Player Matchup

Fenrir
Fenrir
BeSmooove
Fenrir
Level 112
God Stats
28W - 20L
1,544 SR
Queue Stats
207W - 220L
1,477 Elo+
Solo
Bacchus
Bacchus
CBE SAMJ05
Bacchus
Level 156
God Stats
11W - 7L
1,610 SR
Queue Stats
206W - 216L
1,382 Elo+
Party 1
Merlin
Merlin
Jesus luvs u927
Merlin
Level 147
God Stats
3W - 5L
1,451 SR
Queue Stats
33W - 50L
1,364 Elo+
Party 1
Olorun
Olorun
PapaCap420
Olorun
Level 99
God Stats
1W - 1L
1,443 SR
Queue Stats
64W - 72L
1,433 Elo+
Party 1
Achilles
Achilles
Samj05
Achilles
Level 89
God Stats
17W - 17L
1,512 SR
Queue Stats
26W - 39L
1,385 Elo+
Party 1
Team Averages
Level 121
1,512 SR
1,408 Elo+

VS

Team Averages
Level 53
1,423 SR
1,429 Elo+
Thanatos
Thanatos
 
Thanatos
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Bigbomba88
Cerberus
Level 23
God Stats
3W - 11L
1,359 SR
Queue Stats
22W - 38L
1,329 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Joseph_chevelle
Ah Muzen Cab
Level 18
God Stats
6W - 9L
1,495 SR
Queue Stats
25W - 36L
1,365 Elo+
Party 2
Kuzenbo
Kuzenbo
kinarith
Kuzenbo
Level 75
God Stats
9W - 25L
1,287 SR
Queue Stats
255W - 253L
1,466 Elo+
Party 2
Nu Wa
Nu Wa
twelvegage1203
Nu Wa
Level 88
God Stats
2W - 4L
1,472 SR
Queue Stats
61W - 65L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BeSmooove
Fenrir
12
8 / 1 / 4
7,373
670
7,029
7,529
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
CBE SAMJ05
Bacchus
10
6 / 1 / 6
6,997
636
3,989
8,307
8,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 4
6,389
581
4,771
4,854
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
PapaCap420
Olorun
12
7 / 1 / 4
7,095
645
8,376
7,454
2,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Samj05
Achilles
10
0 / 4 / 2
5,791
526
2,445
6,880
5,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
2 / 6 / 1
5,615
510
1,916
8,364
2,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Bigbomba88
Cerberus
7
0 / 4 / 1
4,795
436
2,556
9,322
3,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Joseph_chevelle
Ah Muzen Cab
9
0 / 4 / 0
4,951
450
3,221
5,505
1,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kuzenbo
kinarith
Kuzenbo
11
5 / 3 / 0
6,709
610
6,211
7,377
7,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 6 / 3
5,700
518
5,697
6,397
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
23
Kills
7
7
Deaths
23
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
6
1
0.42
W
Fenrir
BeSmooove
Fenrir
8
1
4
10
L
Cerberus
Bigbomba88
Cerberus
0
4
1
0.13
W
Bacchus
CBE SAMJ05
Bacchus
6
1
6
9
W
2
0
4
4
L
Ah Muzen Cab
Joseph_chevelle
Ah Muzen Cab
0
4
0
0
W
Olorun
PapaCap420
Olorun
7
1
4
9
W
Achilles
Samj05
Achilles
0
4
2
0.25
L
Kuzenbo
kinarith
Kuzenbo
5
3
0
1.67
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,610
Damage
19,601
35,024
Taken
36,965
20,572
Mitigated
15,936
10,063
Healing
8,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,916
826
0
3,042
8,364
2,116
0
3,073
5,119
0
19,068
W
Fenrir
BeSmooove
Fenrir
7,029
842
0
921
7,529
2,727
70
2,484
5,008
0
35,621
L
Cerberus
Bigbomba88
Cerberus
2,556
274
160
1,515
9,322
3,448
0
6,281
3,041
11,758
0
W
Bacchus
CBE SAMJ05
Bacchus
3,989
414
256
1,854
8,307
8,754
353
2,103
6,129
13,492
0
W
4,771
267
344
1,491
4,854
1,413
654
2,525
2,247
33,629
0
L
Ah Muzen Cab
Joseph_chevelle
Ah Muzen Cab
3,221
1,156
329
1,655
5,505
1,566
44
3,287
2,218
0
27,117
W
Olorun
PapaCap420
Olorun
8,376
5,130
209
3,898
7,454
2,282
350
2,509
4,945
46,882
0
W
Achilles
Samj05
Achilles
2,445
877
0
1,090
6,880
5,396
684
4,163
2,231
0
28,077
L
Kuzenbo
kinarith
Kuzenbo
6,211
1,744
0
1,342
7,377
7,129
24
967
5,921
30,822
0
L
5,697
738
0
365
6,397
1,677
0
2,922
3,125
34,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,645
Gold Earned
27,770
306
Minions Killed
235
0
Camps Cleared
0
984,035
Distance Traveled
956,135
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,615
510
35
3
0
195,197
0
W
Fenrir
7,373
670
77
7
0
237,104
1
L
Cerberus
4,795
436
19
2
0
177,697
2
W
Bacchus
6,997
636
19
2
0
206,820
0
W
Merlin
6,389
581
75
7
0
204,347
3
L
Ah Muzen Cab
4,951
450
57
5
0
198,634
2
W
Olorun
7,095
645
79
7
0
177,382
0
W
Achilles
5,791
526
56
5
0
158,382
0
L
Kuzenbo
6,709
610
65
6
0
194,086
2
L
Nu Wa
5,700
518
59
5
0
190,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role