Player Matchup

Anubis
Anubis
 
Anubis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
FelipeClosed
Fafnir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 178L
1,505 Elo+
Solo
Anhur
Anhur
Gun5NRos3s
Anhur
Level 135
God Stats
3W - 0L
1,519 SR
Queue Stats
28W - 24L
1,501 Elo+
Party 2
Bastet
Bastet
MUG3NSC
Bastet
Level 160
God Stats
2W - 1L
1,504 SR
Queue Stats
409W - 401L
1,531 Elo+
Party 2
Nike
Nike
brunodeafter
Nike
Level 106
God Stats
3W - 2L
1,578 SR
Queue Stats
205W - 207L
1,478 Elo+
Solo
Team Averages
Level 129
1,520 SR
1,503 Elo+

VS

Team Averages
Level 116
1,573 SR
1,528 Elo+
Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Lamar3600
Xbalanque
Level 156
God Stats
6W - 1L
1,731 SR
Queue Stats
494W - 471L
1,501 Elo+
Party 1
Serqet
Serqet
Reguulus
Serqet
Level 60
God Stats
1W - 1L
1,523 SR
Queue Stats
15W - 15L
1,481 Elo+
Solo
Cthulhu
Cthulhu
lacra
Cthulhu
Level 129
God Stats
0W - 1L
1,611 SR
Queue Stats
5W - 3L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
11 / 0 / 2
10,801
675
9,078
10,126
5,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fafnir
12
3 / 1 / 5
8,254
516
3,904
10,582
11,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
13
0 / 3 / 3
7,671
479
3,852
8,311
2,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
MUG3NSC
Bastet
15
3 / 1 / 8
9,016
564
11,741
12,334
5,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 3 / 5
8,562
535
10,113
14,910
11,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 5 / 2
7,430
464
5,520
7,952
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
 
Sylvanus
12
1 / 3 / 2
7,136
446
4,054
9,640
7,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
Lamar3600
Xbalanque
13
3 / 3 / 1
8,065
504
10,048
12,461
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
Reguulus
Serqet
11
0 / 5 / 1
6,811
426
2,120
10,365
3,081
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
lacra
Cthulhu
13
2 / 6 / 1
7,812
488
11,127
12,791
13,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
21
Kills
8
8
Deaths
22
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
11
0
2
12
L
Janus
 
Janus
2
5
2
0.6
L
Sylvanus
 
Sylvanus
1
3
2
0.67
W
Fafnir
3
1
5
5.5
W
Anhur
0
3
3
0.5
L
Xbalanque
Lamar3600
Xbalanque
3
3
1
1.17
W
Bastet
MUG3NSC
Bastet
3
1
8
7
L
Serqet
Reguulus
Serqet
0
5
1
0.1
W
4
3
5
2.17
L
Cthulhu
lacra
Cthulhu
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,688
Damage
32,869
56,263
Taken
53,209
35,094
Mitigated
29,004
23,739
Healing
12,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,078
489
0
8,562
10,126
5,186
1,647
2,732
7,060
82,012
0
L
Janus
 
Janus
5,520
277
0
621
7,952
1,937
0
2,435
5,437
34,803
0
L
Sylvanus
 
Sylvanus
4,054
1,108
907
3,590
9,640
7,454
0
5,110
4,444
27,486
11,775
W
Fafnir
3,904
1,279
911
2,936
10,582
11,049
0
2,720
7,526
19,323
0
W
Anhur
3,852
1,611
0
1,032
8,311
2,726
520
1,167
7,144
0
55,411
L
Xbalanque
Lamar3600
Xbalanque
10,048
6,223
0
4,956
12,461
2,930
1,498
2,496
9,965
0
54,693
W
Bastet
MUG3NSC
Bastet
11,741
2,740
0
6,603
12,334
5,117
0
3,626
8,035
0
63,488
L
Serqet
Reguulus
Serqet
2,120
559
0
0
10,365
3,081
0
1,886
8,271
0
40,920
W
10,113
1,956
0
3,695
14,910
11,016
0
8,318
5,461
0
44,879
L
Cthulhu
lacra
Cthulhu
11,127
1,509
83
1,958
12,791
13,602
0
1,055
10,806
41,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,304
Gold Earned
37,254
474
Minions Killed
442
0
Camps Cleared
0
1,547,643
Distance Traveled
1,471,636
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,801
675
164
10
0
293,930
9
L
Janus
7,430
464
72
5
0
295,769
8
L
Sylvanus
7,136
446
69
4
0
281,653
4
W
Fafnir
8,254
516
16
1
0
319,968
6
W
Anhur
7,671
479
108
7
0
267,109
2
L
Xbalanque
8,065
504
119
7
0
271,168
3
W
Bastet
9,016
564
102
6
0
353,754
1
L
Serqet
6,811
426
87
5
0
333,558
1
W
Nike
8,562
535
84
5
0
312,882
3
L
Cthulhu
7,812
488
95
6
0
289,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role