Player Matchup

Cupid
Cupid
 
Cupid
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
GiantAfrican
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,632 Elo+
Party 1
Gilgamesh
Gilgamesh
WuntchMeat
Gilgamesh
Level 160
God Stats
4W - 3L
1,854 SR
Queue Stats
270W - 202L
1,686 Elo+
Party 1
Hel
Hel
mamacita_curzuda
Hel
Level 26
God Stats
2W - 1L
1,486 SR
Queue Stats
14W - 11L
1,464 Elo+
Party 3
Fenrir
Fenrir
yubbed
Fenrir
Level 153
God Stats
5W - 0L
2,006 SR
Queue Stats
226W - 208L
1,608 Elo+
Party 1
Team Averages
Level 98
1,669 SR
1,578 Elo+

VS

Team Averages
Level 94
1,563 SR
1,483 Elo+
Zeus
Zeus
 
Zeus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Blazin-_-Panther
Bastet
Level 42
God Stats
3W - 2L
1,690 SR
Queue Stats
64W - 57L
1,439 Elo+
Solo
Artemis
Artemis
JyIex
Artemis
Level 102
God Stats
1W - 1L
1,390 SR
Queue Stats
569W - 544L
1,508 Elo+
Party 2
Loki
Loki
Pred v
Loki
Level 153
God Stats
93W - 42L
1,732 SR
Queue Stats
459W - 359L
1,510 Elo+
Party 2
Sobek
Sobek
Silentstrike110
Sobek
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
1 / 0 / 2
5,594
559
5,560
5,323
1,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
1 / 1 / 2
5,171
517
2,555
5,678
2,564
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
WuntchMeat
Gilgamesh
12
5 / 0 / 0
7,256
726
4,211
5,442
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
3 / 3 / 4
6,222
622
3,691
7,408
2,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
yubbed
Fenrir
10
5 / 2 / 1
6,238
624
3,142
5,951
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
0 / 6 / 5
5,292
529
5,916
5,841
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 0
4,456
446
2,188
5,472
1,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
JyIex
Artemis
9
1 / 1 / 0
4,935
494
2,938
3,858
749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Pred v
Loki
9
5 / 2 / 1
5,866
587
4,701
6,044
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 2 / 2
4,363
436
1,525
8,368
4,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
15
Kills
6
6
Deaths
15
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
0
2
2
L
Zeus
 
Zeus
0
6
5
0.42
L
0
4
0
0
W
1
1
2
2
L
Artemis
JyIex
Artemis
1
1
0
1
L
Loki
Pred v
Loki
5
2
1
2.75
L
0
2
2
0.5
W
Gilgamesh
WuntchMeat
Gilgamesh
5
0
0
5
W
3
3
4
1.67
W
Fenrir
yubbed
Fenrir
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,159
Damage
17,268
29,802
Taken
29,583
11,350
Mitigated
10,094
13,589
Healing
6,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
5,560
2,965
72
3,328
5,323
1,253
329
769
4,554
0
36,162
L
Zeus
 
Zeus
5,916
1,145
0
380
5,841
1,502
58
2,028
3,707
26,216
0
L
2,188
700
0
1,544
5,472
1,999
0
0
5,472
0
18,731
W
2,555
1,094
251
1,620
5,678
2,564
0
1,583
4,039
8,288
0
L
Artemis
JyIex
Artemis
2,938
1,618
0
1,096
3,858
749
0
245
3,613
0
26,511
L
Loki
Pred v
Loki
4,701
1,414
0
1,582
6,044
1,575
0
889
5,064
0
21,752
L
1,525
175
0
2,059
8,368
4,269
0
2,853
5,481
7,981
0
W
Gilgamesh
WuntchMeat
Gilgamesh
4,211
1,637
0
2,669
5,442
3,403
44
0
5,169
0
40,285
W
3,691
174
739
3,071
7,408
2,240
0
2,084
5,146
32,779
0
W
Fenrir
yubbed
Fenrir
3,142
754
0
1,839
5,951
1,890
0
2,619
3,180
0
25,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,481
Gold Earned
24,912
307
Minions Killed
200
0
Camps Cleared
0
986,624
Distance Traveled
893,999
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,594
559
73
7
0
172,760
1
L
Zeus
5,292
529
49
5
0
159,663
0
L
Bastet
4,456
446
43
4
0
157,649
3
W
Ymir
5,171
517
19
2
0
189,712
3
L
Artemis
4,935
494
51
5
0
164,360
2
L
Loki
5,866
587
44
4
0
221,308
1
L
Sobek
4,363
436
13
1
0
191,019
1
W
Gilgamesh
7,256
726
84
8
0
192,527
2
W
Hel
6,222
622
70
7
0
207,690
4
W
Fenrir
6,238
624
61
6
0
223,935
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role