Player Matchup

Hun Batz
Hun Batz
CogBoy
Hun Batz
Level 118
God Stats
3W - 2L
1,500 SR
Queue Stats
106W - 85L
1,581 Elo+
Solo
Sun Wukong
Sun Wukong
Jewse
Sun Wukong
Level 68
God Stats
12W - 16L
1,135 SR
Queue Stats
261W - 270L
1,592 Elo+
Solo
Khepri
Khepri
Paingames23
Khepri
Level 106
God Stats
0W - 1L
1,719 SR
Queue Stats
231W - 220L
1,529 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Sheboygang
Ah Muzen Cab
Level 69
God Stats
0W - 7L
1,043 SR
Queue Stats
169W - 217L
1,452 Elo+
Solo
Ra
Ra
XxCasterxX
Ra
Level 148
God Stats
7W - 9L
1,698 SR
Queue Stats
99W - 86L
1,533 Elo+
Solo
Team Averages
Level 102
1,419 SR
1,537 Elo+

VS

Team Averages
Level 114
1,572 SR
1,535 Elo+
Ravana
Ravana
Adràs
Ravana
Level 118
God Stats
17W - 15L
1,550 SR
Queue Stats
64W - 58L
1,502 Elo+
Party 2
Artio
Artio
Arceus357
Artio
Level 138
God Stats
4W - 0L
1,500 SR
Queue Stats
178W - 148L
1,553 Elo+
Party 1
Apollo
Apollo
FireNationAzula
Apollo
Level 60
God Stats
5W - 5L
1,570 SR
Queue Stats
56W - 54L
1,504 Elo+
Solo
Zhong Kui
Zhong Kui
MoltenGore
Zhong Kui
Level 147
God Stats
66W - 43L
1,645 SR
Queue Stats
313W - 287L
1,536 Elo+
Party 2
Sol
Sol
Sh33pzQueen13
Sol
Level 109
God Stats
73W - 49L
1,594 SR
Queue Stats
135W - 113L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CogBoy
Hun Batz
5
0 / 0 / 0
3,305
661
648
2,679
691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Jewse
Sun Wukong
3
0 / 3 / 0
2,915
583
554
2,789
1,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Khepri
5
0 / 1 / 0
3,196
639
1,004
2,923
890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
Sheboygang
Ah Muzen Cab
5
0 / 2 / 0
3,102
620
2,031
2,953
529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 0
3,364
673
1,267
2,239
653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Adràs
Ravana
6
1 / 0 / 1
3,673
735
1,078
1,409
370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Arceus357
Artio
5
2 / 0 / 1
3,812
762
1,060
3,284
1,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 0 / 2
3,785
757
3,084
2,503
496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
MoltenGore
Zhong Kui
7
2 / 0 / 1
4,343
869
2,439
2,417
1,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
1 / 0 / 0
3,848
770
932
1,691
471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
7
7
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ravana
Adràs
Ravana
1
0
1
1.5
W
Artio
Arceus357
Artio
2
0
1
2.5
L
Hun Batz
CogBoy
Hun Batz
0
0
0
0
W
1
0
2
2
L
Sun Wukong
Jewse
Sun Wukong
0
3
0
0
W
Zhong Kui
MoltenGore
Zhong Kui
2
0
1
2.5
L
Khepri
0
1
0
0
W
1
0
0
1
L
Ah Muzen Cab
Sheboygang
Ah Muzen Cab
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,504
Damage
8,593
13,583
Taken
11,304
3,991
Mitigated
3,852
5,282
Healing
6,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Adràs
Ravana
1,078
164
0
1,026
1,409
370
0
450
891
0
10,287
W
Artio
Arceus357
Artio
1,060
308
308
1,788
3,284
1,157
0
507
2,777
5,057
0
L
Hun Batz
CogBoy
Hun Batz
648
147
0
1,091
2,679
691
0
720
1,959
0
10,138
W
3,084
2,266
0
1,391
2,503
496
29
438
2,065
0
17,921
L
Sun Wukong
Jewse
Sun Wukong
554
56
0
612
2,789
1,228
0
1,189
1,600
0
6,226
W
Zhong Kui
MoltenGore
Zhong Kui
2,439
654
0
1,154
2,417
1,358
938
204
2,058
15,907
3,836
L
Khepri
1,004
171
173
1,461
2,923
890
0
567
2,356
5,192
0
W
932
304
15
833
1,691
471
1,360
444
1,157
12,595
1,519
L
Ah Muzen Cab
Sheboygang
Ah Muzen Cab
2,031
1,162
0
1,013
2,953
529
0
493
2,460
0
14,285
L
1,267
85
205
727
2,239
653
0
1,085
1,154
13,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,882
Gold Earned
19,461
112
Minions Killed
156
0
Camps Cleared
0
471,835
Distance Traveled
489,785
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
3,673
735
32
6
0
125,121
2
W
Artio
3,812
762
8
2
0
97,494
1
L
Hun Batz
3,305
661
31
6
0
116,790
1
W
Apollo
3,785
757
48
10
0
87,435
2
L
Sun Wukong
2,915
583
16
3
0
46,897
0
W
Zhong Kui
4,343
869
33
7
0
90,324
1
L
Khepri
3,196
639
13
3
0
109,065
1
W
Sol
3,848
770
35
7
0
89,411
0
L
Ah Muzen Cab
3,102
620
27
5
0
92,066
2
L
Ra
3,364
673
25
5
0
107,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role