Player Matchup

Izanami
Izanami
Ratchetology
Izanami
Level 101
God Stats
1W - 1L
1,824 SR
Queue Stats
48W - 52L
1,575 Elo+
Party 1
Osiris
Osiris
SPOOKESVILLE
Osiris
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 62L
1,508 Elo+
Party 1
Poseidon
Poseidon
VenatusHD
Poseidon
Level 109
God Stats
0W - 2L
1,321 SR
Queue Stats
23W - 37L
1,504 Elo+
Party 1
Loki
Loki
introcession
Loki
Level 159
God Stats
34W - 31L
1,527 SR
Queue Stats
283W - 274L
1,583 Elo+
Solo
Fenrir
Fenrir
rickyplums
Fenrir
Level 130
God Stats
2W - 2L
1,830 SR
Queue Stats
163W - 168L
1,555 Elo+
Party 1
Team Averages
Level 124
1,600 SR
1,545 Elo+

VS

Team Averages
Level 123
1,785 SR
1,748 Elo+
Chang'e
Chang'e
 
Chang'e
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Support0rTroll
Thor
Level 22
God Stats
7W - 1L
1,954 SR
Queue Stats
138W - 26L
1,993 Elo+
Party 2
Neith
Neith
hwaryûn
Neith
Level 159
God Stats
2W - 0L
1,825 SR
Queue Stats
641W - 490L
1,698 Elo+
Party 2
Freya
Freya
xVallieresQc
Freya
Level 160
God Stats
3W - 1L
1,767 SR
Queue Stats
771W - 588L
1,779 Elo+
Party 2
Heimdallr
Heimdallr
zGoldenEye
Heimdallr
Level 129
God Stats
37W - 24L
1,879 SR
Queue Stats
1,008W - 861L
1,767 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ratchetology
Izanami
9
1 / 6 / 2
5,835
486
3,442
8,550
956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
10
3 / 1 / 0
6,677
556
5,344
7,125
6,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
VenatusHD
Poseidon
10
2 / 5 / 1
6,315
526
2,603
6,245
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 4 / 3
6,595
550
6,943
8,159
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
rickyplums
Fenrir
8
0 / 3 / 2
5,444
454
2,112
9,771
4,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 1 / 3
6,467
539
4,974
5,794
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 3 / 11
7,465
622
7,410
13,044
5,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
hwaryûn
Neith
14
2 / 1 / 2
7,783
649
2,743
4,546
1,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 4 / 2
7,077
590
3,576
8,887
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
zGoldenEye
Heimdallr
15
8 / 0 / 2
8,484
707
10,683
8,388
3,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
9
Kills
19
19
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
1
3
3.5
L
Izanami
Ratchetology
Izanami
1
6
2
0.33
L
Osiris
3
1
0
3
W
4
3
11
3.17
L
Poseidon
VenatusHD
Poseidon
2
5
1
0.5
W
Neith
hwaryûn
Neith
2
1
2
3
L
3
4
3
1.13
L
Fenrir
rickyplums
Fenrir
0
3
2
0.33
W
3
4
2
1
W
Heimdallr
zGoldenEye
Heimdallr
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,444
Damage
29,386
39,850
Taken
40,659
15,840
Mitigated
15,850
6,758
Healing
15,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,974
626
207
2,189
5,794
2,103
351
112
5,682
28,053
0
L
Izanami
Ratchetology
Izanami
3,442
2,406
0
1,007
8,550
956
0
592
7,958
0
33,293
L
Osiris
5,344
1,702
0
1,238
7,125
6,308
170
2,995
4,130
0
32,388
W
7,410
2,437
0
3,472
13,044
5,759
0
1,830
11,214
0
19,683
L
Poseidon
VenatusHD
Poseidon
2,603
290
0
475
6,245
1,392
0
827
5,418
38,683
0
W
Neith
hwaryûn
Neith
2,743
1,060
0
2,043
4,546
1,991
0
445
4,101
0
57,753
L
6,943
2,362
0
2,406
8,159
2,213
0
1,798
6,361
0
33,559
L
Fenrir
rickyplums
Fenrir
2,112
370
0
1,632
9,771
4,971
0
2,338
7,433
0
13,791
W
3,576
1,350
0
2,966
8,887
2,686
0
68
8,819
44,493
0
W
Heimdallr
zGoldenEye
Heimdallr
10,683
5,814
0
4,261
8,388
3,311
11
148
8,240
0
70,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,866
Gold Earned
37,276
294
Minions Killed
420
0
Camps Cleared
0
1,227,230
Distance Traveled
1,216,134
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,467
539
57
5
0
231,665
2
L
Izanami
5,835
486
69
6
0
224,053
4
L
Osiris
6,677
556
64
5
0
239,656
4
W
Thor
7,465
622
18
2
0
235,028
2
L
Poseidon
6,315
526
68
6
0
238,607
8
W
Neith
7,783
649
127
11
0
253,210
5
L
Loki
6,595
550
69
6
0
258,359
3
L
Fenrir
5,444
454
24
2
0
266,555
5
W
Freya
7,077
590
83
7
0
271,882
3
W
Heimdallr
8,484
707
135
11
0
224,349
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role