Player Matchup

Chaac
Chaac
JEFFERCOL
Chaac
Level 137
God Stats
8W - 11L
1,433 SR
Queue Stats
23W - 26L
1,444 Elo+
Party 1
Discordia
Discordia
JavierDE
Discordia
Level 127
God Stats
1W - 1L
1,558 SR
Queue Stats
18W - 22L
1,423 Elo+
Party 1
Vulcan
Vulcan
Wh1tBoiQ3nc
Vulcan
Level 67
God Stats
13W - 12L
1,520 SR
Queue Stats
140W - 150L
1,389 Elo+
Solo
Ymir
Ymir
jhankll
Ymir
Level 45
God Stats
3W - 1L
1,556 SR
Queue Stats
7W - 10L
1,313 Elo+
Solo
Heimdallr
Heimdallr
llDreakerll
Heimdallr
Level 97
God Stats
2W - 0L
1,271 SR
Queue Stats
19W - 20L
1,454 Elo+
Party 1
Team Averages
Level 95
1,468 SR
1,405 Elo+

VS

Team Averages
Level 122
1,612 SR
1,402 Elo+
Hera
Hera
BlackCobra3000
Hera
Level 143
God Stats
1W - 1L
1,728 SR
Queue Stats
14W - 24L
1,325 Elo+
Party 3
Tiamat
Tiamat
Cloudiasrex
Tiamat
Level 145
God Stats
2W - 5L
1,454 SR
Queue Stats
103W - 104L
1,535 Elo+
Party 2
Cernunnos
Cernunnos
Leonman52
Cernunnos
Level 34
God Stats
2W - 1L
1,873 SR
Queue Stats
4W - 4L
1,533 Elo+
Party 2
Mulan
Mulan
Yoshibori23
Mulan
Level 144
God Stats
0W - 3L
1,472 SR
Queue Stats
11W - 25L
1,286 Elo+
Party 3
Ne Zha
Ne Zha
brooklynnghost
Ne Zha
Level 142
God Stats
5W - 7L
1,533 SR
Queue Stats
12W - 21L
1,331 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JEFFERCOL
Chaac
18
3 / 2 / 13
11,273
752
19,045
22,375
19,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Discordia
JavierDE
Discordia
18
8 / 2 / 6
11,948
797
11,131
5,688
1,857
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
18
7 / 5 / 8
12,308
821
14,136
11,249
4,729
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
jhankll
Ymir
15
2 / 2 / 9
10,138
676
5,671
16,708
20,812
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
llDreakerll
Heimdallr
19
3 / 1 / 14
11,804
787
7,779
10,049
3,783
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 1
9,432
629
10,984
10,127
3,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
17
1 / 4 / 5
9,276
618
9,835
11,367
6,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Leonman52
Cernunnos
16
2 / 6 / 7
9,843
656
6,246
13,577
4,590
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 5 / 4
9,375
625
7,380
16,903
14,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 2 / 3
10,677
712
9,144
14,876
5,873
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
32
23
Kills
12
12
Deaths
23
50
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Tiamat
1
4
5
0.88
W
Chaac
JEFFERCOL
Chaac
3
2
13
4.75
W
Discordia
JavierDE
Discordia
8
2
6
5.5
L
Cernunnos
Leonman52
Cernunnos
2
6
7
0.92
W
Vulcan
7
5
8
2.2
L
2
5
4
0.8
L
5
2
3
3.25
W
Ymir
jhankll
Ymir
2
2
9
3.25
W
Heimdallr
llDreakerll
Heimdallr
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,762
Damage
43,589
66,069
Taken
66,850
50,225
Mitigated
35,494
15,011
Healing
11,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,984
1,909
0
140
10,127
3,641
0
4,010
5,898
43,492
0
L
Tiamat
9,835
544
0
2,241
11,367
6,845
647
5,878
5,369
40,506
0
W
Chaac
JEFFERCOL
Chaac
19,045
3,003
594
9,506
22,375
19,044
1,111
5,623
16,187
0
56,586
W
Discordia
JavierDE
Discordia
11,131
220
1,387
492
5,688
1,857
2,057
376
5,116
29,056
0
L
Cernunnos
Leonman52
Cernunnos
6,246
2,518
700
793
13,577
4,590
0
6,842
6,572
0
23,781
W
Vulcan
14,136
4,923
402
1,734
11,249
4,729
769
2,767
8,284
45,766
0
L
7,380
1,156
397
1,750
16,903
14,545
0
6,945
9,554
0
14,478
L
9,144
2,548
0
5,596
14,876
5,873
0
7,632
6,980
0
25,460
W
Ymir
jhankll
Ymir
5,671
782
0
0
16,708
20,812
1
5,003
11,412
18,957
0
W
Heimdallr
llDreakerll
Heimdallr
7,779
1,123
0
896
10,049
3,783
4,575
6,428
3,496
0
46,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,471
Gold Earned
48,603
388
Minions Killed
266
12
Camps Cleared
4
1,392,246
Distance Traveled
1,314,396
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,432
629
86
6
0
270,735
3
L
Tiamat
9,276
618
81
5
2
260,461
2
W
Chaac
11,273
752
90
6
2
319,323
4
W
Discordia
11,948
797
58
4
1
267,337
0
L
Cernunnos
9,843
656
49
3
0
220,701
0
W
Vulcan
12,308
821
86
6
4
250,667
3
L
Mulan
9,375
625
17
1
0
273,380
0
L
Ne Zha
10,677
712
33
2
2
289,119
1
W
Ymir
10,138
676
30
2
2
253,134
2
W
Heimdallr
11,804
787
124
8
3
301,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role