Player Matchup

Vulcan
Vulcan
BathwaterBandit
Vulcan
Level 29
God Stats
10W - 2L
1,845 SR
Queue Stats
150W - 14L
1,987 Elo+
Party 3
Kuzenbo
Kuzenbo
DadSexer12
Kuzenbo
Level 42
God Stats
2W - 1L
1,639 SR
Queue Stats
83W - 23L
1,784 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
KelTheRuler
Ah Muzen Cab
Level 123
God Stats
5W - 5L
1,486 SR
Queue Stats
523W - 510L
1,476 Elo+
Party 4
Agni
Agni
PlatOnXbox
Agni
Level 66
God Stats
1W - 0L
1,851 SR
Queue Stats
13W - 4L
1,739 Elo+
Party 3
Da Ji
Da Ji
Self Given
Da Ji
Level 125
God Stats
2W - 4L
1,435 SR
Queue Stats
647W - 679L
1,476 Elo+
Party 4
Team Averages
Level 77
1,651 SR
1,692 Elo+

VS

Team Averages
Level 62
1,578 SR
1,610 Elo+
Athena
Athena
AtomicHawk4427
Athena
Level 113
God Stats
12W - 2L
1,738 SR
Queue Stats
369W - 308L
1,640 Elo+
Party 2
Anhur
Anhur
BlackberryFarmer
Anhur
Level 35
God Stats
2W - 2L
1,623 SR
Queue Stats
71W - 33L
1,715 Elo+
Party 2
Freya
Freya
TheNabby
Freya
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,706 Elo+
Party 1
Thanatos
Thanatos
UrbyPougee
Thanatos
Level 60
God Stats
11W - 11L
1,584 SR
Queue Stats
90W - 86L
1,533 Elo+
Party 1
Baron Samedi
Baron Samedi
yollytoot
Baron Samedi
Level 85
God Stats
7W - 7L
1,447 SR
Queue Stats
199W - 213L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 4
9,599
686
10,687
3,833
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
DadSexer12
Kuzenbo
15
4 / 2 / 0
8,725
623
5,127
7,177
7,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
KelTheRuler
Ah Muzen Cab
14
1 / 4 / 5
7,870
562
8,818
11,335
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 0 / 9
9,023
645
7,066
8,262
3,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
12
2 / 3 / 5
7,247
518
5,757
8,959
4,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
7,740
553
6,186
11,209
6,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 5 / 1
7,126
509
5,668
9,257
3,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
TheNabby
Freya
12
5 / 4 / 0
7,441
532
6,982
10,112
2,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
UrbyPougee
Thanatos
10
0 / 7 / 1
5,864
419
2,127
11,379
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
yollytoot
Baron Samedi
10
1 / 5 / 2
6,280
449
2,701
9,898
4,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
24
Kills
10
10
Deaths
24
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
11
1
4
13
L
1
5
1
0.3
W
Kuzenbo
DadSexer12
Kuzenbo
4
2
0
2
W
Ah Muzen Cab
KelTheRuler
Ah Muzen Cab
1
4
5
0.88
W
6
0
9
10.5
W
Da Ji
2
3
5
1.5
L
Freya
TheNabby
Freya
5
4
0
1.25
L
Thanatos
UrbyPougee
Thanatos
0
7
1
0.07
L
Baron Samedi
yollytoot
Baron Samedi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,455
Damage
23,664
39,566
Taken
51,855
19,507
Mitigated
19,347
12,865
Healing
18,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,186
2,257
0
3,849
11,209
6,148
0
5,482
5,402
45,293
0
W
10,687
3,149
0
906
3,833
1,198
0
704
3,129
70,384
0
L
5,668
3,019
0
2,580
9,257
3,543
0
5,463
3,588
0
43,942
W
Kuzenbo
DadSexer12
Kuzenbo
5,127
1,409
0
2,661
7,177
7,422
116
2,673
3,988
51,790
0
W
Ah Muzen Cab
KelTheRuler
Ah Muzen Cab
8,818
3,536
0
4,228
11,335
3,572
990
6,529
4,806
0
60,628
W
7,066
1,055
0
3,343
8,262
3,123
116
2,712
5,426
42,150
0
W
Da Ji
5,757
1,691
0
1,727
8,959
4,192
0
2,497
6,348
0
45,290
L
Freya
TheNabby
Freya
6,982
2,842
0
3,278
10,112
2,038
0
1,377
8,705
38,607
0
L
Thanatos
UrbyPougee
Thanatos
2,127
526
0
6,012
11,379
3,449
0
5,230
5,974
0
30,791
L
Baron Samedi
yollytoot
Baron Samedi
2,701
488
76
3,168
9,898
4,169
118
4,554
5,306
24,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,464
Gold Earned
34,451
523
Minions Killed
375
0
Camps Cleared
0
1,395,570
Distance Traveled
1,231,352
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,740
553
100
7
0
263,749
2
W
Vulcan
9,599
686
137
10
0
315,616
3
L
Anhur
7,126
509
92
7
0
227,490
3
W
Kuzenbo
8,725
623
126
9
0
271,889
0
W
Ah Muzen Cab
7,870
562
106
8
0
232,848
1
W
Agni
9,023
645
79
6
0
293,880
2
W
Da Ji
7,247
518
75
5
0
281,337
4
L
Freya
7,441
532
87
6
0
239,653
5
L
Thanatos
5,864
419
66
5
0
264,855
2
L
Baron Samedi
6,280
449
30
2
0
235,605
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role