Player Matchup

Arachne
Arachne
 
Arachne
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DreZe
Cthulhu
Level 85
God Stats
9W - 8L
1,500 SR
Queue Stats
168W - 259L
1,354 Elo+
Party 2
Charybdis
Charybdis
GoAskFulcrum
Charybdis
Level 64
God Stats
14W - 23L
1,187 SR
Queue Stats
177W - 281L
1,323 Elo+
Party 2
Da Ji
Da Ji
SirCallahad
Da Ji
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,518 Elo+
Solo
Olorun
Olorun
kKyLiX
Olorun
Level 61
God Stats
16W - 8L
1,462 SR
Queue Stats
170W - 209L
1,416 Elo+
Solo
Team Averages
Level 69
1,430 SR
1,422 Elo+

VS

Team Averages
Level 34
1,584 SR
1,312 Elo+
Raijin
Raijin
Hezballin
Raijin
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 17L
1,087 Elo+
Party 1
Horus
Horus
coldoat
Horus
Level 18
God Stats
9W - 5L
1,650 SR
Queue Stats
25W - 31L
1,375 Elo+
Party 1
Skadi
Skadi
daddyhydrol
Skadi
Level 62
God Stats
18W - 18L
1,550 SR
Queue Stats
91W - 118L
1,385 Elo+
Party 1
Cerberus
Cerberus
shumly
Cerberus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 83L
1,330 Elo+
Party 1
Hun Batz
Hun Batz
theasianmsy
Hun Batz
Level 31
God Stats
1W - 2L
1,722 SR
Queue Stats
82W - 85L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
4 / 0 / 5
11,012
580
13,019
19,560
12,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
DreZe
Cthulhu
13
1 / 3 / 5
9,051
476
8,240
15,537
11,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
GoAskFulcrum
Charybdis
13
3 / 6 / 0
8,995
473
7,457
11,848
3,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 1 / 9
10,679
562
10,134
12,665
5,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
kKyLiX
Olorun
19
14 / 1 / 2
12,496
658
18,906
15,544
8,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Hezballin
Raijin
11
1 / 7 / 1
7,363
388
2,854
8,866
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
coldoat
Horus
13
0 / 2 / 3
7,719
406
7,565
14,464
11,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
6 / 5 / 4
9,814
517
14,702
14,596
5,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
shumly
Cerberus
12
3 / 5 / 7
8,678
457
7,280
20,276
19,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
theasianmsy
Hun Batz
13
1 / 9 / 4
7,943
418
8,857
16,698
5,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
30
28
Kills
11
11
Deaths
28
21
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
0
5
6.5
W
Cthulhu
DreZe
Cthulhu
1
3
5
1.17
W
Charybdis
GoAskFulcrum
Charybdis
3
6
0
0.5
L
Raijin
Hezballin
Raijin
1
7
1
0.21
W
6
1
9
10.5
L
Horus
coldoat
Horus
0
2
3
0.75
L
6
5
4
1.6
W
Olorun
kKyLiX
Olorun
14
1
2
15
L
Cerberus
shumly
Cerberus
3
5
7
1.3
L
Hun Batz
theasianmsy
Hun Batz
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,756
Damage
41,258
75,154
Taken
74,900
40,716
Mitigated
45,780
31,824
Healing
14,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
13,019
9,037
0
10,373
19,560
12,074
475
2,363
17,197
5,187
57,903
W
Cthulhu
DreZe
Cthulhu
8,240
667
827
3,584
15,537
11,531
410
2,521
13,016
35,670
0
W
Charybdis
GoAskFulcrum
Charybdis
7,457
4,159
0
1,890
11,848
3,490
67
1,715
10,119
0
58,669
L
Raijin
Hezballin
Raijin
2,854
504
0
140
8,866
2,857
0
4,864
4,002
23,289
0
W
10,134
2,588
0
4,924
12,665
5,460
527
1,516
11,149
0
65,714
L
Horus
coldoat
Horus
7,565
4,097
487
2,944
14,464
11,960
211
1,490
12,974
3,371
39,990
L
14,702
6,856
653
2,922
14,596
5,344
17
7,264
7,332
0
68,821
W
Olorun
kKyLiX
Olorun
18,906
9,224
153
10,073
15,544
8,161
2,741
2,831
12,399
93,683
11,891
L
Cerberus
shumly
Cerberus
7,280
1,044
252
6,329
20,276
19,975
0
7,563
12,713
30,192
0
L
Hun Batz
theasianmsy
Hun Batz
8,857
2,325
0
1,080
16,698
5,644
0
5,240
11,458
0
57,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,233
Gold Earned
41,517
545
Minions Killed
385
0
Camps Cleared
0
1,725,684
Distance Traveled
1,707,621
30
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,012
580
130
7
0
335,781
4
W
Cthulhu
9,051
476
47
2
0
373,541
6
W
Charybdis
8,995
473
95
5
0
323,553
12
L
Raijin
7,363
388
52
3
0
257,652
0
W
Da Ji
10,679
562
110
6
0
375,210
0
L
Horus
7,719
406
71
4
0
396,517
1
L
Skadi
9,814
517
112
6
0
327,202
2
W
Olorun
12,496
658
163
9
0
317,599
8
L
Cerberus
8,678
457
68
4
0
357,636
4
L
Hun Batz
7,943
418
82
4
0
368,614
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role