Player Matchup

Sol
Sol
Diamond II
 
Sol
Diamond II
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Masters
Duelmain444
Bastet
Masters
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
2,708 MMR
Party 1
Ne Zha
Ne Zha
Diamond III
jojoblackops
Ne Zha
Diamond III
Level 145
God Stats
51W - 33L
1,738 SR
Queue Stats
281W - 198L
1,782 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 118
1,579 SR
1,997 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 159
1,500 SR
1,815 MMR
Ganesha
Ganesha
Platinum III
 
Ganesha
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Diamond V
garbuno
Fenrir
Diamond V
Level 160
God Stats
2W - 2L
1,499 SR
Queue Stats
40W - 21L
2,082 MMR
Party 2
Hera
Hera
Platinum IV
ÉLNEGRO
Hera
Platinum IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,862 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
10 / 0 / 9
8,930
893
13,029
6,647
2,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
13
8 / 1 / 11
8,446
845
9,275
7,790
2,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ne Zha
11
1 / 1 / 15
7,309
731
11,691
6,537
4,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
GebAh Muzen CabArtioAchillesOdin

VS

Bans
ThothScyllaSobekTiamatTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 5 / 2
6,333
633
2,990
13,005
9,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
garbuno
Fenrir
10
1 / 7 / 1
6,110
611
4,840
15,122
8,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
10
1 / 7 / 0
6,582
658
4,398
8,839
2,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
19
Kills
2
2
Deaths
19
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
0
9
14.5
L
Ganesha
 
Ganesha
0
5
2
0.2
W
Bastet
8
1
11
13.5
L
Fenrir
garbuno
Fenrir
1
7
1
0.21
W
Ne Zha
1
1
15
8.5
L
Hera
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,995
Damage
12,228
20,974
Taken
36,966
9,296
Mitigated
21,384
7,075
Healing
4,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,029
4,286
0
3,382
6,647
2,481
2,297
1,486
5,007
37,529
3,032
L
Ganesha
 
Ganesha
2,990
155
85
2,050
13,005
9,888
0
4,055
8,564
13,434
0
W
Bastet
9,275
1,762
0
2,665
7,790
2,802
418
3,008
4,376
0
26,427
L
Fenrir
garbuno
Fenrir
4,840
1,246
166
1,764
15,122
8,817
0
5,655
9,125
0
9,107
W
Ne Zha
11,691
2,852
0
1,028
6,537
4,013
157
2,910
3,381
0
22,229
L
Hera
4,398
716
0
650
8,839
2,679
0
2,383
6,353
21,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,685
Gold Earned
19,025
116
Minions Killed
78
8
Camps Cleared
2
569,880
Distance Traveled
480,846
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,930
893
51
5
2
193,415
3
L
Ganesha
6,333
633
6
1
0
155,510
5
W
Bastet
8,446
845
42
4
6
198,751
1
L
Fenrir
6,110
611
12
1
1
169,008
3
W
Ne Zha
7,309
731
23
2
0
177,714
3
L
Hera
6,582
658
60
6
1
156,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role