Player Matchup

Chiron
Chiron
Masters
 
Chiron
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vamana
Vamana
Masters
Madrido
Vamana
Masters
Level 158
God Stats
2W - 5L
1,445 SR
Queue Stats
515W - 507L
2,488 MMR
Solo
Tyr
Tyr
Diamond II
Mangle1234
Tyr
Diamond II
Level 129
God Stats
10W - 16L
1,464 SR
Queue Stats
114W - 120L
2,369 MMR
Solo
Fafnir
Fafnir
Diamond II
Psymer
Fafnir
Diamond II
Level 157
God Stats
4W - 4L
1,741 SR
Queue Stats
239W - 215L
2,385 MMR
Solo
Sol
Sol
Masters
razeac
Sol
Masters
Level 157
God Stats
10W - 10L
1,664 SR
Queue Stats
163W - 132L
3,015 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,563 SR
2,351 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,575 SR
2,043 MMR
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Masters
KëëpCrying
Ra
Masters
Level 106
God Stats
5W - 4L
1,586 SR
Queue Stats
72W - 58L
2,728 MMR
Party 1
Sobek
Sobek
Diamond III
Picklephobia
Sobek
Diamond III
Level 109
God Stats
6W - 2L
1,777 SR
Queue Stats
171W - 156L
2,233 MMR
Solo
King Arthur
King Arthur
Platinum I
negxte
King Arthur
Platinum I
Level 157
God Stats
5W - 5L
1,513 SR
Queue Stats
123W - 113L
2,254 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
0 / 2 / 0
7,340
489
6,485
7,510
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Vamana
Madrido
Vamana
13
0 / 3 / 1
7,401
493
6,097
10,465
4,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
1 / 4 / 0
7,711
514
7,497
16,588
14,598
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
Psymer
Fafnir
11
0 / 3 / 0
6,844
456
3,032
9,668
9,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
razeac
Sol
12
1 / 2 / 0
7,069
471
6,504
8,438
2,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
OlorunBastetArtio

VS

Bans
GebCliodhnaTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
2 / 0 / 1
8,601
573
4,517
8,089
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
 
Thanatos
15
4 / 0 / 5
8,552
570
6,948
9,172
4,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
1 / 1 / 6
8,189
546
8,260
8,620
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 0 / 5
7,744
516
4,550
9,194
7,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
negxte
King Arthur
15
4 / 1 / 0
8,706
580
11,931
12,468
9,282
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
14
14
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
2
0
0
W
Hou Yi
 
Hou Yi
2
0
1
2.5
W
Thanatos
 
Thanatos
4
0
5
6.5
W
1
1
6
4
L
Vamana
Madrido
Vamana
0
3
1
0.17
L
1
4
0
0.25
W
3
0
5
5.5
L
Fafnir
Psymer
Fafnir
0
3
0
0
W
King Arthur
negxte
King Arthur
4
1
0
4
L
Sol
razeac
Sol
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,615
Damage
36,206
52,669
Taken
47,543
32,769
Mitigated
26,769
23,104
Healing
30,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,485
1,956
331
3,021
7,510
1,471
90
744
6,721
0
54,392
W
Hou Yi
 
Hou Yi
4,517
2,339
0
4,053
8,089
2,418
0
789
7,300
0
76,778
W
Thanatos
 
Thanatos
6,948
2,151
0
11,605
9,172
4,321
0
1,265
7,907
0
63,504
W
8,260
327
2,027
4,835
8,620
3,393
147
4,071
4,549
64,741
0
L
Vamana
Madrido
Vamana
6,097
2,802
0
4,918
10,465
4,656
0
3,201
7,124
0
55,024
L
7,497
1,081
0
8,875
16,588
14,598
0
602
15,960
0
52,784
W
4,550
382
344
4,095
9,194
7,355
0
3,480
5,714
18,337
0
L
Fafnir
Psymer
Fafnir
3,032
687
0
2,483
9,668
9,251
0
3,288
6,242
14,132
0
W
King Arthur
negxte
King Arthur
11,931
1,942
0
3,901
12,468
9,282
0
0
12,468
0
61,306
L
Sol
razeac
Sol
6,504
3,352
0
3,476
8,438
2,793
0
4,495
3,767
64,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,365
Gold Earned
41,792
485
Minions Killed
563
0
Camps Cleared
0
1,528,270
Distance Traveled
1,564,657
30
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,340
489
123
8
0
276,553
7
W
Hou Yi
8,601
573
159
11
0
264,033
3
W
Thanatos
8,552
570
104
7
0
350,961
3
W
Ra
8,189
546
153
10
0
317,084
3
L
Vamana
7,401
493
116
8
0
343,643
4
L
Tyr
7,711
514
118
8
0
312,563
6
W
Sobek
7,744
516
18
1
0
320,389
8
L
Fafnir
6,844
456
16
1
0
313,212
8
W
King Arthur
8,706
580
129
9
0
312,190
5
L
Sol
7,069
471
112
7
0
282,299
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role