Player Matchup

Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Quick5ilver
Heimdallr
Level 160
God Stats
4W - 10L
1,435 SR
Queue Stats
102W - 93L
1,539 Elo+
Party 1
Thor
Thor
SirMortimench
Thor
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,698 Elo+
Party 1
Ra
Ra
TrinciaPalle
Ra
Level 148
God Stats
1W - 2L
1,384 SR
Queue Stats
110W - 90L
1,504 Elo+
Party 1
Chaac
Chaac
tresdian
Chaac
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 89L
1,558 Elo+
Party 1
Team Averages
Level 129
1,464 SR
1,560 Elo+

VS

Team Averages
Level 142
1,616 SR
1,448 Elo+
Chaac
Chaac
Dani-G3-92
Chaac
Level 104
God Stats
0W - 2L
1,853 SR
Queue Stats
10W - 12L
1,474 Elo+
Party 2
King Arthur
King Arthur
Kimaera
King Arthur
Level 142
God Stats
33W - 50L
1,439 SR
Queue Stats
150W - 172L
1,396 Elo+
Solo
Vulcan
Vulcan
S_i_o_n_n_a_c_h
Vulcan
Level 159
God Stats
1W - 1L
1,517 SR
Queue Stats
31W - 35L
1,453 Elo+
Party 2
Khepri
Khepri
SniperTony92
Khepri
Level 149
God Stats
1W - 1L
1,686 SR
Queue Stats
15W - 12L
1,500 Elo+
Party 2
Izanami
Izanami
elvivi2016
Izanami
Level 156
God Stats
20W - 17L
1,585 SR
Queue Stats
354W - 397L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 1 / 7
7,548
755
4,598
4,569
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Quick5ilver
Heimdallr
15
2 / 1 / 6
8,591
859
5,728
4,779
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
7 / 0 / 5
9,654
965
8,166
5,597
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 0 / 6
7,732
773
2,929
2,508
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
tresdian
Chaac
14
5 / 1 / 5
8,611
861
5,840
7,150
5,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
1 / 2 / 2
7,386
739
5,178
6,622
3,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Kimaera
King Arthur
11
0 / 7 / 3
6,140
614
3,565
11,032
7,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 1 / 0
6,000
600
1,336
1,630
456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
11
0 / 0 / 1
6,265
627
732
2,623
1,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
elvivi2016
Izanami
13
2 / 5 / 1
7,065
707
3,913
8,533
2,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
15
Kills
3
3
Deaths
15
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
1
7
4.5
L
Chaac
1
2
2
1
L
King Arthur
Kimaera
King Arthur
0
7
3
0.21
W
Heimdallr
Quick5ilver
Heimdallr
2
1
6
5
L
0
1
0
0
W
7
0
5
9.5
L
Khepri
0
0
1
0.5
W
0
0
6
3
L
Izanami
elvivi2016
Izanami
2
5
1
0.5
W
Chaac
tresdian
Chaac
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,261
Damage
14,724
24,603
Taken
30,440
11,981
Mitigated
15,775
7,337
Healing
2,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,598
299
0
441
4,569
1,362
860
376
4,081
18,299
0
L
Chaac
5,178
429
0
1,144
6,622
3,445
0
1,557
4,677
0
25,821
L
King Arthur
Kimaera
King Arthur
3,565
428
0
810
11,032
7,320
0
3,018
7,475
0
9,817
W
Heimdallr
Quick5ilver
Heimdallr
5,728
2,164
0
810
4,779
1,702
1,701
944
3,693
0
30,896
L
1,336
1,116
0
0
1,630
456
0
614
904
14,377
0
W
8,166
1,924
0
1,228
5,597
2,330
0
339
5,187
0
26,233
L
Khepri
732
27
261
694
2,623
1,754
1
857
1,563
5,865
0
W
2,929
120
777
1,634
2,508
1,120
636
515
1,947
32,127
0
L
Izanami
elvivi2016
Izanami
3,913
1,322
0
12
8,533
2,800
1
1,617
6,694
0
17,752
W
Chaac
tresdian
Chaac
5,840
810
0
2,447
7,150
5,467
309
400
6,632
913
18,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,136
Gold Earned
32,856
281
Minions Killed
156
12
Camps Cleared
5
1,035,135
Distance Traveled
866,991
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,548
755
40
4
3
197,647
1
L
Chaac
7,386
739
50
5
2
262,194
3
L
King Arthur
6,140
614
17
2
0
162,107
1
W
Heimdallr
8,591
859
72
7
2
188,706
0
L
Vulcan
6,000
600
34
3
1
126,864
1
W
Thor
9,654
965
50
5
2
206,430
1
L
Khepri
6,265
627
12
1
0
152,453
3
W
Ra
7,732
773
77
8
5
205,067
1
L
Izanami
7,065
707
43
4
2
163,373
1
W
Chaac
8,611
861
42
4
0
237,285
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role