Player Matchup

Danzaburou
Danzaburou
AmonPriest
Danzaburou
Level 108
God Stats
7W - 6L
1,509 SR
Queue Stats
545W - 514L
1,532 Elo+
Party 3
Janus
Janus
ConfirmKill69
Janus
Level 32
God Stats
3W - 3L
1,713 SR
Queue Stats
82W - 98L
1,535 Elo+
Party 3
Nemesis
Nemesis
Jaspiir
Nemesis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 62L
1,368 Elo+
Party 2
Athena
Athena
Qnin97
Athena
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,468 Elo+
Party 2
Pele
Pele
ZinLinx
Pele
Level 68
God Stats
16W - 19L
1,179 SR
Queue Stats
189W - 253L
1,366 Elo+
Party 2
Team Averages
Level 50
1,480 SR
1,454 Elo+

VS

Team Averages
Level 46
1,499 SR
1,333 Elo+
Hel
Hel
Darktimmy
Hel
Level 89
God Stats
5W - 6L
1,439 SR
Queue Stats
168W - 185L
1,416 Elo+
Solo
Charybdis
Charybdis
Maurizio264
Charybdis
Level 42
God Stats
5W - 5L
1,587 SR
Queue Stats
49W - 53L
1,454 Elo+
Party 4
Thor
Thor
Rastamutta
Thor
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 37L
1,110 Elo+
Party 1
Ymir
Ymir
SemperID
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 23L
1,209 Elo+
Party 1
Osiris
Osiris
Whooligan
Osiris
Level 35
God Stats
3W - 8L
1,468 SR
Queue Stats
71W - 66L
1,476 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AmonPriest
Danzaburou
10
4 / 1 / 0
6,094
609
5,213
6,442
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
5 / 1 / 0
6,571
657
7,248
3,566
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Jaspiir
Nemesis
10
0 / 0 / 2
5,590
559
2,458
4,670
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Qnin97
Athena
9
1 / 0 / 4
5,561
556
1,781
5,821
3,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
ZinLinx
Pele
10
2 / 0 / 4
5,825
583
4,516
5,815
1,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,092
609
4,305
6,906
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Maurizio264
Charybdis
7
0 / 1 / 1
4,536
454
3,980
4,902
1,122
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

6
0 / 4 / 0
4,439
444
1,054
7,370
1,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ymir
6
0 / 5 / 1
3,935
394
619
6,411
3,264
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Osiris
Whooligan
Osiris
10
0 / 1 / 0
5,265
527
2,889
5,529
2,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
2
2
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AmonPriest
Danzaburou
4
1
0
4
W
5
1
0
5
L
2
1
0
2
W
Nemesis
Jaspiir
Nemesis
0
0
2
1
L
Charybdis
Maurizio264
Charybdis
0
1
1
0.5
W
Athena
Qnin97
Athena
1
0
4
3
L
0
4
0
0
L
Ymir
0
5
1
0.1
L
Osiris
Whooligan
Osiris
0
1
0
0
W
Pele
ZinLinx
Pele
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,216
Damage
12,847
26,314
Taken
31,118
11,138
Mitigated
11,654
8,322
Healing
7,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AmonPriest
Danzaburou
5,213
2,434
0
2,640
6,442
2,075
626
1,252
5,190
0
40,275
W
7,248
376
0
750
3,566
1,196
0
2,158
1,408
36,525
0
L
4,305
656
803
1,998
6,906
2,492
210
3,289
3,395
35,431
0
W
Nemesis
Jaspiir
Nemesis
2,458
1,241
0
1,667
4,670
2,673
222
0
4,670
0
22,474
L
Charybdis
Maurizio264
Charybdis
3,980
2,865
181
1,042
4,902
1,122
0
1,234
3,666
0
19,430
W
Athena
Qnin97
Athena
1,781
704
0
1,925
5,821
3,656
186
1,060
4,761
7,976
0
L
1,054
498
0
2,092
7,370
1,931
0
2,406
4,810
0
15,918
L
Ymir
619
138
0
687
6,411
3,264
0
1,688
4,689
3,345
0
L
Osiris
Whooligan
Osiris
2,889
697
0
494
5,529
2,845
0
0
5,529
0
23,254
W
Pele
ZinLinx
Pele
4,516
1,272
0
1,340
5,815
1,538
0
454
5,361
0
30,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,641
Gold Earned
24,267
297
Minions Killed
214
0
Camps Cleared
0
987,212
Distance Traveled
869,344
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,094
609
78
8
0
174,922
1
W
Janus
6,571
657
71
7
0
193,803
3
L
Hel
6,092
609
73
7
0
192,211
0
W
Nemesis
5,590
559
66
7
0
192,461
1
L
Charybdis
4,536
454
41
4
0
173,917
0
W
Athena
5,561
556
19
2
0
199,997
0
L
Thor
4,439
444
42
4
0
166,334
1
L
Ymir
3,935
394
6
1
0
157,482
1
L
Osiris
5,265
527
52
5
0
179,400
0
W
Pele
5,825
583
63
6
0
226,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role