Hun Batz
Hun Batz
Siteful
Hun Batz
Level 56
God Stats
2W - 0L
1,760 SR
Queue Stats
8W - 2L
1,616 Elo+
Party 1
Anubis
Anubis
TheBlackoutHere
Anubis
Level 60
God Stats
74W - 51L
1,580 SR
Queue Stats
123W - 124L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
8
0 / 5 / 1
4,984
453
3,374
6,928
1,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Yemoja
Sgtdopie
Yemoja
8
0 / 1 / 2
5,384
489
1,536
8,957
4,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 2 / 2
5,859
533
6,043
11,170
5,557
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 5 / 1
5,736
521
4,415
5,578
1,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 1
6,319
574
5,008
10,691
3,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
6,560
596
7,517
11,060
5,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
12
3 / 0 / 4
7,333
667
8,185
5,366
1,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
6 / 2 / 6
7,213
656
4,948
8,683
6,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
Siteful
Hun Batz
10
0 / 1 / 2
5,801
527
2,389
5,069
1,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 0 / 2
8,052
732
9,258
6,468
3,032
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
5
Kills
17
17
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
L
Izanami
0
5
1
0.1
W
Sol
3
0
4
5
L
Yemoja
Sgtdopie
Yemoja
0
1
2
1
W
6
2
6
4.5
W
Hun Batz
Siteful
Hun Batz
0
1
2
1
W
5
0
2
6
L
1
2
2
1
L
2
5
1
0.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,376
Damage
32,297
43,324
Taken
36,646
16,758
Mitigated
17,235
15,526
Healing
17,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,517
1,686
0
4,601
11,060
5,354
26
502
10,558
0
30,334
L
Izanami
3,374
2,396
0
754
6,928
1,883
0
6,037
891
0
22,466
W
Sol
8,185
4,985
0
3,357
5,366
1,477
922
1,262
4,060
53,213
0
L
Yemoja
Sgtdopie
Yemoja
1,536
667
2,258
4,104
8,957
4,604
0
6,815
2,142
10,126
0
W
4,948
1,196
277
2,202
8,683
6,090
13
2,439
6,004
13,458
0
W
Hun Batz
Siteful
Hun Batz
2,389
579
0
2,360
5,069
1,282
0
335
4,722
0
24,611
W
9,258
855
0
5,084
6,468
3,032
0
2,040
4,308
61,597
0
L
6,043
1,114
81
4,516
11,170
5,557
0
1,608
8,937
3,951
22,752
L
4,415
792
0
500
5,578
1,361
0
3,983
1,595
23,946
0
L
5,008
816
0
3,313
10,691
3,353
0
3,948
6,499
0
41,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,282
Gold Earned
34,959
248
Minions Killed
363
0
Camps Cleared
0
1,108,595
Distance Traveled
1,178,972
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,560
596
58
5
0
232,607
0
L
Izanami
4,984
453
55
5
0
210,871
0
W
Sol
7,333
667
89
8
0
226,025
5
L
Yemoja
5,384
489
14
1
0
225,905
3
W
Athena
7,213
656
28
3
0
249,162
5
W
Hun Batz
5,801
527
66
6
0
256,933
5
W
Anubis
8,052
732
122
11
0
214,245
3
L
Guan Yu
5,859
533
45
4
0
240,738
1
L
Zeus
5,736
521
51
5
0
188,986
0
L
Mulan
6,319
574
83
8
0
242,095
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role