Player Matchup

Hel
Hel
Ace_VITAL_
Hel
Level 89
God Stats
2W - 2L
1,391 SR
Queue Stats
172W - 193L
1,418 Elo+
Party 1
King Arthur
King Arthur
Beastin604
King Arthur
Level 83
God Stats
8W - 13L
1,393 SR
Queue Stats
157W - 186L
1,377 Elo+
Party 1
Bakasura
Bakasura
wash0ut15
Bakasura
Level 124
God Stats
1W - 0L
1,342 SR
Queue Stats
50W - 40L
1,517 Elo+
Party 1
Team Averages
Level 99
1,375 SR
1,438 Elo+

VS

Team Averages
Level 85
1,441 SR
1,340 Elo+
Merlin
Merlin
Draumrskular
Merlin
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,387 Elo+
Solo
Atlas
Atlas
JcThatMan
Atlas
Level 95
God Stats
3W - 6L
1,344 SR
Queue Stats
63W - 84L
1,309 Elo+
Party 2
Apollo
Apollo
TanCheeksBNY
Apollo
Level 100
God Stats
3W - 5L
1,480 SR
Queue Stats
7W - 15L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 14
11,927
745
15,138
11,006
4,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Beastin604
King Arthur
16
5 / 1 / 19
11,339
709
15,011
25,286
18,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
wash0ut15
Bakasura
15
10 / 2 / 8
11,618
726
8,951
16,666
8,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 6 / 0
9,470
592
11,273
11,935
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
JcThatMan
Atlas
11
0 / 10 / 1
8,070
504
9,546
16,198
10,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
12
0 / 9 / 2
8,574
536
11,040
16,436
5,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
5
25
Kills
2
3
Deaths
25
41
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
0
14
17
W
King Arthur
Beastin604
King Arthur
5
1
19
14.5
L
Merlin
2
6
0
0.33
L
Atlas
JcThatMan
Atlas
0
10
1
0.05
L
Apollo
0
9
2
0.11
W
Bakasura
wash0ut15
Bakasura
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,100
Damage
31,859
52,958
Taken
44,569
30,755
Mitigated
19,893
32,839
Healing
1,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,138
472
12,632
8,753
11,006
4,177
620
6,717
4,289
57,328
0
W
King Arthur
Beastin604
King Arthur
15,011
2,627
455
7,209
25,286
18,162
397
8,916
16,370
0
33,819
L
Merlin
11,273
522
0
340
11,935
3,660
0
3,217
7,694
39,530
0
L
Atlas
JcThatMan
Atlas
9,546
3,200
0
490
16,198
10,818
0
7,312
7,919
23,135
0
L
Apollo
11,040
3,913
0
500
16,436
5,415
345
5,028
10,389
0
40,218
W
Bakasura
wash0ut15
Bakasura
8,951
5,396
0
3,790
16,666
8,416
1,314
6,990
9,676
0
31,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,884
Gold Earned
26,114
183
Minions Killed
150
9
Camps Cleared
4
834,384
Distance Traveled
677,992
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,927
745
95
6
2
302,150
1
W
King Arthur
11,339
709
27
2
1
255,741
0
L
Merlin
9,470
592
60
4
2
232,913
0
L
Atlas
8,070
504
18
1
0
202,983
0
L
Apollo
8,574
536
72
5
2
242,096
4
W
Bakasura
11,618
726
61
4
6
276,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role