Player Matchup

Medusa
Medusa
MmeDauphiN
Medusa
Level 16
God Stats
8W - 8L
1,407 SR
Queue Stats
8W - 16L
1,101 Elo+
Party 1
Nox
Nox
halomjmj
Nox
Level 116
God Stats
7W - 6L
1,310 SR
Queue Stats
37W - 54L
1,272 Elo+
Party 1
Ymir
Ymir
willbattle
Ymir
Level 120
God Stats
8W - 7L
1,488 SR
Queue Stats
96W - 102L
1,366 Elo+
Party 1
Team Averages
Level 84
1,402 SR
1,246 Elo+

VS

Team Averages
Level 55
1,491 SR
1,272 Elo+
Sobek
Sobek
AfricanToez
Sobek
Level 11
God Stats
2W - 6L
1,277 SR
Queue Stats
4W - 15L
1,191 Elo+
Party 2
Baron Samedi
Baron Samedi
King_Cloud_
Baron Samedi
Level 108
God Stats
28W - 22L
1,527 SR
Queue Stats
479W - 598L
1,357 Elo+
Party 2
Awilix
Awilix
LaKalaka18
Awilix
Level 45
God Stats
4W - 3L
1,669 SR
Queue Stats
41W - 53L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MmeDauphiN
Medusa
13
2 / 6 / 11
10,695
629
11,083
11,732
3,919
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
11 / 3 / 7
13,154
774
21,444
6,747
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 2 / 12
12,195
717
13,126
18,588
22,853
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 7
10,117
595
4,858
22,461
31,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
King_Cloud_
Baron Samedi
13
4 / 7 / 6
10,392
611
14,923
18,809
9,267
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
LaKalaka18
Awilix
14
6 / 5 / 1
10,632
625
8,976
15,040
7,577
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
18
Kills
11
11
Deaths
18
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
6
7
0.75
L
Baron Samedi
King_Cloud_
Baron Samedi
4
7
6
1
L
Awilix
LaKalaka18
Awilix
6
5
1
1.3
W
Medusa
MmeDauphiN
Medusa
2
6
11
1.25
W
11
3
7
4.83
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,653
Damage
28,757
37,067
Taken
56,310
29,538
Mitigated
48,506
5,509
Healing
15,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,858
563
0
3,083
22,461
31,662
225
12,335
9,676
9,808
0
L
Baron Samedi
King_Cloud_
Baron Samedi
14,923
1,907
3,917
6,495
18,809
9,267
312
12,837
5,689
44,094
0
L
Awilix
LaKalaka18
Awilix
8,976
3,922
0
1,963
15,040
7,577
426
9,981
4,729
0
38,282
W
Medusa
MmeDauphiN
Medusa
11,083
5,712
0
415
11,732
3,919
516
5,239
6,493
0
21,843
W
21,444
2,497
0
250
6,747
2,766
1,455
3,494
3,253
48,685
0
W
13,126
2,755
494
4,350
18,588
22,853
202
11,197
7,391
26,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,044
Gold Earned
31,141
116
Minions Killed
115
3
Camps Cleared
10
865,608
Distance Traveled
818,653
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,117
595
6
0
0
281,977
0
L
Baron Samedi
10,392
611
55
3
2
242,785
2
L
Awilix
10,632
625
54
3
8
293,891
3
W
Medusa
10,695
629
15
1
0
284,183
0
W
Nox
13,154
774
75
4
2
292,074
2
W
Ymir
12,195
717
26
2
1
289,351
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role