Player Matchup

Thor
Thor
 
Thor
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
MxWolfgang503
Skadi
Level 29
God Stats
5W - 13L
1,463 SR
Queue Stats
64W - 73L
1,468 Elo+
Party 3
Anubis
Anubis
PupLykanTTV
Anubis
Level 109
God Stats
93W - 87L
1,573 SR
Queue Stats
640W - 742L
1,496 Elo+
Party 3
Horus
Horus
Tichondríus
Horus
Level 56
God Stats
2W - 2L
1,466 SR
Queue Stats
105W - 102L
1,507 Elo+
Party 3
Gilgamesh
Gilgamesh
ktajm
Gilgamesh
Level 26
God Stats
3W - 3L
1,481 SR
Queue Stats
39W - 41L
1,461 Elo+
Party 1
Team Averages
Level 66
1,497 SR
1,486 Elo+

VS

Team Averages
Level 77
1,492 SR
1,491 Elo+
Nike
Nike
Ale0912c
Nike
Level 45
God Stats
65W - 45L
1,631 SR
Queue Stats
98W - 94L
1,491 Elo+
Party 4
Nu Wa
Nu Wa
LoloMongo27
Nu Wa
Level 40
God Stats
5W - 4L
1,544 SR
Queue Stats
47W - 57L
1,461 Elo+
Solo
Bakasura
Bakasura
Sebatron1509
Bakasura
Level 94
God Stats
3W - 5L
1,502 SR
Queue Stats
123W - 108L
1,521 Elo+
Party 4
Rama
Rama
Stink Mahu
Rama
Level 109
God Stats
2W - 6L
1,282 SR
Queue Stats
350W - 347L
1,479 Elo+
Party 2
Cthulhu
Cthulhu
iAbuu
Cthulhu
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 55L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
3 / 1 / 1
6,522
652
2,602
5,929
1,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 1
5,542
554
3,944
5,635
1,487
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
11
4 / 1 / 1
6,458
646
5,153
5,768
2,416
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
0 / 0 / 3
5,126
513
2,333
7,771
3,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
ktajm
Gilgamesh
8
1 / 3 / 0
5,185
519
2,951
6,925
2,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
10
4 / 2 / 1
6,150
615
5,901
8,098
5,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

6
0 / 2 / 0
4,393
439
1,895
3,109
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Sebatron1509
Bakasura
8
0 / 2 / 1
5,015
502
2,667
5,721
1,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 1
5,019
502
5,180
4,433
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
iAbuu
Cthulhu
8
1 / 2 / 0
5,116
512
3,334
8,822
2,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
9
Kills
5
6
Deaths
9
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
1
1
3.5
L
Nike
4
2
1
2.25
L
0
2
0
0
W
1
1
1
1.5
W
Anubis
4
1
1
4.5
L
Bakasura
Sebatron1509
Bakasura
0
2
1
0.25
L
0
1
1
0.5
W
0
0
3
1.5
L
Cthulhu
iAbuu
Cthulhu
1
2
0
0.5
W
Gilgamesh
ktajm
Gilgamesh
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,983
Damage
18,977
32,028
Taken
30,183
11,704
Mitigated
11,538
12,750
Healing
10,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
2,602
934
0
3,188
5,929
1,722
0
819
4,915
0
33,215
L
Nike
5,901
865
0
2,923
8,098
5,151
467
1,026
6,721
3,047
22,695
L
1,895
574
0
1,228
3,109
571
0
1,959
1,150
14,437
0
W
3,944
1,834
0
385
5,635
1,487
0
1,895
3,708
0
34,116
W
Anubis
5,153
434
0
3,340
5,768
2,416
528
1,204
3,894
36,880
0
L
Bakasura
Sebatron1509
Bakasura
2,667
1,593
0
1,611
5,721
1,962
0
889
4,832
0
18,956
L
5,180
4,223
0
1,448
4,433
971
0
0
4,433
0
25,175
W
2,333
1,469
651
3,785
7,771
3,240
0
1,594
6,145
0
12,866
L
Cthulhu
iAbuu
Cthulhu
3,334
211
751
2,128
8,822
2,883
0
1,279
7,543
22,578
0
W
Gilgamesh
ktajm
Gilgamesh
2,951
1,122
0
1,401
6,925
2,839
584
271
6,149
0
15,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,833
Gold Earned
25,693
303
Minions Killed
207
0
Camps Cleared
0
951,619
Distance Traveled
902,555
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,522
652
79
8
0
195,266
4
L
Nike
6,150
615
40
4
0
200,202
2
L
Nu Wa
4,393
439
27
3
0
114,299
0
W
Skadi
5,542
554
76
8
0
175,491
2
W
Anubis
6,458
646
84
8
0
172,233
0
L
Bakasura
5,015
502
47
5
0
200,530
0
L
Rama
5,019
502
55
6
0
180,815
2
W
Horus
5,126
513
26
3
0
215,077
3
L
Cthulhu
5,116
512
38
4
0
206,709
3
W
Gilgamesh
5,185
519
38
4
0
193,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role