Player Matchup

Chiron
Chiron
ElNighter9001
Chiron
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,562 Elo+
Party 1
Hera
Hera
GustavoMF95
Hera
Level 110
God Stats
4W - 6L
1,474 SR
Queue Stats
448W - 512L
1,422 Elo+
Party 2
Ymir
Ymir
PowerKain
Ymir
Level 115
God Stats
0W - 6L
1,088 SR
Queue Stats
396W - 463L
1,444 Elo+
Party 2
Nike
Nike
Residentte
Nike
Level 86
God Stats
7W - 5L
1,438 SR
Queue Stats
22W - 28L
1,438 Elo+
Party 1
Bellona
Bellona
rubaobaladeiro
Bellona
Level 104
God Stats
1W - 5L
1,295 SR
Queue Stats
406W - 460L
1,457 Elo+
Party 2
Team Averages
Level 111
1,359 SR
1,465 Elo+

VS

Team Averages
Level 117
1,438 SR
1,438 Elo+
Achilles
Achilles
BrunoAlejandro9
Achilles
Level 122
God Stats
2W - 1L
1,265 SR
Queue Stats
25W - 31L
1,374 Elo+
Solo
Gilgamesh
Gilgamesh
Kowareta-Chan
Gilgamesh
Level 80
God Stats
24W - 25L
1,488 SR
Queue Stats
319W - 325L
1,428 Elo+
Solo
Hel
Hel
LipeLoki
Hel
Level 107
God Stats
7W - 2L
1,423 SR
Queue Stats
506W - 514L
1,468 Elo+
Solo
Hachiman
Hachiman
Zekkayae
Hachiman
Level 156
God Stats
4W - 8L
1,443 SR
Queue Stats
144W - 167L
1,469 Elo+
Solo
Khepri
Khepri
m41ck_rs
Khepri
Level 119
God Stats
6W - 4L
1,568 SR
Queue Stats
1,016W - 1,101L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 9 / 5
7,860
491
7,987
13,344
3,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 4 / 4
8,231
514
8,815
7,025
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
12
0 / 4 / 10
7,795
487
3,312
12,184
9,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 6 / 0
7,208
451
4,966
13,365
12,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
8 / 5 / 3
9,293
581
9,927
14,574
9,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
2 / 1 / 11
8,974
561
7,902
9,765
7,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Kowareta-Chan
Gilgamesh
16
14 / 3 / 5
10,411
651
13,646
14,848
8,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 6 / 7
8,235
515
6,343
10,992
2,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
Zekkayae
Hachiman
16
11 / 4 / 2
9,555
597
10,990
10,481
3,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
m41ck_rs
Khepri
12
0 / 2 / 10
7,844
490
4,283
7,373
5,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
63
15
Kills
28
28
Deaths
16
22
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Achilles
2
1
11
7.5
L
3
9
5
0.61
L
4
4
4
1.5
W
Gilgamesh
Kowareta-Chan
Gilgamesh
14
3
5
5.5
W
1
6
7
0.75
L
Ymir
0
4
10
1.25
L
0
6
0
0
W
Hachiman
Zekkayae
Hachiman
11
4
2
3
W
Khepri
m41ck_rs
Khepri
0
2
10
2.5
L
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,007
Damage
43,164
60,492
Taken
53,459
36,139
Mitigated
27,372
9,488
Healing
11,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
7,902
2,024
0
2,174
9,765
7,425
0
735
8,392
13,688
30,980
L
7,987
3,756
210
1,662
13,344
3,197
546
2,240
11,018
0
27,515
L
8,815
2,386
0
742
7,025
2,236
342
1,265
5,622
49,720
0
W
Gilgamesh
Kowareta-Chan
Gilgamesh
13,646
5,187
0
1,010
14,848
8,021
0
2,799
11,748
0
61,092
W
6,343
48
1,394
3,691
10,992
2,930
0
3,093
7,651
46,034
0
L
Ymir
3,312
583
52
1,288
12,184
9,441
156
2,867
9,262
27,389
0
L
4,966
976
0
3,328
13,365
12,133
0
2,072
11,247
0
36,887
W
Hachiman
Zekkayae
Hachiman
10,990
5,217
0
3,155
10,481
3,497
802
3,001
7,378
0
62,961
W
Khepri
m41ck_rs
Khepri
4,283
461
0
575
7,373
5,499
198
1,951
5,387
26,336
0
L
9,927
3,029
0
2,206
14,574
9,132
0
3,700
10,739
0
56,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,387
Gold Earned
45,019
359
Minions Killed
407
0
Camps Cleared
0
1,376,559
Distance Traveled
1,583,338
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,974
561
79
5
0
331,722
3
L
Chiron
7,860
491
53
3
0
262,807
2
L
Hera
8,231
514
92
6
0
288,684
3
W
Gilgamesh
10,411
651
96
6
0
351,236
2
W
Hel
8,235
515
86
5
0
313,984
2
L
Ymir
7,795
487
39
2
0
277,956
6
L
Nike
7,208
451
82
5
0
255,426
3
W
Hachiman
9,555
597
100
6
0
288,153
0
W
Khepri
7,844
490
46
3
0
298,243
5
L
Bellona
9,293
581
93
6
0
291,686
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role