Player Matchup

Sol
Sol
Silver III
 
Sol
Silver III
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold IV
LifestealeRR
Loki
Gold IV
Level 155
God Stats
43W - 47L
1,454 SR
Queue Stats
1,426W - 1,433L
1,074 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
Nthing
Ah Muzen Cab
Silver I
Level 127
God Stats
1W - 0L
1,637 SR
Queue Stats
345W - 343L
1,065 MMR
Solo
Ares
Ares
Silver II
SeferBabba
Ares
Silver II
Level 129
God Stats
20W - 14L
1,618 SR
Queue Stats
833W - 838L
1,041 MMR
Solo
Tyr
Tyr
Silver II
acalero98
Tyr
Silver II
Level 100
God Stats
3W - 2L
1,499 SR
Queue Stats
276W - 296L
960 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,542 SR
1,128 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,556 SR
1,151 MMR
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Archhya
Baron Samedi
Silver I
Level 66
God Stats
2W - 1L
1,838 SR
Queue Stats
133W - 138L
1,057 MMR
Solo
Kali
Kali
Silver II
Calery
Kali
Silver II
Level 128
God Stats
4W - 2L
1,557 SR
Queue Stats
287W - 301L
1,022 MMR
Solo
Odin
Odin
Bronze III
WetSalad21
Odin
Bronze III
Level 126
God Stats
0W - 2L
1,306 SR
Queue Stats
18W - 32L
1,029 MMR
Solo
Hachiman
Hachiman
Silver II
allroundloonatic
Hachiman
Silver II
Level 65
God Stats
12W - 10L
1,580 SR
Queue Stats
42W - 56L
1,150 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
3 / 2 / 5
10,460
581
9,920
13,162
3,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
10 / 1 / 4
10,689
594
8,763
8,992
3,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
Nthing
Ah Muzen Cab
16
3 / 2 / 3
9,574
532
6,676
10,455
3,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 1 / 8
9,357
520
7,043
12,241
11,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 0 / 3
9,222
512
6,000
17,937
9,739
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
OlorunMulanCliodhnaPersephone

VS

Bans
BastetCamazotzAchillesGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
2 / 3 / 0
6,795
378
4,361
9,631
5,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
Archhya
Baron Samedi
14
3 / 5 / 0
8,778
488
8,048
10,052
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
Calery
Kali
15
0 / 6 / 3
8,895
494
7,188
16,805
6,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 3 / 0
8,939
497
11,997
11,782
11,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
0 / 4 / 2
7,560
420
5,526
8,340
1,876
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
21
Kills
6
6
Deaths
21
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
5
2.75
L
Ymir
 
Ymir
2
3
0
0.67
L
Baron Samedi
Archhya
Baron Samedi
3
5
0
0.6
L
Kali
Calery
Kali
0
6
3
0.25
W
10
1
4
12
W
Ah Muzen Cab
Nthing
Ah Muzen Cab
3
2
3
2.25
W
4
1
8
8
L
1
3
0
0.33
W
1
0
3
2.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,402
Damage
37,120
62,787
Taken
56,610
32,594
Mitigated
29,535
29,252
Healing
19,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,920
4,416
0
7,256
13,162
3,970
845
4,887
7,908
77,377
0
L
Ymir
 
Ymir
4,361
1,511
0
1,970
9,631
5,092
0
3,895
5,736
11,004
0
L
Baron Samedi
Archhya
Baron Samedi
8,048
459
0
2,297
10,052
4,868
0
5,419
4,633
53,843
0
L
Kali
Calery
Kali
7,188
3,047
0
7,596
16,805
6,356
0
4,429
12,376
0
64,668
W
8,763
2,766
0
2,275
8,992
3,921
120
1,833
6,951
0
66,839
W
Ah Muzen Cab
Nthing
Ah Muzen Cab
6,676
2,577
0
6,340
10,455
3,558
124
1,689
8,766
0
75,706
W
7,043
400
65
2,964
12,241
11,406
58
3,394
8,529
26,468
0
L
11,997
3,199
0
4,872
11,782
11,343
0
2,254
9,528
0
52,658
W
6,000
1,101
0
10,352
17,937
9,739
248
0
16,672
0
49,960
L
5,526
3,634
0
2,699
8,340
1,876
0
966
7,374
0
54,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,302
Gold Earned
40,967
505
Minions Killed
474
0
Camps Cleared
0
1,772,918
Distance Traveled
1,425,507
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,460
581
150
8
0
345,730
7
L
Ymir
6,795
378
16
1
0
187,420
0
L
Baron Samedi
8,778
488
120
7
0
309,035
7
L
Kali
8,895
494
118
7
0
350,057
4
W
Loki
10,689
594
112
6
0
378,168
3
W
Ah Muzen Cab
9,574
532
124
7
0
362,048
0
W
Ares
9,357
520
25
1
0
354,914
3
L
Odin
8,939
497
109
6
0
316,228
4
W
Tyr
9,222
512
94
5
0
332,058
4
L
Hachiman
7,560
420
111
6
0
262,767
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role