Player Matchup

Chang'e
Chang'e
BasicChannels
Chang'e
Level 54
God Stats
1W - 1L
1,129 SR
Queue Stats
65W - 83L
1,381 Elo+
Party 1
Bakasura
Bakasura
Darth Shadow319
Bakasura
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 32L
969 Elo+
Party 1
Cu Chulainn
Cu Chulainn
IkBlackheart
Cu Chulainn
Level 67
God Stats
0W - 2L
1,165 SR
Queue Stats
1W - 4L
1,146 Elo+
Party 2
Kuzenbo
Kuzenbo
ItzGish
Kuzenbo
Level 113
God Stats
1W - 4L
1,479 SR
Queue Stats
79W - 98L
1,393 Elo+
Party 2
Anhur
Anhur
JollyCannibal
Anhur
Level 69
God Stats
3W - 1L
1,904 SR
Queue Stats
199W - 210L
1,368 Elo+
Solo
Team Averages
Level 63
1,435 SR
1,251 Elo+

VS

Team Averages
Level 63
1,597 SR
1,455 Elo+
Artemis
Artemis
DesolateInk
Artemis
Level 92
God Stats
1W - 0L
1,672 SR
Queue Stats
2W - 2L
1,451 Elo+
Solo
Set
Set
Fluffyhammerface
Set
Level 45
God Stats
3W - 1L
1,518 SR
Queue Stats
52W - 63L
1,375 Elo+
Solo
Sun Wukong
Sun Wukong
TurboHH
Sun Wukong
Level 66
God Stats
9W - 3L
1,728 SR
Queue Stats
95W - 71L
1,570 Elo+
Solo
Sol
Sol
dunski4
Sol
Level 34
God Stats
8W - 2L
1,636 SR
Queue Stats
69W - 61L
1,503 Elo+
Solo
Hercules
Hercules
swagkillen
Hercules
Level 76
God Stats
37W - 57L
1,431 SR
Queue Stats
111W - 145L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
9
1 / 7 / 1
5,806
447
2,798
8,181
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
10
1 / 4 / 2
6,244
480
3,024
8,994
3,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
IkBlackheart
Cu Chulainn
13
4 / 5 / 0
7,696
592
4,615
9,338
5,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
ItzGish
Kuzenbo
11
0 / 2 / 2
6,546
504
3,694
9,330
8,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 0
6,174
475
2,395
7,725
2,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DesolateInk
Artemis
10
0 / 0 / 0
6,126
471
5,176
4,225
1,242
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 4 / 2
6,617
509
1,650
7,997
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
TurboHH
Sun Wukong
10
2 / 0 / 3
6,760
520
3,267
7,353
4,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sol
14
11 / 3 / 2
9,025
694
11,302
8,691
3,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
swagkillen
Hercules
13
6 / 0 / 4
7,873
606
8,206
9,819
5,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
7
Kills
21
21
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
1
7
1
0.21
L
Bakasura
1
4
2
0.5
W
Artemis
DesolateInk
Artemis
0
0
0
0
W
2
4
2
0.75
L
Cu Chulainn
IkBlackheart
Cu Chulainn
4
5
0
0.8
L
Kuzenbo
ItzGish
Kuzenbo
0
2
2
0.5
L
1
3
0
0.33
W
Sun Wukong
TurboHH
Sun Wukong
2
0
3
3.5
W
Sol
11
3
2
4
W
Hercules
swagkillen
Hercules
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,526
Damage
29,601
43,568
Taken
38,085
21,277
Mitigated
16,927
9,209
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
2,798
129
200
1,510
8,181
2,686
240
3,071
5,110
20,383
0
L
Bakasura
3,024
2,736
0
3,300
8,994
3,274
0
2,984
6,010
0
25,658
W
Artemis
DesolateInk
Artemis
5,176
2,924
0
2,229
4,225
1,242
698
1,309
2,916
0
31,145
W
1,650
964
0
2,346
7,997
2,647
520
523
7,474
0
23,022
L
Cu Chulainn
IkBlackheart
Cu Chulainn
4,615
768
0
543
9,338
5,077
967
987
8,351
0
36,772
L
Kuzenbo
ItzGish
Kuzenbo
3,694
1,616
490
2,666
9,330
8,216
0
2,026
7,304
22,698
0
L
2,395
1,352
0
500
7,725
2,024
0
1,011
6,714
0
24,623
W
Sun Wukong
TurboHH
Sun Wukong
3,267
352
215
2,299
7,353
4,029
484
1,011
6,342
0
20,732
W
Sol
11,302
5,086
0
3,316
8,691
3,361
1,583
2,099
6,392
54,281
6,505
W
Hercules
swagkillen
Hercules
8,206
3,860
152
3,439
9,819
5,648
1,021
1,550
8,269
0
42,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,466
Gold Earned
36,401
287
Minions Killed
335
0
Camps Cleared
0
1,189,898
Distance Traveled
1,213,385
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,806
447
37
3
0
225,627
2
L
Bakasura
6,244
480
66
5
0
280,356
0
W
Artemis
6,126
471
67
5
0
231,237
2
W
Set
6,617
509
52
4
0
225,976
0
L
Cu Chulainn
7,696
592
84
6
0
220,960
0
L
Kuzenbo
6,546
504
46
4
0
238,335
3
L
Anhur
6,174
475
54
4
0
224,620
3
W
Sun Wukong
6,760
520
29
2
0
269,544
4
W
Sol
9,025
694
108
8
0
227,798
2
W
Hercules
7,873
606
79
6
0
258,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role