Player Matchup

Cernunnos
Cernunnos
Monzo343
Cernunnos
Level 126
God Stats
7W - 3L
1,842 SR
Queue Stats
269W - 233L
1,735 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Verrvain
Morgan Le Fay
Level 111
God Stats
20W - 16L
1,630 SR
Queue Stats
208W - 194L
1,648 Elo+
Party 2
Achilles
Achilles
WeezerConundrum
Achilles
Level 158
God Stats
7W - 10L
1,662 SR
Queue Stats
393W - 375L
1,686 Elo+
Party 2
Gilgamesh
Gilgamesh
Wumbo57
Gilgamesh
Level 154
God Stats
9W - 11L
1,587 SR
Queue Stats
393W - 353L
1,754 Elo+
Party 2
Ares
Ares
xbambees
Ares
Level 109
God Stats
1W - 2L
1,741 SR
Queue Stats
13W - 11L
1,740 Elo+
Party 2
Team Averages
Level 132
1,692 SR
1,713 Elo+

VS

Team Averages
Level 127
1,613 SR
1,560 Elo+
Merlin
Merlin
Hakubak
Merlin
Level 65
God Stats
3W - 5L
1,481 SR
Queue Stats
40W - 32L
1,635 Elo+
Party 1
Sol
Sol
Macattacka
Sol
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 151L
1,538 Elo+
Party 1
Bacchus
Bacchus
MidasTK
Bacchus
Level 101
God Stats
11W - 10L
1,738 SR
Queue Stats
75W - 100L
1,544 Elo+
Party 1
Odin
Odin
MjolnirsManhood
Odin
Level 157
God Stats
8W - 13L
1,752 SR
Queue Stats
135W - 174L
1,544 Elo+
Party 1
Fenrir
Fenrir
toastednut
Fenrir
Level 160
God Stats
2W - 1L
1,595 SR
Queue Stats
147W - 188L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Monzo343
Cernunnos
19
5 / 10 / 2
11,756
511
16,343
20,192
7,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
Verrvain
Morgan Le Fay
15
1 / 8 / 8
10,086
439
13,127
15,376
5,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
16
9 / 8 / 1
12,078
525
17,688
26,769
20,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Wumbo57
Gilgamesh
18
3 / 8 / 6
11,759
511
17,207
22,900
15,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ares
13
0 / 9 / 8
9,182
399
3,608
21,922
20,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hakubak
Merlin
20
4 / 3 / 14
13,160
572
12,372
7,917
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
11 / 3 / 11
14,382
625
21,347
20,479
12,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
MidasTK
Bacchus
16
6 / 4 / 14
11,908
518
11,957
21,026
27,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
8 / 4 / 13
12,931
562
14,648
24,863
21,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
toastednut
Fenrir
20
14 / 4 / 14
13,892
604
22,742
24,327
13,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
109
18
Kills
43
43
Deaths
18
25
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Merlin
Hakubak
Merlin
4
3
14
3.67
W
11
3
11
5.5
W
Bacchus
MidasTK
Bacchus
6
4
14
3.25
W
8
4
13
3.63
L
Cernunnos
Monzo343
Cernunnos
5
10
2
0.6
L
Morgan Le Fay
Verrvain
Morgan Le Fay
1
8
8
0.63
L
Achilles
9
8
1
1.19
L
Gilgamesh
Wumbo57
Gilgamesh
3
8
6
0.75
W
Fenrir
toastednut
Fenrir
14
4
14
5.25
L
Ares
0
9
8
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,973
Damage
83,066
107,159
Taken
98,612
69,552
Mitigated
77,951
19,176
Healing
34,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Hakubak
Merlin
12,372
1,020
0
1,651
7,917
3,166
1,813
1,156
6,595
100,731
0
W
21,347
11,277
0
12,331
20,479
12,214
2,658
2,756
17,525
106,704
14,049
W
Bacchus
MidasTK
Bacchus
11,957
1,422
639
5,395
21,026
27,237
181
5,111
15,411
33,762
0
W
14,648
2,597
0
4,281
24,863
21,538
706
3,689
20,354
7,960
54,299
L
Cernunnos
Monzo343
Cernunnos
16,343
7,026
0
4,562
20,192
7,911
0
14,176
5,829
0
101,973
L
Morgan Le Fay
Verrvain
Morgan Le Fay
13,127
723
0
1,669
15,376
5,915
0
6,322
8,760
62,701
0
L
Achilles
17,688
7,000
495
6,448
26,769
20,127
340
8,613
17,157
0
66,697
L
Gilgamesh
Wumbo57
Gilgamesh
17,207
5,830
0
4,310
22,900
15,244
0
8,498
13,925
0
99,597
W
Fenrir
toastednut
Fenrir
22,742
7,028
0
9,894
24,327
13,796
2,423
5,044
18,886
0
93,216
L
Ares
3,608
373
0
1,692
21,922
20,355
0
10,666
10,788
17,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,861
Gold Earned
66,273
525
Minions Killed
610
0
Camps Cleared
0
2,027,619
Distance Traveled
2,286,325
31
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,160
572
181
8
0
419,181
6
W
Sol
14,382
625
175
8
0
433,328
4
W
Bacchus
11,908
518
28
1
0
465,732
8
W
Odin
12,931
562
102
4
0
493,599
3
L
Cernunnos
11,756
511
148
6
0
392,916
6
L
Morgan Le Fay
10,086
439
119
5
0
426,875
3
L
Achilles
12,078
525
99
4
0
382,834
6
L
Gilgamesh
11,759
511
134
6
0
430,247
4
W
Fenrir
13,892
604
124
5
0
474,485
7
L
Ares
9,182
399
25
1
0
394,747
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role