Player Matchup

Artio
Artio
 
Artio
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BiggMuff666
Danzaburou
Level 58
God Stats
0W - 2L
1,254 SR
Queue Stats
73W - 81L
1,487 Elo+
Party 1
Bakasura
Bakasura
LegendLoki9807
Bakasura
Level 49
God Stats
0W - 3L
1,276 SR
Queue Stats
22W - 32L
1,340 Elo+
Solo
Mulan
Mulan
WitnessMeBro666
Mulan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 45L
1,393 Elo+
Party 1
Zeus
Zeus
Xxmagman15xX
Zeus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,289 Elo+
Solo
Team Averages
Level 59
1,406 SR
1,402 Elo+

VS

Team Averages
Level 77
1,581 SR
1,487 Elo+
Da Ji
Da Ji
Flowision
Da Ji
Level 61
God Stats
9W - 4L
1,527 SR
Queue Stats
57W - 47L
1,547 Elo+
Party 2
Izanami
Izanami
HellzBuenoFace
Izanami
Level 89
God Stats
43W - 34L
1,466 SR
Queue Stats
388W - 394L
1,456 Elo+
Party 2
Ares
Ares
HellzGrizzly
Ares
Level 82
God Stats
11W - 2L
1,619 SR
Queue Stats
59W - 84L
1,417 Elo+
Party 2
Fenrir
Fenrir
MOGWAI50
Fenrir
Level 24
God Stats
42W - 31L
1,559 SR
Queue Stats
62W - 60L
1,504 Elo+
Party 2
Zeus
Zeus
TorkNutt
Zeus
Level 128
God Stats
1W - 0L
1,733 SR
Queue Stats
8W - 7L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
2 / 2 / 3
10,565
960
13,633
17,817
9,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
BiggMuff666
Danzaburou
16
0 / 5 / 3
9,649
877
8,878
16,092
5,599
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
16
2 / 6 / 1
10,162
924
5,744
19,622
6,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 5 / 4
10,718
974
3,935
16,379
15,570
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
0 / 11 / 6
10,085
917
12,482
17,541
5,572
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

104

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Flowision
Da Ji
19
9 / 3 / 16
11,851
1,077
19,364
11,878
5,437
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
8 / 0 / 12
11,613
1,056
20,146
8,773
3,868
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
3 / 1 / 18
11,429
1,039
9,465
13,201
17,934
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
MOGWAI50
Fenrir
18
7 / 1 / 15
11,364
1,033
10,045
10,308
8,958
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
18
2 / 1 / 17
11,369
1,034
21,042
4,833
1,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
107
6
Kills
29
29
Deaths
6
17
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
2
3
1.75
L
Danzaburou
BiggMuff666
Danzaburou
0
5
3
0.3
W
Da Ji
Flowision
Da Ji
9
3
16
5.67
W
8
0
12
14
W
3
1
18
12
L
Bakasura
2
6
1
0.42
W
Fenrir
MOGWAI50
Fenrir
7
1
15
14.5
W
Zeus
2
1
17
10.5
L
2
5
4
0.8
L
0
11
6
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,672
Damage
80,062
87,451
Taken
48,993
43,016
Mitigated
38,182
11,472
Healing
6,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
13,633
354
1,698
4,740
17,817
9,328
0
8,588
9,229
22,144
0
L
Danzaburou
BiggMuff666
Danzaburou
8,878
3,831
0
1,555
16,092
5,599
0
4,936
11,156
0
39,307
W
Da Ji
Flowision
Da Ji
19,364
6,827
0
717
11,878
5,437
0
6,216
5,322
0
25,645
W
20,146
13,789
0
2,617
8,773
3,868
0
5,660
2,903
0
42,690
W
9,465
124
495
315
13,201
17,934
0
5,804
6,897
15,280
0
L
Bakasura
5,744
3,301
0
2,315
19,622
6,947
0
6,272
13,350
0
15,135
W
Fenrir
MOGWAI50
Fenrir
10,045
1,799
0
1,238
10,308
8,958
0
5,341
3,947
1,247
18,730
W
Zeus
21,042
1,509
93
714
4,833
1,985
0
3,349
1,414
64,984
0
L
3,935
613
0
506
16,379
15,570
0
7,161
9,218
695
22,090
L
12,482
2,582
194
464
17,541
5,572
0
4,449
13,092
26,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,179
Gold Earned
57,626
178
Minions Killed
226
7
Camps Cleared
8
1,089,645
Distance Traveled
1,050,993
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,565
960
11
1
1
239,534
0
L
Danzaburou
9,649
877
60
5
1
227,496
1
W
Da Ji
11,851
1,077
13
1
1
206,298
0
W
Izanami
11,613
1,056
63
6
3
179,243
0
W
Ares
11,429
1,039
17
2
0
217,749
0
L
Bakasura
10,162
924
33
3
3
235,922
1
W
Fenrir
11,364
1,033
13
1
4
262,040
0
W
Zeus
11,369
1,034
120
11
0
185,663
0
L
Mulan
10,718
974
41
4
0
205,852
0
L
Zeus
10,085
917
33
3
2
180,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role